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#1
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I'm pretty sure ambient temperature, at ground level at least, has been modeled for a long time.
The fact they produced a v4.11 "read me" showing map temps doesn't mean they were not present long before v4.11 Desert maps ambient temps were @ 80-90' back on v4.07 iirc You only had to look at the temp gauge on your aircraft with the engine off on the runway to see ambient temperature was in the map. Which was always a bit strange as the engine was cold but the temp gauge registered outside temp. Air density at altitude is the interesting factor though it seems something had changed. A word form TD would be enlightening. . Last edited by KG26_Alpha; 09-24-2013 at 11:41 AM. |
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#2
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Quote:
Now I've the game updated to 4.12.1 and I'll not downgrade it to a previous version to check that. Might be those gauges originally were present for 'flavor' purposes only, without any other appreciable effect on the game's behavior (it wouldn't be the first time nor the last we saw something like). But the fact is the IAS/TAS charts show the outside temperature was constant, it being 0 ºC for any map and any altitude, and we know they worked perfectly. As I was telling you, I never paid atention to the outside temperature gauges until several weeks ago. And it was accidentally: while I was testing a bomb mission flying a B-25, I looked at the TAS gauge in the bombardier post after setting the bombsite with the aid of the IAS/TAS chart, and I saw that there were significant differences between the two readings. And I thought: "Shit! Is it a new bug?" After some calculations with the E6-B, I could see the TAS gauge's reading was true. And looking to the outside temperature gauge for my very first time, I saw that the reading matched that of the real atmosphere for that altitude. I have conducted numerous tests to confirm this, flying different planes in different maps. Quote:
The standard formula for the air density at a given altitude below 11,000 m is: AIR_DENS(Z) = AIR_DENS(0) * [(TGL + LAPSE_RATE * Z)/ TGL]^4.25 Where: AIR_DENS(Z): air density at a given altitude Z AIR_DENS(0): air density at 0 m ASL (1.22 kg/m3) TGL: free air temperature on the surface (std temp = 288.15 ºK or 15.15 ºC). This temperature may be different than the standard temperature. LAPSE_RATE: -0.0065 ºK/m, it is the constant rate at which temperature decreases with altitude. Z: altitude ASL, measured in m. So that formula explains why a plane, flying at a given altitude, may fly at a slower or faster TAS regarding of the Ground Level temperature. The E6-B allows a pilot to calculate the TAS in one step, knowing the outside temperature, the indicated altitude and IAS: he doesn't need to know or to calculate the air density. Quote:
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#3
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As a FMB user trying to replicate real WWII events I need to calculate with TAS in flight plans. I use since 4.11 a freeware utility called AtmosCalculator. You can find it here: http://www.newbyte.co.il. This calculator is satisfactory for the use in Il-2, I hope it can help to solve your problems.
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#4
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Quote:
Thank you for to share that tool with us. But if you are a FMB user, surely you will need to considere the wind speed and its direction also (well... it's if you are including any wind in your designed missions). In such case, the E-6B would be almost a 'must have': with that tool you will can calculate a lot of things relative to the flight. In this link you will find general information about the E-6B: http://en.wikipedia.org/wiki/E6B Following this link you can download de user manual of the E6-B in .pdf format: E6-B Instructions And in this link you'll have a realistic on-line simulation of the E6-B (it's a bit tricky to use: with left click and dragging you can move the disks; and with right click you can zoom it in and out): http://www.pilotinside.com/images/tools/e6b/e6b.htm#top Give it a try, and let me know if you find it useful. Have fun! |
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#5
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I use Pilotwizz app on my Iphone
Last edited by KG26_Alpha; 09-25-2013 at 05:30 PM. |
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#6
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Good!
That app has many of the features of an E6-B... and surelly with it you can compute faster than me. However to recreate the enviroment of the '40s, for me my E6-B, a printed map, a pair of pencils, my plotter, and a song of Glenn Miller or the Andrews Sisters, are essential. LOL The main difference between the app and the E6-B is you can use your iPhone inflight, wihile I must pause the game for to make my calculations, because I need my two hands to handle the E6-B. Please, when you can, have a look at the links I've posted before. |
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#7
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Im very familiar with the Wizz Wheel E6B
I just find it so obsolete (slow) for IL2 1946, with "Pilotwizz" I can use it on the fly very quickly Also The test maps from earlier in this thread >>> http://forum.1cpublishing.eu/showthread.php?t=40740 I used are showing @ -5' temp at @ 4000m This still calculates from the tables as I have been using for years. 270kph ias 330kph tas 4000m alt OAT -5'C So somethings making them drop long if all the calculations are correct...........What inputs are the AI using for their bombing routines, as they don't seem to have a problem ? . Last edited by KG26_Alpha; 09-25-2013 at 07:19 PM. |
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