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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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![]() Quote:
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#2
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![]() Quote:
http://theairtacticalassaultgroup.co...ead.php?t=6538 |
#3
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Sounds like the TF guys are trying to fix the AI .. GOOD! original kept barrel rolling AI aircraft into the deck .. spearing into the deck means something is happening .. if somewhat not the direction wanted ROFL!
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#4
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still here. 3months, still hoping a fix will come. dear mister puma pls don't forget us single player.
we don't want new ground handling pls. just a fix for what is broken. Last edited by planespotter; 01-07-2014 at 07:48 PM. |
#5
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coding is very complicated, complex, and adding variants just seems like a bad idea to me in the short term...every action has a equal reaction in coding world too
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 01-08-2014 at 07:38 PM. |
#6
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+1
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#7
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"we"? I want new ground handling.
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#8
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![]() Just heard of this here today, what are the goals, will AI also be subject to use ? ![]()
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#9
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They will do what pleases them, (and Mr Arthur, apparently), and it is bad luck for single players. I am just sad of this, don't misunderstand. But also sad for them, so many single players have turn away from team fusion mod because it works not for them.
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