Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 11-17-2013, 10:06 PM
robtek's Avatar
robtek robtek is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,819
Default

Quote:
Originally Posted by Chivas View Post
....The COD game engine currently has no rival in its capabilities, but it will be interesting to see if the ROF game engine can be upgraded by the BOS developers. I see no reason why it couldn't, as all game engines are just a bunch of arranged 1's and 0's.
The secret is, and always was, to arrange those pesky one's and zeros to get the most out of the available computing power.
As it seems the foundation of the CoD engine is so sound that, after cleaning out the bugs, it offers the possibility to realize Oleg's dream of a multi purpose, high fidelity sim engine.
As the problems with expanding software mostly come from the built in limitations, the 777-1c- devs have quite a lot to do the reach the possibilities of the CoD engine from their RoF base.
Lets see how the reach their goal, that far it looks good.
__________________
Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects
Reply With Quote
  #2  
Old 11-18-2013, 06:47 AM
Pips Pips is offline
Approved Member
 
Join Date: Dec 2007
Location: Canberra ACT
Posts: 55
Default

With all the effort that Team Fusion has put into this game, COD has gone ahead in leaps and bounds. To my mind it's arguably the most enjoyable WWII sim out there.

And heaven only knows what these guys are capable of developing in the next 6 months. Yes, BOS will definitely be on my 'to get' list. But it'll face extreme competition from COD when it finally does come out.
Reply With Quote
  #3  
Old 11-18-2013, 06:35 PM
Chivas Chivas is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,769
Default

I'm struggling to enjoy COD, maybe its just too realistic for my sense of gameplay. At times I used to get annoyed at the damage model in IL-2 where a spit could stay in the fight after taking a very solid burst. Realistically in that situation the fight should have been over with the spit pilot bailing or try to find a way to get away, and nurse his aircraft back to base.

I expected COD's much more realistic damage model, to make this happen, but its exactly the opposite. Now quite often I use up all my ammo to take down an AI aircraft. That said its much harder putting bullets on target in COD than it was in IL-2.

In all the gun camera videos I've ever seen, I've never seen an extended dogfight. I'm sure there were, but I've never seen them, probably because the gun camera only starts when the guns are fired. doh!! I wonder if our flight sims have become unrealistically hard or if I need a more Hollywood style sim. Its not like we are bad pilots with thousands of hours of flight time, and shooting experience in combat flight sims.

I'll be interested to see if BOS, gives me a more satisfying gameplay experience. All else being equal, BOS's implementation of the Oculus Rift, could be the deciding factor in which CFS I fly most, .
__________________
Intel core I7 950 @ 3.8
Asus PT6 Motherboard
6 gigs OCZ DDR3 1600
Asus GTX580 Direct CU II
60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it
500gig HD Dual Boot
Samsung 32"LG 120hz
MSFF2 Joystick
Cougar Throttle
Saitek Pro Rudder pedals
Voice Activation Controls
Track IR 5 ProClip
Reply With Quote
  #4  
Old 11-18-2013, 07:11 PM
MB_Avro_UK MB_Avro_UK is offline
Approved Member
 
Join Date: Dec 2007
Location: London, England (Not European!).
Posts: 755
Default

Gents,

BoS will be better 'out-of-the-box' than CoD.
Reply With Quote
  #5  
Old 11-19-2013, 12:17 PM
DUI DUI is offline
Approved Member
 
Join Date: Aug 2011
Posts: 127
Default

Quote:
Originally Posted by Chivas View Post
In all the gun camera videos I've ever seen, I've never seen an extended dogfight.
Just a guess but probably most of the gun camera videos were made at a later stage of the war. In this case the planes did not fire with small machineguns anymore but had devastating cannons. I think getting some cannon rounds into the target brings down planes more quickly.

Quote:
Originally Posted by MB_Avro_UK View Post
BoS will be better 'out-of-the-box' than CoD.
I think every game is better out-of-the-box than CloD was at the time of its release. The interesting question is if BoS will have the quality at release date which Clod has achieved in the current Team Fusion version (maybe already TF 5.00 in late spring). Looking at the current screenshots and videos BoS will have a hard time graphic-wise with its already rather outdated graphic engine. Naturally, cost-wise as well with CloD being nearly free ($ 10, often only for $ 5) in comparison with the high investment of $ 100 for BoS. The important part will be the general flight feeling and the physic and damage models. To me a major aspect will be its capability to allow for big campaign missions and a huge amount of objects in the air and on the ground - making it a real simulation and more than a dogfighting game. To my knowledge a strong weakpoint of RoF - so let's see how BoS will perform.

