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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 09-29-2013, 02:01 AM
J9Masano J9Masano is offline
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It's not up to the developers to undo all their hard work to make this sim as realistic as possible in order to cater for your lack of skill.
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  #2  
Old 09-29-2013, 10:26 PM
X-Raptor X-Raptor is offline
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Originally Posted by J9Masano View Post
It's not up to the developers to undo all their hard work to make this sim as realistic as possible in order to cater for your lack of skill.
But the developers should PRIMARY work on correcting the wrong and cheat A.I. code.
This shoud be done not for cater any lack of skill but this should be made just to take in consideration all work of test and criticism by all people in the community addressed HERE about A.i. wrong behaviour that are still present into the game after years.. But TD seem at the contrary more interested to emphatize all this wrong aspects:

- A.I. now kill you with a single head-on pass (...)
- Firing to any A.I. result in an -immediate- salvo into your tail from another A.I.

just only to tell FEW of most evident -cheat-A.I.-behaviours- that are becoming worse and worse after any pach released by TD.

Last edited by X-Raptor; 09-29-2013 at 10:32 PM.
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  #3  
Old 09-30-2013, 12:06 AM
IceFire IceFire is offline
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The AI has been given a huge makeover and is so much better than it used to be. It can deflection shoot, it takes shots and guesses in a more realistic way, it can't see through itself like it used to... this is considered more cheating?
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  #4  
Old 09-30-2013, 11:41 AM
gaunt1 gaunt1 is offline
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Originally Posted by IceFire View Post
The AI has been given a huge makeover and is so much better than it used to be. It can deflection shoot, it takes shots and guesses in a more realistic way, it can't see through itself like it used to... this is considered more cheating?
Well, Im quite satisfied with the AI (even though there are a few problems). But, for example that AI is immune to G effects, or AI can hit you up to 6-700meters, can be considered as cheating.
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  #5  
Old 09-30-2013, 01:05 PM
majorfailure majorfailure is offline
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Originally Posted by gaunt1 View Post
Well, Im quite satisfied with the AI (even though there are a few problems). But, for example that AI is immune to G effects, or AI can hit you up to 6-700meters, can be considered as cheating.
Immune to G effects, yes that may well be. And should and will perhaps be corrected.
And AI can hit you at 600 to 700m, yes. But usually they use up a lot of ammo to get that hit -and if you do not fly straight and level it does not happen that often. This is no cheat IMHO, because I can do it, too -though I will usually not do that -waste of ammo.

As for AI insta killing you in every head on, that does not happen to me. Though I usually avoid head-on passes, because it gives the enemy a low deflection shot at critical areas of my plane. There are certain situations where it is almost unavoidable to go into head-on passes if you want to shoot at the enemy at all (e.g. faster, less manuverable plane with worse climb, Bf110 vs. AI Hurricane). If I open up fire before the enemy does it most of the times discourages AI to fire at you - so one short burst in the general direction, and another trying to hit.

And by now I have shot down hundreds of AI planes without beeing shot down near instantly by its wingmen.

If you engage the enemy, ALWAYS have an idea how you will get out of the fight, if you don't you may well get out of the fight at a parachute.
It is easy if you have the faster plane and an altitude advantage -you can engage and disengage at will. But do not let the AI team kill you -while one drags you down the others keep thier alt and if you fall for it you are at a disadvantage.
If you have the faster plane and less altitude, judgement call, if you think you can waste the enemys initial advantge, go for it, else turn, climb, come back
If you only have the altitude advantage, you need to make the most of it. Leave the fight before you use up your advantage. And AI is quite good at team tactics here, so you need to disengage before one of them (usually not the on in front of you) gains an advantage.
If you have neither alt advantage nor the faster plane, you are where you should not be and in trouble, and you have made mistakes to get there. You can still make some of it, if you can outturn or outroll the enemy, do so. But vs. multiple AI you are near helpless, and again the AI will work together and while you try to defend vs. one of them the other will get in a good position and you need to defend against that and so on.

But basically if YOU get shot down, then YOU made a mistake.
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  #6  
Old 09-30-2013, 03:12 PM
MaxGunz MaxGunz is offline
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Since yesterday when visiting this thread and when posting I get:

Malicious URL blocked from my AV.

Problem is in
http://nexlson.wissensde.com/2.jpg

Could 1C Publishing deal with this please, I'm going to have to run ANOTHER SCAN to find ANOTHER bit of MALWARE on my drive.

