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#1
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It's certainly possible to do, but as a user I wouldn't like it. It's a QMB after all, and it is complex enough as it is already. A higher variety in missions would be far more welcome imho (escort, intercept, anti shipping strike ...), or a swap sides feature.
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#2
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I think just adding that feature to the QMB would not make it more complicated.. just more versatile.. as for the more missions.. If I am not mistaken .. can't we make our own templates now in the QMB? We can certainly add maps to it from my understanding.. Correct me someone of I am wrong.. Notonly that we can make escort missons now.. they are not as detailed as with the FMB .. but I have been using escort QMs since IL2 came out. |
#3
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I am not sure what you mean by this since you can choose to fly for the Axis or Allies on each map that is part of the QMB setup. Wheels
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Cheers ![]() Wheelsup_cavu ![]() Lock N' Load - Time lapse build of an F/A-18 Super Hornet March Field Museum Pics-Riverside CA |
#4
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That's what I am thinking Brian.. and can someone clarify for me.. Can't we make templates now in the QMB? I thought that came in 4.10 .. or 4.11 or am I mistaken? I know we can add maps.. Adding your favorite map to the QMB.. .. but I thought we could also edit/create templates as well..
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#5
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#6
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Thanks for the clarification FC. What are those other characteristics JtD mentioned? I looked in the FMB and could not find them.. also.. I understand how doable the individual AI thing is now under the current way the QMB is modeled based on what Caspar said but after seeing what I am talking about based on what Wheels & I both have attempted to clarify would doing something like that inthe QMB be doable in the future with a template rewrite? Will the ability for us to write templates ourselves ever be a possibility?
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#7
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To fill the list completely requires a minimum of 14 templates. 7 red templates and 7 blue templates. To create any variety in any of the Target options just increases the number of templates needed. When you pick your choice of Target on the Main Page of the QMB the naming of the templates is how the QMB determines which one it needs to use so the player gets the expected experience. The QMB doesn't create the conditions when the player makes his choice on the Main page of the QMB that is up to me the template maker. If I create a Disadvantage template (NoneD) and then name it as an Advantage template (NoneA) the QMB will use it as an Advantage template. I also want more Target options but it will require a minimum of two templates, one Blue and one Red, for each new Target option that is given to us. To keep the drop down Target list from becoming cluttered with greyed out unused options I would also think that the QMB would need to be altered so that it would only show the Target options that had templates for it in the map folder you were using. Quote:
Wheels
__________________
Cheers ![]() Wheelsup_cavu ![]() Lock N' Load - Time lapse build of an F/A-18 Super Hornet March Field Museum Pics-Riverside CA |
#8
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Oh OK.. I was looking for options in the FMB..
After even more flying offline I have to say that 4.12 is the best incarnation of IL2 ever... and I seriously hope that whatever HSFX does with it's mod pack that everything in the stock sim and even the mod ai is not changed.. |
#9
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I have the felling that collisions between planes have increased since patch 4.12, especially in missions with tight formations. Has anybody noticed the same?
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#10
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Yep, me too. Especially when I have two flights of 4 and 2 planes. #4 and #5 collide very often.
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