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  #1  
Old 07-04-2013, 04:42 PM
JtD JtD is offline
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It's certainly possible to do, but as a user I wouldn't like it. It's a QMB after all, and it is complex enough as it is already. A higher variety in missions would be far more welcome imho (escort, intercept, anti shipping strike ...), or a swap sides feature.
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Old 07-04-2013, 07:52 PM
Bearcat Bearcat is offline
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Originally Posted by wheelsup_cavu View Post
That's not a .mis file but it is what is used to generate the QMB missions that you have saved. Since the QMB doesn't actually generate a .mis file each time you fly there might be a problem getting the system to recognise individual slill levels? Considering that you can get the QMB to recognise individual Pilot and Plane skins I can't phathom why it wouldn't recognise an individual Skill level though ??

It sure seems simple enough to accomplish to me considering what is already being done with the QMB but since I can't do the programming for it I have no idea the dificulty involved in making it possible.
Wheels
That was where my reasoning was coming from..


Quote:
Originally Posted by JtD View Post
It's certainly possible to do, but as a user I wouldn't like it. It's a QMB after all, and it is complex enough as it is already. A higher variety in missions would be far more welcome imho (escort, intercept, anti shipping strike ...), or a swap sides feature.
I think just adding that feature to the QMB would not make it more complicated.. just more versatile.. as for the more missions.. If I am not mistaken .. can't we make our own templates now in the QMB? We can certainly add maps to it from my understanding.. Correct me someone of I am wrong.. Notonly that we can make escort missons now.. they are not as detailed as with the FMB .. but I have been using escort QMs since IL2 came out.
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  #3  
Old 07-04-2013, 08:27 PM
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wheelsup_cavu wheelsup_cavu is offline
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Quote:
Originally Posted by JtD View Post
It's certainly possible to do, but as a user I wouldn't like it. It's a QMB after all, and it is complex enough as it is already.
They way I envision it would not make it any more complicated since I would not be removing the Global Skill level choices on the main page. The Global Skill level choices on the main page would still be the default option and you would only get the option of using the individual skill level if you went to the "Advanced Setup" page and used the optional individual skill level for each pilot. To me this would work just like the Pilot skins and Plane skins since they use the defaults until you go into the "Advanced Setup" page and pick the skins you want the QMB to use instead of the default. If you feel like taking the time each flight of four can have its own pilot skin and plane skin but it is not required since the QMB will work perfectly well using just the default skins.


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Originally Posted by JtD View Post
A higher variety in missions would be far more welcome imho (escort, intercept, anti shipping strike ...), .
I completely agree that more Target options would be a good thing.

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Originally Posted by JtD View Post
or a swap sides feature.
I am not sure what you mean by this since you can choose to fly for the Axis or Allies on each map that is part of the QMB setup.


Wheels
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Old 07-05-2013, 02:58 PM
Bearcat Bearcat is offline
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That's what I am thinking Brian.. and can someone clarify for me.. Can't we make templates now in the QMB? I thought that came in 4.10 .. or 4.11 or am I mistaken? I know we can add maps.. Adding your favorite map to the QMB.. .. but I thought we could also edit/create templates as well..
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Old 07-05-2013, 03:17 PM
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FC99 FC99 is offline
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Originally Posted by Bearcat View Post
That's what I am thinking Brian.. and can someone clarify for me.. Can't we make templates now in the QMB? I thought that came in 4.10 .. or 4.11 or am I mistaken? I know we can add maps.. Adding your favorite map to the QMB.. .. but I thought we could also edit/create templates as well..
You can edit existing missions, add new missions for existing "maps" and add missions on "maps" that are currently not available in QMB.
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Old 07-05-2013, 03:53 PM
Bearcat Bearcat is offline
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Thanks for the clarification FC. What are those other characteristics JtD mentioned? I looked in the FMB and could not find them.. also.. I understand how doable the individual AI thing is now under the current way the QMB is modeled based on what Caspar said but after seeing what I am talking about based on what Wheels & I both have attempted to clarify would doing something like that inthe QMB be doable in the future with a template rewrite? Will the ability for us to write templates ourselves ever be a possibility?
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Old 07-09-2013, 11:32 PM
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wheelsup_cavu wheelsup_cavu is offline
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Quote:
Originally Posted by Bearcat View Post
That's what I am thinking Brian.. and can someone clarify for me.. Can't we make templates now in the QMB? I thought that came in 4.10 .. or 4.11 or am I mistaken? I know we can add maps.. Adding your favorite map to the QMB.. .. but I thought we could also edit/create templates as well..
JTD wants more Target options. As it is now we are limited to the following target options in the QMB.
  • Airbase
  • Armor
  • Bridge,
  • NoneA - Plus Sign
    (Advantage Player - Enemy planes in front of you)
  • NoneD - Minus Sign
    (Disadvantage Player - Enemy planes behind you)
  • NoneN - Equals sign
    (No Advantage - Head on Pass)
  • Scramble

To fill the list completely requires a minimum of 14 templates. 7 red templates and 7 blue templates. To create any variety in any of the Target options just increases the number of templates needed. When you pick your choice of Target on the Main Page of the QMB the naming of the templates is how the QMB determines which one it needs to use so the player gets the expected experience. The QMB doesn't create the conditions when the player makes his choice on the Main page of the QMB that is up to me the template maker. If I create a Disadvantage template (NoneD) and then name it as an Advantage template (NoneA) the QMB will use it as an Advantage template.

I also want more Target options but it will require a minimum of two templates, one Blue and one Red, for each new Target option that is given to us. To keep the drop down Target list from becoming cluttered with greyed out unused options I would also think that the QMB would need to be altered so that it would only show the Target options that had templates for it in the map folder you were using.


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Originally Posted by Bearcat View Post
Thanks for the clarification FC. What are those other characteristics JtD mentioned? I looked in the FMB and could not find them.. also.. I understand how doable the individual AI thing is now under the current way the QMB is modeled based on what Caspar said but after seeing what I am talking about based on what Wheels & I both have attempted to clarify would doing something like that inthe QMB be doable in the future with a template rewrite? Will the ability for us to write templates ourselves ever be a possibility?
I am fairly certain the Random features JtD is mentioning are hard coded into the AI routines and can't be altered via the FMB.


Wheels
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  #8  
Old 07-10-2013, 06:21 AM
Bearcat Bearcat is offline
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Oh OK.. I was looking for options in the FMB..

After even more flying offline I have to say that 4.12 is the best incarnation of IL2 ever... and I seriously hope that whatever HSFX does with it's mod pack that everything in the stock sim and even the mod ai is not changed..
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  #9  
Old 07-14-2013, 10:27 AM
Juri_JS Juri_JS is offline
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I have the felling that collisions between planes have increased since patch 4.12, especially in missions with tight formations. Has anybody noticed the same?
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  #10  
Old 07-14-2013, 10:32 AM
baball baball is offline
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Quote:
Originally Posted by Juri_JS View Post
I have the felling that collisions between planes have increased since patch 4.12, especially in missions with tight formations. Has anybody noticed the same?
Yep, me too. Especially when I have two flights of 4 and 2 planes. #4 and #5 collide very often.
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