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  #1  
Old 02-01-2013, 12:06 PM
Bearcat Bearcat is offline
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Lol. Yeah .. but it does happen..
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Old 02-01-2013, 12:36 PM
IceFire IceFire is offline
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To be fair the nuggets guide is massive
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Old 02-01-2013, 05:39 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Would be strange for us to release some new feature in a patch, just to break it in the next patch, right?

Bearcat, what you describe regarding MDS combined with triggers sounds very reasonable and I think, thats what our programming guys had right in mind. I hope, the trigger stuff will soon make it (I personally don't know the status).

Have fun with the features!
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Old 02-01-2013, 06:07 PM
KG26_Alpha KG26_Alpha is offline
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Hopefully the trigger stuff will be "point n click"

http://forum.1cpublishing.eu/showthread.php?t=28487

Last edited by KG26_Alpha; 02-01-2013 at 06:10 PM.
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Old 02-01-2013, 07:57 PM
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Fenice_1965 Fenice_1965 is offline
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+1 Icefire.
Mds features worked correctly from the beginning. In Skies of Valor we had better results with ships than planes. Planes have an higher tendency to introduce lag. A lot has changed Imho with Increased computer power. In our experience those having higher lag were people with slower computers.
Maps that seemed laggy two years ago (410) now are considered smooth by most if not all players, even if left untouched. This is because players have changed their rigs.
With ships we've been able to reproduce the real numbers of Operation Vigorous (about 60) with no problems. Only a certain spacing of ships, care of AAA, and distance from coast tweaking needed.
+1 also on Hsfx bugs at spawn points with stock server. We had same issues.
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Old 02-01-2013, 10:36 PM
IceFire IceFire is offline
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Quote:
Originally Posted by Fenice_1965 View Post
+1 Icefire.
Mds features worked correctly from the beginning. In Skies of Valor we had better results with ships than planes. Planes have an higher tendency to introduce lag. A lot has changed Imho with Increased computer power. In our experience those having higher lag were people with slower computers.
Maps that seemed laggy two years ago (410) now are considered smooth by most if not all players, even if left untouched. This is because players have changed their rigs.
With ships we've been able to reproduce the real numbers of Operation Vigorous (about 60) with no problems. Only a certain spacing of ships, care of AAA, and distance from coast tweaking needed.
+1 also on Hsfx bugs at spawn points with stock server. We had same issues.
Absolutely! We've found similar where most maps are now accessible. Do you guys have any maps that use NW Germany? We find that it's still not something we can use because despite the smaller size there are just too many objects on the map and players get stuttering and lag. Even my rig (Core i7, 4GB ram, etc.) has trouble online... it's likely the server causing the stutters but any scenario with that map is a problem.

Ships and vehicle convoys are no problem. Heavy bombers are more problematic while single engine fighters are ok in small numbers.
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Old 02-02-2013, 02:59 AM
Bearcat Bearcat is offline
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Quote:
Originally Posted by IceFire View Post
To be fair the nuggets guide is massive
A 7 year labor of love...

Quote:
Originally Posted by EJGr.Ost_Caspar View Post
Would be strange for us to release some new feature in a patch, just to break it in the next patch, right?
Bearcat, what you describe regarding MDS combined with triggers sounds very reasonable and I think, thats what our programming guys had right in mind. I hope, the trigger stuff will soon make it (I personally don't know the status).
Have fun with the features!
Yeah that was what I was thinking but I was somehow under the impression that there was a falling out bet6ween TD & Zuti and Zuti split with his ball.. That is excellent..
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Old 02-02-2013, 09:06 AM
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Fenice_1965 Fenice_1965 is offline
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Quote:
Originally Posted by IceFire View Post
Absolutely! We've found similar where most maps are now accessible. Do you guys have any maps that use NW Germany? We find that it's still not something we can use because despite the smaller size there are just too many objects on the map and players get stuttering and lag. Even my rig (Core i7, 4GB ram, etc.) has trouble online... it's likely the server causing the stutters but any scenario with that map is a problem.

Ships and vehicle convoys are no problem. Heavy bombers are more problematic while single engine fighters are ok in small numbers.
Icefire,
Dear Colleague
Do you mean Northwest europe or Berlin ?. Northwest europe has been out of rotation from long. We had problems with Berlin map with some lag problems and people autodisconnected. Also Bessarabia map itself caused lag on many computers.
I still need to make refinement tests with Berlin map, because the mission I'm referring to is with a lot of targets inside buildings (the scenario is Berlin bombing spring 1945). I tried to remove targets two times, restricting target areas, with no significative results. Then I suppose it is a problem of the map itself in dogfight scenarios.
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