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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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And btw, I actually tested the La-7 vs A6M2-21 (Ace AI), altitude was set to 1000m, but it quicky ended up @ almost sea level. While I wasnt able to outturn the japanese, I could keep up with him. No matter what he tried, I was able to follow. Speed was around 180-220 km/h. I dont think it is possible in RL with wing loading of ~ 180kg/m2. (vs 105kg/m2) If this isnt overmodelling, then what could be called overmodelling at all? |
#2
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#3
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100%, both planes. I dont say that it was easy to do, but it is possible. The hardest thing is to survive the the head on burst of the Zero without any damage to the wings, (else impossible to do it) but then, if you manage to get in the Zeros 6, then he cant shake you. I did this test on Okinawa map, and stayed in his six for about 10 minutes. Then I got bored and ended it with a short burst.
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#4
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The AI can't out-slow a good human pilot in the same plane in IL-2. You can make uncoordinated turns (like a skidding turn) that they can't for a little extra low speed margin. Record an ntrk and look at The Ball during playback to check there.
You can also do consecutive 360's in each plane at whatever speed. Make ntrks and if you do find questionable results then you will have something to submit to Daedalos. For me the thing to do is a rolling yoyo behind a turning target so that my average speed is higher but my longer path keeps me behind. It does mean that my shot opportunities are shorter and trickier but the AI isn't good enough to see them coming up like it does when I'm latched on the six at under 200-250m. Lift increases by the square of speed. 10% faster is 21% more lift for the same plane versus 10% more momentum to turn against. |
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