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#1
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Thanks guys for your comments of AI skills. You have given great ideas and suggestions so far, but I hope that still more people would take part to this conversation.
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#2
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Quote:
Or are you hoping a lot of people will disagree, because you don't like what has been said? |
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#3
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In fairness to TD, I think that the work they've done on AI in 4.12 and 4.13 is magnificent. Due to their hard work, it's now actually challenging to fly against Average or better AI. Even better, at least in 1 vs. 1 combat, planes actually behave like they were reported to do so historically. For example, fly a single Average AI Spitfire Mk IX vs. a single Ace AI P-47D-10 and you'll usually get the same results that Robert Johnson described flying a mock dogfight against a Spitfire pilot. My only complaints are that AI still has some trouble with squadron level tactics, AI at all levels is more aggressive than they were historically - at least in QMB missions, and badly damaged planes still make stupid decisions (e.g., not immediately trying to run for friendly territory when badly damaged, not having the crew bail out until it's too late when flying over wooded or hilly territory). So, while I might seem like I'm complaining, I'm actually trying to further "polish the gem." |
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#4
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Well, I was actually the one who started this conversation and I couldn't agree more those things that has been said untill now. And Pursuivant just was quick enough to tell my thoughts about polishing this great sim.
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#5
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no update this Friday...
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#6
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#7
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What about night fighter and radar |
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#8
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Update is ready, but we experience small technical problems with uploading it. It will be up, as soon, as the problem resolved.
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#9
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I wish you good luck in resolving key problems
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#10
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Thanks for the heads up
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