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  #1  
Old 06-26-2013, 07:09 PM
KG26_Alpha KG26_Alpha is offline
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That mission its self is bugged ?

The Spotter plane waypoints are in almost a straight line across the enemy tanks, the U2v triggers the friendly artillery then it circles the target with fluttering elevators waggling its wings getting lower and lower.

The waypoint contains no information to make the U2v behave this way as it should simply fly over the target to the next waypoint.

Or am I missing something here ?
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  #2  
Old 06-26-2013, 07:27 PM
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FC99 FC99 is offline
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Quote:
Originally Posted by KG26_Alpha View Post
That mission its self is bugged ?

The Spotter plane waypoints are in almost a straight line across the enemy tanks, the U2v triggers the friendly artillery then it circles the target with fluttering elevators waggling its wings getting lower and lower.

The waypoint contains no information to make the U2v behave this way as it should simply fly over the target to the next waypoint.

Or am I missing something here ?
What you expect from artillery spotter? In attached mission AS triggers the artillery when its next WayPoint is AS. After that it circles around AS WP for the time set in mission. When that time is run out, spotter goes to next WP.
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Old 06-26-2013, 07:53 PM
KG26_Alpha KG26_Alpha is offline
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Originally Posted by FC99 View Post
What you expect from artillery spotter? In attached mission AS triggers the artillery when its next WayPoint is AS. After that it circles around AS WP for the time set in mission. When that time is run out, spotter goes to next WP.
I kinda meant the AI behavior with elevators flapping away and erratic flying.

Then...........

I looked at the wp for sp saw cycles =0 but timer =5

Whats cycles, is that the amount of times the spotter sees the target before reporting it ?

Thxz

Last edited by KG26_Alpha; 06-26-2013 at 07:58 PM.
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Old 06-26-2013, 08:46 PM
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Alien Alien is offline
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Quote:
Originally Posted by KG26_Alpha View Post
I kinda meant the AI behavior with elevators flapping away and erratic flying.

Then...........

I looked at the wp for sp saw cycles =0 but timer =5

Whats cycles, is that the amount of times the spotter sees the target before reporting it ?

Thxz
No, it's number of circles it'll do around the waypoint like in patrol WP (add 1 to it, so if you have 0, it's 1 circle, 1 is 2 and so on)
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Old 06-26-2013, 11:03 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by KG26_Alpha View Post
Whats cycles, is that the amount of times the spotter sees the target before reporting it ?

Thxz

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Originally Posted by Alien View Post
No, it's number of circles it'll do around the waypoint like in patrol WP (add 1 to it, so if you have 0, it's 1 circle, 1 is 2 and so on)

Quote:
Originally Posted by FC99 View Post
Cycles are irrelevant, timer sets how long will spotter circle around.

With
cycles=0
timer=5
it circles for ages

cycles =0
timer=0
it flies to next WP

Last edited by KG26_Alpha; 06-27-2013 at 11:28 AM.
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  #6  
Old 06-26-2013, 11:51 PM
christopher0936 christopher0936 is offline
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Default Taxiing

not really a bug but here it is:

I was trying out taxiing in the FMB and I noticed that you must have multiple flights of one otherwise they crash into the sides of the hanger upon taxiing is it possible to have taxi points for INDIVIDUAL planes in a flight or maybe make a plane taxi to waypoint 2 or 3 or 4 etc instead of 1 thx
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Old 07-03-2013, 09:54 PM
Aardvark892 Aardvark892 is offline
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Quote:
Originally Posted by christopher0936 View Post
not really a bug but here it is:

I was trying out taxiing in the FMB and I noticed that you must have multiple flights of one otherwise they crash into the sides of the hanger upon taxiing is it possible to have taxi points for INDIVIDUAL planes in a flight or maybe make a plane taxi to waypoint 2 or 3 or 4 etc instead of 1 thx
Place the first taxi waypoint farther out from the parked aircraft. That first waypoint doesn't have to be right near them; if you move it out so that the yellow (or purple) line pointing to the spawn stationary aircraft is straighter, they won't make drastic turns to get to it, and therefore crash into the hangar. I hope this helps!
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  #8  
Old 06-26-2013, 11:55 PM
baball baball is offline
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I'm back and I have found that AAAs behavior is now completely unstable in my game. I have tried to attack a japanese airfield on QMB on solomon map and nothing happened. Then I tried to attack an american one on the same map and again nothing. And then I repeat what I have done on other maps and everything works fine and when I go back on solomon map, AAA miraculously start to shoot at me. I have tied some missions on dgen campaigns too and axis AAA shot me in one US mission or an IJA one but when I restart them AAAs don't shoot anymore on both sides;

I don't know what's wrong with my game. Do you think I must reinstall my game? Please help me.
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  #9  
Old 06-27-2013, 05:46 AM
JtD JtD is offline
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baball, regarding your last post, did you possibly have defence set to "none" initially, then pressed reset when you started to test other maps upon which defence goes back to active AAA and then retried the Solomons map? I play lots from the QMB and AAA has always done what it should there.
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  #10  
Old 06-26-2013, 08:48 PM
Volksfürsorge Volksfürsorge is offline
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Did anybody else notice, that if you fix an enemy plane (F4 padlock on/off), you receive a message from a wingman. This happens not every time you press F4 or the assigned joystick button - but often. Especially when you are close to the enemy plane. Strange.
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