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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Obviously, one wouldn't have to be told to look up if they were physically in the aircraft. However, in a video game where even the simplest actions require specific keystrokes or button presses, it's always a good idea to include instructions, and not just assume that others will automatically know what to do. |
#2
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Maybe an incorrect assumption by me as well but looking up should be on a similar level as firing the guns and therefore instructions on using the gunsight being redundant.
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#3
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#4
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The trick with any documentation is always how much information is just the right amount and what is too much (and thus either insulting or unnecessarily verbose). Might need a tad bit more here.
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#5
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I can tell from Caspar's response that for him, looking up through the gunsight seems perfectly intuitive, and from one interpretation, it is. From another interpretation of "gunsight A needs key 1, gunsight B must need key 2", using the view commands instead of "key 2 for gunsight B" is something that would only be discovered basically by trial and error or chance. Solution: more beta testers. ![]() |
#6
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Find my missions and much more at Mission4Today.com |
#7
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I agree. A second gunsight might assume a second button. Shift+F1 is for 'gunsight view' or 'aim view' or what it is called - and here this means for both gunsights - which is the point, that we could have mentioned.
However... IIRC, you can reach that upper gunsight also with 6DoF movments (by mouse or TrackIR) in the normal 'flight view' - so the 'Shift+F1' hotkey is not essential. I think, the good thing with simulations is, whenever you have a problem, try it to do as you would do in real life. In most of the cases it works. ![]()
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