I wonder how many others got that and had nothing blocked?
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  #7  
Old 09-30-2013, 10:59 PM
X-Raptor X-Raptor is offline
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Quote:
Originally Posted by majorfailure View Post
Immune to G effects, yes that may well be. And should and will perhaps be corrected.
And AI can hit you at 600 to 700m, yes. But usually they use up a lot of ammo to get that hit -and if you do not fly straight and level it does not happen that often. This is no cheat IMHO, because I can do it, too -though I will usually not do that -waste of ammo.

As for AI insta killing you in every head on, that does not happen to me. Though I usually avoid head-on passes, because it gives the enemy a low deflection shot at critical areas of my plane. There are certain situations where it is almost unavoidable to go into head-on passes if you want to shoot at the enemy at all (e.g. faster, less manuverable plane with worse climb, Bf110 vs. AI Hurricane). If I open up fire before the enemy does it most of the times discourages AI to fire at you - so one short burst in the general direction, and another trying to hit.

And by now I have shot down hundreds of AI planes without beeing shot down near instantly by its wingmen.

If you engage the enemy, ALWAYS have an idea how you will get out of the fight, if you don't you may well get out of the fight at a parachute.
It is easy if you have the faster plane and an altitude advantage -you can engage and disengage at will. But do not let the AI team kill you -while one drags you down the others keep thier alt and if you fall for it you are at a disadvantage.
If you have the faster plane and less altitude, judgement call, if you think you can waste the enemys initial advantge, go for it, else turn, climb, come back
If you only have the altitude advantage, you need to make the most of it. Leave the fight before you use up your advantage. And AI is quite good at team tactics here, so you need to disengage before one of them (usually not the on in front of you) gains an advantage.
If you have neither alt advantage nor the faster plane, you are where you should not be and in trouble, and you have made mistakes to get there. You can still make some of it, if you can outturn or outroll the enemy, do so. But vs. multiple AI you are near helpless, and again the AI will work together and while you try to defend vs. one of them the other will get in a good position and you need to defend against that and so on.

But basically if YOU get shot down, then YOU made a mistake.
What a great pilot you are m8... please post a track of your good skill engaging 8 vs 8 veteran A.I. (and notice that I even not ask for "ace" A.I. setting.. 109 K4 with a spit LF IXe seeing you killing all of them, show us what a ace you are not only with words... .I'm waiting to see you... may be ..but don't cheat you eh?

Last edited by X-Raptor; 09-30-2013 at 11:04 PM.
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  #8  
Old 10-01-2013, 01:55 AM
IceFire IceFire is offline
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Quote:
Originally Posted by gaunt1 View Post
Well, Im quite satisfied with the AI (even though there are a few problems). But, for example that AI is immune to G effects, or AI can hit you up to 6-700meters, can be considered as cheating.
Immunity to G effects is still very likely an issue... give the guys some time and I'm sure they can make the AI deal with that too. There was some effort to make the gunners more affected by G effects too and that's worked fairly well.

The AI shooting you at 700 meters isn't cheating... I can do that. If a plane flies straight enough then I can even do it semi-reliably (i.e. not a lucky one in a million type shot). Particularly if I have a fighter with guns mounted in the nose (Yak, 109, P-38, etc.).
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  #9  
Old 10-01-2013, 08:32 AM
gaunt1 gaunt1 is offline
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Quote:
Originally Posted by IceFire View Post
The AI shooting you at 700 meters isn't cheating... I can do that. If a plane flies straight enough then I can even do it semi-reliably (i.e. not a lucky one in a million type shot). Particularly if I have a fighter with guns mounted in the nose (Yak, 109, P-38, etc.).
Well, this is primarily the problem of AI bombers. They are quite accurate at those distances. The 20mm at the tail of the G4M is a good example, but the american bombers are also quite good at sniping you from 6-700 meters, even at rookie skill level.
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  #10  
Old 10-01-2013, 02:20 PM
Laurwin Laurwin is offline
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Ouch I just had some really tough battles withbf109-g6/as vs yak3p in my campaign.

I could basically fight earlier battles quite well bf109g-6 vs la5

But that yak3p is a monster lol. And there was something like 12 of them in final mission.

Honestly I felt like they had definitely some g-force advantage. MAYBE even roll rate advantage (or the roll rate is just perception of the sluggish bf109 controls)

I shot down like two of them. One was head on, diving from climb. I felr like there wasnt muh to do because the mission started as a scraamble and yaks were almost on top of us anyway. I had the mk108, but barely got any shooting opportunities at all.

Yaks were just buzzing around like ufos and wasting my AI-buddies. It was a sad sight I tell you. Sad to see my own AIs turnfighting with yaks and wasting all their E.

Honestly I would say that somehow my own team AI seems a lot worse in these kind of matchups. And my own AI wingman always abandons me just so he can turnfigjt with a llow flying yak (when there are multiple high bogeys aheaad in sight).
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