Last edited by DUI; 11-19-2013 at 12:33 PM.
Reply With Quote
  #6  
Old 11-19-2013, 02:06 PM
SlipBall's Avatar
SlipBall SlipBall is offline
Approved Member
 
Join Date: Oct 2007
Location: down Island, NY
Posts: 2,719
Default

Quote:
Originally Posted by DUI View Post
Just a guess but probably most of the gun camera videos were made at a later stage of the war. In this case the planes did not fire with small machineguns anymore but had devastating cannons. I think getting some cannon rounds into the target brings down planes more quickly.



I think every game is better out-of-the-box than CloD was at the time of its release. The interesting question is if BoS will have the quality at release date which Clod has achieved in the current Team Fusion version (maybe already TF 5.00 in late spring). Looking at the current screenshots and videos BoS will have a hard time graphic-wise with its already rather outdated graphic engine. Naturally, cost-wise as well with CloD being nearly free ($ 10, often only for $ 5) in comparison with the high investment of $ 100 for BoS. The important part will be the general flight feeling and the physic and damage models. To me a major aspect will be its capability to allow for big campaign missions and a huge amount of objects in the air and on the ground - making it a real simulation and more than a dogfighting game. To my knowledge a strong weakpoint of RoF - so let's see how BoS will perform.
I think the vast amount of attacks were ambush in nature
at close range 70-80m, people should hone this style.

My take on Clod out of the box was just a master piece, with some issues needing attention. This became evident only after the fact, when trying the EU release with a strong machine. Every patch took a little bit of life away from it in various ways. There will never be another flight sim that can compare to it. We had our chance at this but most of us hesitated to do a up-grade, including me, it took me awhile.
__________________



GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5
Reply With Quote
  #7  
Old 11-19-2013, 02:11 PM
Bearcat Bearcat is offline
Approved Member
 
Join Date: Oct 2007
Location: Northern Va. by way of Da Bronx
Posts: 992
Default

Quote:
Originally Posted by Chivas View Post
COD will evolve with TF just as it would have with a dedicated developer, only slower, with a part time community TF development crew.
Oleg and Luthier's development team built a very complex sim engine, that was being designed for years of feature/content upgrades. Oleg wasn't able to finish the sim engine, but everyday TF is getting a better and better handle on its complexity, and its almost limitless potential.
The COD game engine currently has no rival in its capabilities, but it will be interesting to see if the ROF game engine can be upgraded by the BOS developers. I see no reason why it couldn't, as all game engines are just a bunch of arranged 1's and 0's.
Therin lies it's limitation.

Quote:
Originally Posted by robtek View Post
The secret is, and always was, to arrange those pesky one's and zeros to get the most out of the available computing power.
As it seems the foundation of the CoD engine is so sound that, after cleaning out the bugs, it offers the possibility to realize Oleg's dream of a multi purpose, high fidelity sim engine.
As the problems with expanding software mostly come from the built in limitations, the 777-1c- devs have quite a lot to do the reach the possibilities of the CoD engine from their RoF base.
Lets see how the reach their goal, that far it looks good.
I don't know about that.. I think the implementation of BoS was a choice.. not a non choice based on engine limitations.. I think, and especially after I have now seen the Alpha at 32% .. that this engine can do what CoD does .. but in reality it doesn't have to do what CoD does.. it just has to do what it does well enough.. and it does just that and it will only get better.

Quote:
Originally Posted by Pips View Post
With all the effort that Team Fusion has put into this game, COD has gone ahead in leaps and bounds. To my mind it's arguably the most enjoyable WWII sim out there.
And heaven only knows what these guys are capable of developing in the next 6 months. Yes, BOS will definitely be on my 'to get' list. But it'll face extreme competition from COD when it finally does come out.
I don't think so. Competition yes.. but extreme? No... and even that will fade over time. BoS will face more competition form DCS:WWII than from CoD .. As far as the masses go and establishing a large community is concerned, CoD's days are numbered unless it gets picked up by someone. Even if it was someone who could pay TF a livable wage to work on it.. but in their spare time, unless they are all either single guys with no significant others and no lives to speak of, or a lot more guys than there are (and that becomes problematic as well.. too many workers..) there is only so much that TF can do and time is not on their side as far as the masses go. That is the reality CoD is facing. It takes absolutely nothing away from the work they have done.. and it will probably be around for a long long time.. but it will not be a major player in the genre outside of a cadre of dedicated fans.

