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IL-2 Sturmovik The famous combat flight simulator.

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Old 03-07-2013, 09:32 AM
MaxGunz MaxGunz is offline
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It is not as simple as it sounds.
No it ain't Mr. Bearcat. Notta-tall.

There's too much to learn just flying maneuvers with full attention to throw in SA, tactics and pressure and expect to learn anything like as fast or well. Maneuver flying has got to be second nature just to free up mental capacity for SA and tactics at the same time. I can tell ya I'm no longer up to the full task but I'm still beyond the mudhens.

If you can get practice time online with a better flier, go for it. Many times I have been through sessions where another player would say "can you do this?" and in finally doing that I learned something. Or just play follow the leader, or try, and learn from that.

I set the view to cover the instruments and a little over the dash when practice-flying. I need to see The Ball the most as I got no feel in the sim and have to build up a set of cues to keep the rudder anywhere near right and that is *hard* without spending time now and again watching and confirming what looks and feels right even when not watching the ball. Driving without keeping one eye on the speedometer is simple by compare.

And that's where the Mustang shines in IL-2, at least with the ones than have the mini-ball in the base of the gunsight. I count that to be a major advantage and LOL! it's -historic- to have that there.
What isn't historic is sitting in a stationary chair not feeling the sideways tug of slip or G's or speed and vibration. All those disconnects and only one plane type in IL-2 lets you see that important cue while zoomed to shoot.

I posted this before when Oleg was around the forums: we need a slip gauge in the speedbar. Just a dot on a line would do, but we need that to replace the sideways-tug feeling that real pilots get. Everyone could run that and the playing field would be more level. I wonder if that's on any list DT has?
Well, devicelink is more open now too.

Last edited by MaxGunz; 03-07-2013 at 09:40 AM. Reason: clarity
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Old 03-07-2013, 05:48 PM
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Bolelas Bolelas is offline
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Originally Posted by MaxGunz View Post
I posted this before when Oleg was around the forums: we need a slip gauge in the speedbar. Just a dot on a line would do, but we need that to replace the sideways-tug feeling that real pilots get. Everyone could run that and the playing field would be more level. I wonder if that's on any list DT has?
+1
Never tought of that, and it is a great idea! Lets ask TD if they can do that on a future patch.
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Old 03-14-2013, 09:22 PM
K_Freddie K_Freddie is offline
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BC.. I know you adore the P51. Hop along to the DCS channel... you'll never look back.
DCS is now the same story that IL2 was in 2001, but it looks like DCS will have more longevity, and will be the death knell of IL2 and CLOD (dead anyway).
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Last edited by K_Freddie; 03-14-2013 at 09:30 PM.
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Old 03-14-2013, 10:23 PM
K_Freddie K_Freddie is offline
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In addition to tactics, I like the slow speed model of DCS.. it so much more difficult to control, which makes it even better
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Old 03-17-2013, 04:44 AM
Pursuivant Pursuivant is offline
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Originally Posted by MaxGunz View Post
I posted this before when Oleg was around the forums: we need a slip gauge in the speedbar. Just a dot on a line would do, but we need that to replace the sideways-tug feeling that real pilots get.
Some sort of g-meter" and accelerometer," too. The first would tell you approximately how many g's you're pulling before you start to gray or red-out due to GLOC. The second would simulate the feeling of being pushed back in your seat as you accelerate, being pushed forwards as you decelerate or "hanging in space" as the plane "drops out from under you" in a stall (or as you start to "fall out of the airplane" when flying inverted).
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