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#1
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navigation lights missing on lagg3's skin
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#2
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The following Japanese Stationary Objects as well as moving Vehicles cannot be padlocked:
-Japanese Type 94 Truck -Japanese Type 95 Hurogane Car *When these vehicles are in Japanese Columns, they also cannot be padlocked. The three Japanese Columns that include one or more of these vehicles: -Japanese Command Staff Column -Japanese Transport Column I -Japanese Transport Column II Game Version: 4.12.2 Aviar
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Intel i7-4790 4-Core @3.60GHz Asus Z97-C Motherboard 16GB DDR-3 1600 SDRAM @800 MHz NVIDIA GTX 760 - 2GB Creative SB ZX SBX Logitech X-530 5.1 Speakers 27" AOC LED - 2752 Logitech G15 Gaming Keyboard CH FighterStick-Pro Throttle-Pro Pedals Logitech G13 Gameboard GoFlight GF-T8 Module WIN 8.1 |
#3
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It's impossible to kill the pilot when he's flying a P-39D-1, at least using rifle caliber MG and shooting directly through the cockpit windshield.
Additionally, the P-39D series seems to benefit from the following things: * Far less prone to overheating than any other contemporary Alison-engined fighter (notably the P-40C). * Far less prone to engine failure when the coolant system or oil coolant system is hit than just about any other plane in the game. * Almost invulnerable to "control destroyed," "gun jammed" or "engine inoperable" critical hits. Given the accuracy of the AI bomber gunners, the P-39D's remarkable durability, plus the cannon in the nose, makes the "Iron Dog" one of the best bomber interceptors there is! More seriously, it would be wonderful if TD could take a look at the damage modeling for some of the other early-war planes (or maybe just the original IL2 models) like the P-40 series, the Bf-109E series and perhaps the early Spitfires, to make them much less vulnerable to critical hits by rifle-caliber MG fire. As it stands, planes like the P-40 and the Bf-109 are "one hit wonders" where a single 0.30 caliber MG through the prop spinner kills the engine, a single bullet through the engine firewall or windscreen kills or injures the pilot or wipes out the controls, or a single hit elsewhere to the engine often results in massive smoke and quick demise of the engine. |
#4
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Hey DT, still strange conection issues since 4.12.2, online.
Massive discos, game frezzing for all players (16/20 players) then game shut down. Not any issue till 4.12.1, same campaign, same map, several hosts, same kind of missions. Maybe it s a bug since 4.12.2. It was like a domino effect. the game saves any log of the crash to post it?
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Bombing smurfs since a long time ago... |
#5
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Bug report for Hs-123:main gear bug is fixed, thanx but markings bug is still there,left side of the fuselage dont display correct numbers or code letters.Iv made a little investigation:3D is ok, Overlays are placed in right order, bug is on java side, PaintSchemeFMPar00s class lack some references wich cause that.
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#6
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#7
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[NET] checkRuntime=2 set on the server, the client needs not to set this only server/host. See if that stops the problem ![]() Last edited by KG26_Alpha; 11-08-2013 at 10:36 PM. |
#8
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And we have too the massive disconnections problem. Some other more hilarious idea... ![]() |
#9
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rework the canopy for h75, p40b p40c tomahawks and flying tiger. it is different from outside and inside view
Last edited by shelby; 02-07-2014 at 02:29 PM. |
#10
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It s something that is cuasing massive freeze, then lock up. NOt a single issue with 4.12.1. YOur squad is having the same issue Idefix?
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Bombing smurfs since a long time ago... |
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