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#1
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Lol. Yeah .. but it does happen..
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#2
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To be fair the nuggets guide is massive
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#3
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Would be strange for us to release some new feature in a patch, just to break it in the next patch, right?
![]() Bearcat, what you describe regarding MDS combined with triggers sounds very reasonable and I think, thats what our programming guys had right in mind. I hope, the trigger stuff will soon make it (I personally don't know the status). Have fun with the features!
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#4
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Hopefully the trigger stuff will be "point n click"
![]() http://forum.1cpublishing.eu/showthread.php?t=28487 Last edited by KG26_Alpha; 02-01-2013 at 06:10 PM. |
#5
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+1 Icefire.
Mds features worked correctly from the beginning. In Skies of Valor we had better results with ships than planes. Planes have an higher tendency to introduce lag. A lot has changed Imho with Increased computer power. In our experience those having higher lag were people with slower computers. Maps that seemed laggy two years ago (410) now are considered smooth by most if not all players, even if left untouched. This is because players have changed their rigs. With ships we've been able to reproduce the real numbers of Operation Vigorous (about 60) with no problems. Only a certain spacing of ships, care of AAA, and distance from coast tweaking needed. +1 also on Hsfx bugs at spawn points with stock server. We had same issues.
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#6
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Ships and vehicle convoys are no problem. Heavy bombers are more problematic while single engine fighters are ok in small numbers.
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#7
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A 7 year labor of love...
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#8
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Dear Colleague ![]() Do you mean Northwest europe or Berlin ?. Northwest europe has been out of rotation from long. We had problems with Berlin map with some lag problems and people autodisconnected. Also Bessarabia map itself caused lag on many computers. I still need to make refinement tests with Berlin map, because the mission I'm referring to is with a lot of targets inside buildings (the scenario is Berlin bombing spring 1945). I tried to remove targets two times, restricting target areas, with no significative results. Then I suppose it is a problem of the map itself in dogfight scenarios.
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