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#1
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I've got no problem with player-controlled AAA if TD wants to do it. Heck, I don't even mind if there's a server option that allows people who have been shot down, even killed, from manning AAA guns or even taking up a new plane. But, it should be a server-admin controlled option.
For the option of manning planes or guns if you're shot down, it would be simplest to just allow that option if the player is a) alive, b) unwounded, c) within X miles/km of his home base. That gives people some incentive to try to nurse a badly damaged plane back home. But, the server admin should have final say on who gets to "respawn" and the criteria required to do it. So, +1 to Bearcat's original request. As for my mini-rant about camping and its causes and solutions, I know exactly why onliners don't like campers. I'm just pointing out the problem of camping comes from grossly unrealistic scenarios. To me, that's as much of an immersion killer, and detracts from my enjoyment of the game, much as a grossly unrealistic flight model would. That's one of the reasons that I don't fly online. But, I also respect that different people play the game differently and enjoy different aspects of it. I happen to like realistic operational and tactical details, and love campaigns which try to faithfully recreate historical situations, but that's just me. But, if you're flying on a server where opposing sides spawn from just one base each, you can practically see the enemy base from your airfield, and people can join and leave the game at random, I can see a real need to artificially discourage camping. One way to get rid of the camping problem by allowing people to do air starts (if the server admin allows it, of course). To make things even more random, the server admin could have player-controlled aircraft spawn at random altitudes, random vectors, within a range of altitudes and within a range of grid squares on the map. To make things a bit fair, the server admin could set parameters that you can't spawn within X km/miles of an enemy plane and/or that you can't spawn in a position where you are advantaged or disadvantaged by an enemy. Another simple way to discourage campers would be to subtract points from the offending team's score if you orbit an enemy airbase for more than N minutes. After all, artificial situations require artificial rules, just like any other sporting contest. Again, this could be a simple setting designated by the server admin. There are probably other methods which might work as well. |
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#2
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#3
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I'm not sure Bearcat but my guess is that yes, it is something that would be possible with at least some degree of programming. The actions wouldn't... at least to a non-programmer like myself (with a minimum of high school OOP as my basis) be all that different than a turret station on an aircraft. For dogfight servers it could be as simple as selecting a flak battery from the plane list and using the spawn in stationary plane feature. Or a modification of that.
It's a bunch of work so it might not be my first choice personally... but I think its a neat idea, it has merit, and aside from effort involved I don't think there is any reason not to do this. If the spawnable flak isn't someones idea of fun then it doesn't have to be enabled/included.
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Find my missions and much more at Mission4Today.com |
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#4
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Landing in close proximity to flak would make it more of a challenge to use, and make it more rewarding, but it's not "more realistic" to do that. Pilots generally wouldn't be manning the guns in any situation, so saying something is more or less realistic is sort of moot point in this regard.
Think of it as any regular res pawn that you do in the game. You landed, and you re-spawned instantly in a fresh plane. All this is doing is giving you another option on where to re-spawn. Highly unrealistic. One of my favorite things to do in Silent Hunter was load up a mission with airplanes all around and try to shoot them down with the 20mm AA before they sank the sub. In Il-2 that would be really interesting with the full-fledged DM and FM, or against human players. |
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#5
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Bearcat's idea is funny, and probably under certain conditions quite enjoyable.
And I agree with the comment about people getting too much involved with dogfight servers for evaluating in game developement. On some campaigns, the possibility to get into an AAA, is an excelent alternative to wait 15 minutes to respawn. Still it doesn't need to be necesarilly on home bases. Also on some campaigns, driving at least one tank of the four, or having a land scout represented by a jeep or something to orient air attack is something that at some times looked as a cool thing to have. Last edited by RPS69; 05-21-2013 at 02:11 AM. |
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#6
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I don't think we should get too far off the beaten trail necessarily (if resources were vast/infinite I'd think differently
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Find my missions and much more at Mission4Today.com |
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#7
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#8
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I personally think that man-able AAA's are griefing goldmine.
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#9
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It would be a fun extra content!
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