Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik > Daidalos Team discussions

Reply
 
Thread Tools Display Modes
  #1  
Old 07-13-2013, 10:34 AM
FlyingShark's Avatar
FlyingShark FlyingShark is offline
Approved Member
 
Join Date: May 2010
Posts: 145
Default

Would be nice if we could get the rest of the mixture stands from 0 to 99% too for the P40 as well as other planes.
Maybe in a future update?

~S~
Reply With Quote
  #2  
Old 07-13-2013, 07:48 PM
76.IAP-Blackbird 76.IAP-Blackbird is offline
Approved Member
 
Join Date: Sep 2008
Posts: 167
Default

Guys, I have found a bug by casual testing the QMB.

I have set a 4 x 4 planes on my side, some Vals, Zeros, Ki-21 and some more Vals with the mission to attack something above the waves. The initial attack was absolutly bugfree, but after I have ordered the whole bunch of planes to return to base. The wired things started.

The Zeros were landbased types and the Ki-21 was never planed to be carrier capable. So they start to land their bellys on the deck of the japanese carriers that were floating around.

The Zeros had no problem to land without the Tailhook, all was fine and they disapeared as they should.

The Ki-21 landed also save on the decks and disapeared, only one broke his neck as the plane hit the deck a bit harder than the others did. But also the result was satisfing.

Now the Vals, the carrier plane of this mixed flight. Had serious problems to keep the gear on the deck of the carriers after landing, they all start to roll of the deck to the right side and explode. Just slip to the right.

There is a bug with the Val, havent tested it with other planes but I would like to share it with you guys.

Maybe leave the "choks" activated after landing or dont let the planes slip from the deck?!
Reply With Quote
  #3  
Old 07-16-2013, 05:27 PM
Blackjack Blackjack is offline
Approved Member
 
Join Date: Feb 2008
Posts: 31
Exclamation auto prop pitch multi-engine / long standing autopilot issue (from original il2!)

1.)
On any 2 engine airplane with auto/manual prop pitch, deselecting one engine and switching to manual prop pitch also switches the other engine (this in itself is correct? a limitation of il2?), but enabling auto pitch again only affects the current selected engine, so the unselected engine could quickly become unusable , pretty bad when one engine is damaged , you put it in lower power and control the other one , then switching to manual prop pitch then auto again will most likely kill it.

Planes affected: only bf110 and bf109z come to mind (I lost all overview)

2.)
There still seems to be an issue with using the autopilot for your own plane and AI airplanes (I reported this 2002 directly to oleg and he blamed dinput, but now so many parts of my system have changed , nothing is the same , only the bug!), so maybe someone from AI coding can finally look at this:

Create a quick mission with maximum number of airplanes, preferably ones that will drop flaps while turn and burning (some bf109 and or yaks will do), now enable autopilot for one second, after disabling it , drop flaps 1 notch (combat), try not to get shot , simply fly some manoeuvres around all the AI and let them fight.
At some point you will notice that your plane will probably yank around (while pulling a constant turn) and/or you flaps will retract automagically (no , not f4f style), one time in the campaign my flaps retracted while landing , very funny
I suspect some commands override your own control , this happens only if there are many AI , or the effect is more pronounced / more frequent, it maybe happen synchronously while another plane retracts flaps, but I couldn't be exactly sure watching the tracks.
This also happens when using the black screen skip autopilot 1 time in campaign with many AI planes in the mission as it uses autopilot and time compression.
(track shows simple pre combat , I enable/disable the autopilot and drop flaps 1 notch , as soon as AI call out enemy planes they retract, no axis mapping for flaps and no hud message for retracted flaps!)
Attached Files
File Type: zip flaps_retract_on_contact.zip (645.9 KB, 2 views)
Reply With Quote
  #4  
Old 07-16-2013, 07:37 PM
JG27CaptStubing JG27CaptStubing is offline
Approved Member
 
Join Date: Dec 2007
Posts: 330
Default

Can't find it via search but the Super 2 setting actually gives you better Power in both the Corsair and Hellcat at low alts.
Reply With Quote
  #5  
Old 07-16-2013, 11:24 PM
Aviar's Avatar
Aviar Aviar is offline
Approved Member
 
Join Date: Dec 2007
Location: New Jersey, USA
Posts: 545
Default

Quote:
Originally Posted by Blackjack View Post
1.)
On any 2 engine airplane with auto/manual prop pitch, deselecting one engine and switching to manual prop pitch also switches the other engine (this in itself is correct? a limitation of il2?), but enabling auto pitch again only affects the current selected engine, so the unselected engine could quickly become unusable , pretty bad when one engine is damaged , you put it in lower power and control the other one , then switching to manual prop pitch then auto again will most likely kill it.

My advice to you.....never Unselect an engine. Simply Select the engine you want to control. Try that and see if you still have the same issues.

Aviar
__________________
Intel i7-4790 4-Core @3.60GHz
Asus Z97-C Motherboard
16GB DDR-3 1600 SDRAM @800 MHz
NVIDIA GTX 760 - 2GB
Creative SB ZX SBX
Logitech X-530 5.1 Speakers
27" AOC LED - 2752
Logitech G15 Gaming Keyboard
CH FighterStick-Pro Throttle-Pro Pedals
Logitech G13 Gameboard
GoFlight GF-T8 Module
WIN 8.1
Reply With Quote
  #6  
Old 07-17-2013, 01:18 AM
Blackjack Blackjack is offline
Approved Member
 
Join Date: Feb 2008
Posts: 31
Default

Quote:
Originally Posted by Aviar View Post
My advice to you.....never Unselect an engine. Simply Select the engine you want to control. Try that and see if you still have the same issues.

