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  #1  
Old 09-27-2008, 11:10 PM
Coin-coin le Canapin's Avatar
Coin-coin le Canapin Coin-coin le Canapin is offline
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What are the gizmo abilities that make it so good at high level?
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  #2  
Old 09-28-2008, 03:52 AM
Amamake Amamake is offline
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Quote:
Originally Posted by Coin-coin le Canapin View Post
What are the gizmo abilities that make it so good at high level?
It can give units additional turns. It's also spammable if you are lucky enough to get those -rest bonuses.

Last edited by Amamake; 09-28-2008 at 08:17 PM.
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Old 09-28-2008, 05:58 AM
Sandsai Sandsai is offline
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Originally Posted by Amamake View Post
It can give you unit an additional turn. It's also spammable if you are lucky enough to get those -rest bonuses.
So the level ups are completely random? Meaning you can get rest bonuses from the very beginning sequential to the point of reaching only 1 or 2 turn rests?
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Old 09-28-2008, 08:47 PM
Hepasto The Terror Hepasto The Terror is offline
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Originally Posted by Amamake View Post
It can give units additional turns. It's also spammable if you are lucky enough to get those -rest bonuses.
The best part of gizmo comes when you have black dragons. Only gizmo can heal them.
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Old 09-28-2008, 09:48 PM
OmegaDestroyer OmegaDestroyer is offline
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So far I've only managed to get the starting two but I love the Poison Cloud ability or whatever it is called. Really helps whittle down those pesky ranged units.
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  #6  
Old 09-30-2008, 01:16 AM
stupidface stupidface is offline
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So far in my game (Level 14, Hard) the most-used and best-loved ability has been the Swamp Spirit's Pirannha attack. Most "bang for the buck" if your enemies are in nearby rows.
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Old 09-30-2008, 10:58 PM
OmegaDestroyer OmegaDestroyer is offline
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The Evil Shoal? That's probably in my top three along with Poison Cloud and Gizmo.
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