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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 11-19-2013, 02:11 PM
Bearcat Bearcat is offline
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Originally Posted by Chivas View Post
COD will evolve with TF just as it would have with a dedicated developer, only slower, with a part time community TF development crew.
Oleg and Luthier's development team built a very complex sim engine, that was being designed for years of feature/content upgrades. Oleg wasn't able to finish the sim engine, but everyday TF is getting a better and better handle on its complexity, and its almost limitless potential.
The COD game engine currently has no rival in its capabilities, but it will be interesting to see if the ROF game engine can be upgraded by the BOS developers. I see no reason why it couldn't, as all game engines are just a bunch of arranged 1's and 0's.
Therin lies it's limitation.

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Originally Posted by robtek View Post
The secret is, and always was, to arrange those pesky one's and zeros to get the most out of the available computing power.
As it seems the foundation of the CoD engine is so sound that, after cleaning out the bugs, it offers the possibility to realize Oleg's dream of a multi purpose, high fidelity sim engine.
As the problems with expanding software mostly come from the built in limitations, the 777-1c- devs have quite a lot to do the reach the possibilities of the CoD engine from their RoF base.
Lets see how the reach their goal, that far it looks good.
I don't know about that.. I think the implementation of BoS was a choice.. not a non choice based on engine limitations.. I think, and especially after I have now seen the Alpha at 32% .. that this engine can do what CoD does .. but in reality it doesn't have to do what CoD does.. it just has to do what it does well enough.. and it does just that and it will only get better.

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Originally Posted by Pips View Post
With all the effort that Team Fusion has put into this game, COD has gone ahead in leaps and bounds. To my mind it's arguably the most enjoyable WWII sim out there.
And heaven only knows what these guys are capable of developing in the next 6 months. Yes, BOS will definitely be on my 'to get' list. But it'll face extreme competition from COD when it finally does come out.
I don't think so. Competition yes.. but extreme? No... and even that will fade over time. BoS will face more competition form DCS:WWII than from CoD .. As far as the masses go and establishing a large community is concerned, CoD's days are numbered unless it gets picked up by someone. Even if it was someone who could pay TF a livable wage to work on it.. but in their spare time, unless they are all either single guys with no significant others and no lives to speak of, or a lot more guys than there are (and that becomes problematic as well.. too many workers..) there is only so much that TF can do and time is not on their side as far as the masses go. That is the reality CoD is facing. It takes absolutely nothing away from the work they have done.. and it will probably be around for a long long time.. but it will not be a major player in the genre outside of a cadre of dedicated fans.

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Originally Posted by DUI View Post
Looking at the current screenshots and videos BoS will have a hard time graphic-wise with its already rather outdated graphic engine. Naturally, cost-wise as well with CloD being nearly free ($ 10, often only for $ 5) in comparison with the high investment of $ 100 for BoS. The important part will be the general flight feeling and the physic and damage models. To me a major aspect will be its capability to allow for big campaign missions and a huge amount of objects in the air and on the ground - making it a real simulation and more than a dogfighting game. To my knowledge a strong weakpoint of RoF - so let's see how BoS will perform.
I agree with some of this ... but the graphics of BoS are pretty darned good.. Not dated at all IMO .. just different from CoD. Mind you it is still a WIP by a paid team that has hundreds of man hours a week to devote solely to it's development. I think that at this point though.. TF needs to consider coming up with some more aircraft.. not a lot.. but even one .. that is not a variant of something already in the sim yet done to the same or very close quality .. if not better.. would send a message that would speak volumes about the potential for CoD's future and TFs role in it beyond the great work they have already done.


This is just my opinion .. and it accounts for what it does... I have no crystal ball .. but BoS even in it's current state is a very interesting piece of kit and it counters some of the basic things that CoD did very well very well.

Last edited by Bearcat; 11-19-2013 at 02:23 PM.
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Old 11-19-2013, 03:12 PM
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Sokol1 Sokol1 is offline
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COD will evolve with TF just as it would have with a dedicated developer, only slower, with a part time community TF development crew.
In certain aspect it is no bad, the developer have compromises that sometimes limit creation, see many things that TD put in il-2:'46 that OM already say "is not possible", sample radio navigation.