Aviar
Seems to have the same result , selecting one engine automatically deselects the other , toggling auto prop pitch after selecting another engine will still be one way for the unselected engine
Reply With Quote
  #7  
Old 07-17-2013, 06:55 AM
idefix44's Avatar
idefix44 idefix44 is offline
Approved Member
 
Join Date: Dec 2010
Location: France
Posts: 139
Default Strange nickname...

In the attached "eventlog.lst" file created with the 4.12m dedicated server you'll find at [7:52:04 PM] a player connecting with a strange nickname:
[7:52:04 PM] ???.??? has connected
This guy has disconnected at the beginning of the following mission.

In my confs.ini I use this parameter:
filterUserNames=1

Is it possible to have some answers to the questions about the dedicated server and to enforce the filterUserNames rules ?

Please DT, your behavior about Dedicated Server is like it wasn't your problem.
I host "Ciel-De-Guerre" online since 10/01/2008 and we feel like the poor relation of the community...

Thx by advance.
Attached Files
File Type: zip eventlog.zip (5.3 KB, 5 views)
Reply With Quote
  #8  
Old 07-17-2013, 02:40 PM
RegRag1977 RegRag1977 is offline
Approved Member
 
Join Date: Oct 2007
Posts: 139
Cool Old bug not related to 4.12

I've noticed that when the latest Messerschmitt 109 Revi (those metal cased in G6G10G14) are hit by enemy fire, the damage textures seem wrong. The glass parts of the Revi strangely turn to opaque greyish colour?
Could be nice to have damage actually showing broken glass instead!
This is a very old bug, but i thought it would be worth mentionning it in this thread.

Thank you TD for all the good things you are doing for us!
Reply With Quote
  #9  
Old 07-18-2013, 12:31 PM
FC99's Avatar
FC99 FC99 is offline
Approved Member
 
Join Date: Dec 2008
Posts: 249
Default

Quote:
Originally Posted by idefix44 View Post
In the attached "eventlog.lst" file created with the 4.12m dedicated server you'll find at [7:52:04 PM] a player connecting with a strange nickname:
[7:52:04 PM] ???.??? has connected
This guy has disconnected at the beginning of the following mission.

In my confs.ini I use this parameter:
filterUserNames=1
"filterUserNames" is intended to prevent exploit when some players were using special characters. In such cases their name was invisible for host and other players, it was not written in log but they could pick the plane and fly.

Naturally, such exploit was used by people who wanted to cause trouble on the server.

In your case player is using unusual name but he is not using special characters and his name is written in log, his name is visible to others and host can kick him if necessary.

As "filterUserNames" is not intended to prevent such players from joining he was able to join the server. So there is no bug here and no mistake in your server setting it is just that this feature works somewhat different than you expected.

IIRC you asked about "TeamScore" too, it doesn't work for dedicated server, we might change that in future patches.


Quote:
Please DT, your behavior about Dedicated Server is like it wasn't your problem.
I host "Ciel-De-Guerre" online since 10/01/2008 and we feel like the poor relation of the community...
I understand that your problems with the server are important to you and when you have to wait for an answer it feels like bad consumer support to you. But from my POV things are quite different.

We are working on Il2 in our free time and for free but we still have to pay our bills and do some more important things in our lives. So in order to do things related to Il2 we have to find free time which is something that is not always possible.

To answer your question I had to set up dedicated server, something that I never had done before so I had to go from the scratch, downloading files ,finding info how to set it up and finally run it successfully and test problematic features. In addition I had to go through the code which I didn't write and find how those things that interest you work. All in all it took me couple of hours to be ready to write you an answer.

I don't expect medal for the work I and other members of DT have done but it should not surprise you that I feel that community should at least refrain from bashing us if the gift is not to their likings.
__________________

Last edited by KG26_Alpha; 07-18-2013 at 07:41 PM. Reason: I know its tough but some civility :)
Reply With Quote
  #10  
Old 07-18-2013, 07:50 PM
KG26_Alpha KG26_Alpha is offline
Approved Member
 
Join Date: Jan 2008
Location: London
Posts: 2,805
Default

Quote:
Originally Posted by idefix44 View Post
In the attached "eventlog.lst" file created with the 4.12m dedicated server you'll find at [7:52:04 PM] a player connecting with a strange nickname:
[7:52:04 PM] ???.??? has connected
This guy has disconnected at the beginning of the following mission.

In my confs.ini I use this parameter:
filterUserNames=1

Is it possible to have some answers to the questions about the dedicated server and to enforce the filterUserNames rules ?

Please DT, your behavior about Dedicated Server is like it wasn't your problem.
I host "Ciel-De-Guerre" online since 10/01/2008 and we feel like the poor relation of the community...

Thx by advance.
I see nothing wrong with the name in your server someone with ????? as a name that all and "fliterusername" has already been explained about stopping special characters being used on the server.

Learning how the Dedicated server parameters actually work and what the parameters actually mean would be an asset to server hosts as its always been tricky setting a dedi server up especially with online stats.

Now DT inherited the software glitches that most have found a work around for,
there are 3rd party programs to manage the servers settings, they are nothing to do with your inquiry but I hope the links help in other areas, they are in French

http://translate.google.co.uk/transl...3Ftitle%3DFBDj

http://translate.google.co.uk/transl...nglish_Version

Last edited by KG26_Alpha; 07-18-2013 at 07:57 PM.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:14 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.