Quote:
Originally Posted by DUI View Post
Looking at the current screenshots and videos BoS will have a hard time graphic-wise with its already rather outdated graphic engine. Naturally, cost-wise as well with CloD being nearly free ($ 10, often only for $ 5) in comparison with the high investment of $ 100 for BoS. The important part will be the general flight feeling and the physic and damage models. To me a major aspect will be its capability to allow for big campaign missions and a huge amount of objects in the air and on the ground - making it a real simulation and more than a dogfighting game. To my knowledge a strong weakpoint of RoF - so let's see how BoS will perform.
I agree with some of this ... but the graphics of BoS are pretty darned good.. Not dated at all IMO .. just different from CoD. Mind you it is still a WIP by a paid team that has hundreds of man hours a week to devote solely to it's development. I think that at this point though.. TF needs to consider coming up with some more aircraft.. not a lot.. but even one .. that is not a variant of something already in the sim yet done to the same or very close quality .. if not better.. would send a message that would speak volumes about the potential for CoD's future and TFs role in it beyond the great work they have already done.


This is just my opinion .. and it accounts for what it does... I have no crystal ball .. but BoS even in it's current state is a very interesting piece of kit and it counters some of the basic things that CoD did very well very well.

Last edited by Bearcat; 11-19-2013 at 02:23 PM.
Reply With Quote
  #8  
Old 11-19-2013, 03:12 PM
Sokol1's Avatar
Sokol1 Sokol1 is offline
Approved Member
 
Join Date: Oct 2007
Posts: 727
Default

Quote:
COD will evolve with TF just as it would have with a dedicated developer, only slower, with a part time community TF development crew.
In certain aspect it is no bad, the developer have compromises that sometimes limit creation, see many things that TD put in il-2:'46 that OM already say "is not possible", sample radio navigation.

Is fool this "my game is better" thing circulating around foruns.

CloD - BoB scenery, maybe Malta.

Bo$ - Eastern Front mid war.

DCS WWII - Western front late war.

Mmm, we need Pacific.

Sokol1
__________________
"...we did Co-ops every week. I used to read all the complaints on bananarama how coops was impossible and then I'd go and have a great squad night flying coops....couldn't figure out what they were complaining about. "

Last edited by Sokol1; 11-19-2013 at 03:16 PM.
Reply With Quote
  #9  
Old 01-08-2014, 11:25 PM
WTE_Galway WTE_Galway is offline
Approved Member
 
Join Date: Jul 2008
Posts: 1,207
Default

So whats the CoD community like these days ?

I gave up on CoD early in the piece because the community seem to be a bunch of of girly whiners who complained about everything and were never happy, throwing tantrums at every little problem, which kinda took all the fun out of the game for me (unlike IL2 where people seemed very tolerant and there was something of a team spirit).

I am asking as I have been playing EVE lately (every one there is a rabid sociopath instead) but am thinking of reinstalling.
Reply With Quote
  #10  
Old 01-09-2014, 06:43 AM
Continu0 Continu0 is offline
Approved Member
 
Join Date: Aug 2011
Location: Luzern, Switzerland
Posts: 702
Default

Hi Galway

In my opinion, the mood is much better now. The people who were constantly unhappy with the game have left, the ones who are really into it, are still here. And the most amazing thing: the community is growing due to the Team Fusion-Mods!

I really recommend giving CloD a try with the Team Fusion Mods! You can find support and everything at http://theairtacticalassaultgroup.com/forum/forum.php.

Welcome back!
__________________
AMD Penom ll 6x 1055T Processor 2.8 GHz // 8GB Ram // XFX Radeon HD 7870 Black Edition DD (2048 MB Memory DDR5, GPU 1055MHz) // Windows 7 Professional 64 Bit Version
Saitek x52 // Saitek Throttle Quadrant // Saitek Pro Flight Rudder Pedals // Track IR 5
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:22 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.