Is fool this "my game is better" thing circulating around foruns.

CloD - BoB scenery, maybe Malta.

Bo$ - Eastern Front mid war.

DCS WWII - Western front late war.

Mmm, we need Pacific.

Sokol1
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Last edited by Sokol1; 11-19-2013 at 03:16 PM.
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Old 01-13-2014, 08:40 PM
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Igo kyu Igo kyu is offline
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Originally Posted by Chivas View Post
all game engines are just a bunch of arranged 1's and 0's.
All living things are "just" a bunch of arranged A, C, G and Us, are you going to tell me it's EASY to make (from scratch) an elephant? or a shrew? I think the shrew might be easier, but I'm not at all sure.

It's a very long time since anyone seriously worked at a senior level with 0s and 1s, you may have to cover them as a pupil, but even octal went out with 8 bit computers.

<edit>

So, this is a long ago post that I was replying to, sorry about that, but it still has to be said, computers are getting more difficult, and programming them becomes higher level to deal with the added complexity, yes it's all "0s and 1s" at the very lowest level, but you can't look at that level and make any sense of the things at all, unless you are God.

Last edited by Igo kyu; 01-13-2014 at 08:51 PM. Reason: reply to old post.
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Old 01-14-2014, 12:22 AM
Chivas Chivas is offline
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Quote:
Originally Posted by Igo kyu View Post
All living things are "just" a bunch of arranged A, C, G and Us, are you going to tell me it's EASY to make (from scratch) an elephant? or a shrew? I think the shrew might be easier, but I'm not at all sure.

It's a very long time since anyone seriously worked at a senior level with 0s and 1s, you may have to cover them as a pupil, but even octal went out with 8 bit computers.

<edit>

So, this is a long ago post that I was replying to, sorry about that, but it still has to be said, computers are getting more difficult, and programming them becomes higher level to deal with the added complexity, yes it's all "0s and 1s" at the very lowest level, but you can't look at that level and make any sense of the things at all, unless you are God.
The point of the statement if you had quoted my whole post was that, any game engine code can be improved.
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Old 01-14-2014, 01:05 PM
icarus icarus is offline
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Quote:
Originally Posted by Igo kyu View Post
All living things are "just" a bunch of arranged A, C, G and Us, are you going to tell me it's EASY to make (from scratch) an elephant? or a shrew? I think the shrew might be easier, but I'm not at all sure.

It's a very long time since anyone seriously worked at a senior level with 0s and 1s, you may have to cover them as a pupil, but even octal went out with 8 bit computers.

<edit>

So, this is a long ago post that I was replying to, sorry about that, but it still has to be said, computers are getting more difficult, and programming them becomes higher level to deal with the added complexity, yes it's all "0s and 1s" at the very lowest level, but you can't look at that level and make any sense of the things at all, unless you are God.
Bingo! Thank you for navigating this topic through the misinformation and hubris. Very refreshing.

If it was that easy it would have been done long ago. TF has done a great job so far and I don't think they are done yet. Look forward to their future work.
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Old 09-29-2014, 05:30 AM
92 Sqn. Philstyle (QJ-P) 92 Sqn. Philstyle (QJ-P) is offline
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Seems that DCS and BoS have been making some initial dents in the CloD player-base. I know of a couple of former CloD squadrons who have, for one reason or another, pretty much given up playing CloD now and have moved over to BoS or DCS.

However, that said, there do seem to be quite a lot of new players joining CloD. Last night, for example, there were 250 players online for a couple of hours, which isn't bad for CloD and is not terrible fewer than DCS had at similar time. I guess the challenge is to keep them playing Cliffs for longer than 18 months or so.
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Old 10-03-2014, 12:25 PM
planespotter planespotter is offline
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Default Hello in da house

Hello I have return to see what is happening in Cliffs of Dover after much happy time in Stalingrad.

That sim is OK but I have need for more historical single play so wish to hear is there more new single player for CloD now or for Team Fusion or for the original not Team Fusion version?

I have looked on ATAG and see there is some updates but also for the version which is not Team Fusion? I like a lot the Team Fusion version but also the not Team Fusion version runs well on my mashine so anything for that version is also well.

Thankyou!
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