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| King's Bounty: Crossworlds The expansion to the award-winning King’s Bounty: Armored Princess. |
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#1
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Yes, it is that save. I used the ring, good thinking with met. axe
Last edited by impy; 02-17-2013 at 08:43 PM. |
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#2
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Could you post screens with spell book dmg for certain spells ? Like trap , black hole, pain mirror etc for 94 intellect
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#3
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all right then, here is few screenshots showing what intellect 94 can do. Let the pics do the talking
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#4
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and a few more..
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#5
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That`s some scary numbers
I said this before, and i`ll say it again : we need new formula for attack/defense bonuses from hero stats. High intellect mage is unstoppable late game, it`s not even funny to look at him in first turn use black hole, and then spend 3 round digging for chests In adventure mod (post #82) bladeking77 on my idea got att/def to give additional perks to hero army. It works great, and would be nice to implement into game regularly. Maybe different bonus depending on multiplier but att give bonus crit% for every X attack, and def give resistances on every Y defense from hero. i added this into my game, just thought to spread idea to other after seeing possible 100+ intellect mage, and knowing that att and def are useless after +50 (maybe not even that much). Anyway nice game impy. Have fun ppl |
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#6
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you're right, very high intellect with blackhole spell is actually a boring combo. Don't know why they have done it like that, I mean, press a button and every enemy stack gets a damage. With deathstar you have actually use your brain. It is about self-imposed challenges I guess, just do not normally use overpowered spells, combos (droids, black knights etc), although I really enjoyed 100%crit shooters gameplay for example.
anyway, I managed to finish that 100% spell damage only playthrough |
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#7
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What bugs me, how dev`s made rage skills same for all classes, but only mage is possible to deal ridiculous amount of spell dmg (as it should be) and only warrior (in WotN paladin class0 can dish out 300K crit because of huge army high lds value.
But then rage skills are same for all classes Why not make it so rage skills dmg is connected to something in hero development, not fixed value for pet dragon. Spell dmg changes with every intellect point in hero stats, or depending on army stack situation (plague, pugmy ...). Army dmg depends on attack/defense ratio, or also on army stack situation (defenseless , berserk spells ...). And then we have rage skills that have fixed amount of dmg no matter if your hero have only 1 lvl in Rage skill, rage pool of 30 or 100. Here`s crazy idea : same way as Dragon toy item boost dmg for rage skills , to make relation with some hero stats to increase rage skills dmg/influence (higher lds for mystic egg or stronger wall). Any thoughts on this ? |
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