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#1
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Quote:
I was waiting for an official reply from TD but I'm not sure there will be one or if they understand whats going on in the game. . Last edited by KG26_Alpha; 10-30-2013 at 08:23 PM. |
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#2
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Howdy Alpha.
Thanks for joining back in. I was wondering if anyone had come to that conclusion. Also, it looks like you are unable to get satisfactory accuracy across the board with all types of planes using the E-6B, or in your case, the Pilotwiz. During a break at work today I was pondering this issue. I came up with an idea to test if the game is actually using classical mechanics when it comes to dropping bombs. It won't tell you that it is using classical mechanics, but it will tell you right off if it isn't. (The only way to know that it IS using classical mechanics is to measure precisely the distance from drop point to target and the time from drop to impact.) Here's the test: Set up a map with 3 or 4 bombers of different types spawning at the same altitude and speed, all following a parallel course in the same direction. The target for each would be a ship, which would also be placed even with each other (abreast, juxtaposed) along the planes flight path. I'm thinking the skill level for the pilot/bombardier should also be set to ace. The planes would need to use different factors. I know the B5N1 and the Pe-2 use .066. All the other Russian bombers use .084. I think the Betty uses .046. And I think I listed some of the others above. Anyway, so you'd have one of each. So maybe a Betty, a Pe-8, an He-111, and maybe a Ju-88. Now, in classical mechanics certain things would be inevitable. You would not need to move the ships out of being in a line abreast in order for the bombs to drop at the same time...since they would all follow the same flight path, AND, they would all hit at the same time since gravitational acceleration (constant) would be the same. There are only a few things that could cause a different flight path: increased drag, something like a rocket motor applying thrust, and/or control surfaces. So unless you're dropping a para-bomb or one of the FritzX types, this should be a good test. If you have to move the ships or they (the bombs) don't hit at the same time, then the gig is up. I won't be able to try this until this weekend, but hey, if you have a chance and the time, give it a whirl and post the results. Maybe this is an unreported bug, but my gut tells me they did it on purpose. Again, thanks for posting in with your info. |
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#3
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Hi all!
Jeremiah: I am an experienced engineer also, but that is not relevant here. However, since we have the same profession, we certainly must share the basic concepts about Mathematical Calculation. Quote:
2) It is not allowed to transform arbitrarily an absolute amount into another relative: for such a transformation to be valid, the absolute amount must be refered to another which can be considered as a basis or reference in a consistent manner. Thus, you are not free to transform "4850 meters" into "0.0485 p.u." (or "4.85%"), because always you will must answer the immediate question: "0.0485 p.u. (or 4.85%) of WHAT?" Quote:
![]() If you are looking for a good method to find the in-game IAS/TAS relationships with any map, I could suggest you to fly a B-25J: it has IAS/TAS and OAT gauges, and altimeter. These three instruments are all you would need to see differences and matches of TAS for different altitudes and thermal conditions. This aircraft perfectly could serve as the control case for your research. Quote:
The back side of the E6-B returns GS and TH in few seconds, solving the triangle of speeds in only two steps, and avoiding to use complicated equations. The front side of the wizz wheel is designed to obtain TAS from IAS (among many other calculations), regarding of the OAT and altitude, in one step and no need to solve all and each of the ISA equations. Perhaps it's needed to define what the E6-B really is: It is an Analog 'Flight Computer'. An Analog Computer (it is not the matter if it is an electronic or mechanical analog computer) is programmed by hardware. Therefore, it can only do that for which it was designed and built, and it must be considered a "specialized" tool. The E6-B basically is a circular slide ruller, but specially designed to perform flight calculations in the easiest and fastest manner as possible. Of course, today we can find apps like 'Pilotwizz' (this is only for iPhone), or 'FlightTools E6-B' (it is for Android and iPhone). But the usage of a smartphone or a programmable calculator while I'm flying an IL-4 over Eastern Prussia in 1944, is not realistic (and therefore funny) for my taste. Quote:
I've achieved accurate hits using manual targeting & drops. I don't think that TD have taken such "special liberties" with Physics. If they were done something like that, it should affect in-game all what is related with the flight, in the same way: take-off, landing, cruising... and level bombing. But if you hit the Autopilot during one of your bombing missions, and then watch how the AI does the task, you will see it is not able to perform a decent level bombing, even an AI pilot with the best skills. IMHO, many improvements were introduced since the 4.09 patch until today: FM, beacons, temperatures, winds... And it seems something was missed or forgotten about level bombing and bombsights, along the patches. The fact is neither the Norden/Lofte type BS nor the OKPB-1 type work as it is supposed to do... as if they were uncalibrated. ![]() Thus, IMO, if I must do calculations by myself to get certain accuracy, then I prefere to calculate directly the BS elevation angle for manual drop, instead of calculating how to compensate for a poorly calibrated automatic bombsight. Quote:
The most of data for my calculations were gathered in-game: altitude, IAS, heading, OAT. And, with the B-25J, the TAS was read, not calculated. My tests included: 1) The lapse rate of OAT measured with different OAT gauges (The ISA model was confirmed in-game for all the tested maps). 2) The TAS regarding OAT and altitude (This was calculated with the E6-B and with the ISA equations, and measured with the TAS gauges of Me-262 and B-25J. Measurements match calculations, for different maps). 3) The accuracy of level bombing using manual targeting, in differents maps with all the bombers, but with no wind. 4) The accuracy of level bombing using manual targeting, in differents maps with all the bombers, but with winds: tail wind, nose wind, cross wind, any wind direction and any wind speed. (This confirms: the need of to calculate the Ground Speed and True Heading to mantain the True Course approaching to the target; the need of to use the + or - side slip angle of the bombsight to compensate the angle between True Course and True Heading; if not, the bomb will fall far from the target confirming the effect of the cross wind on the free fall bombs. True Heading, Ground Speed and Compensation Angle were calculated with the back side of the E6-B). The atmosphere now is better mdeled, but humidity and true altitude are not included (by now). Anyway the atmospheric model involves the aircrafts' behavior: take-off, landing, flight, engines heating and endurance, max payload, speed, fuel consumption, trimming, altitude to engage/disengage superchargers, altitude to change the air/fuel mix... and a long etc. Would you like to see one more test with the Gulf of Finland_summer map, anyway? OK: when I return home next week, I'll do that test, and then I'll try to do a .ntrk to show how accurate may be the manual targeting. |
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