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  #1  
Old 01-28-2013, 12:55 PM
SPAD-1949 SPAD-1949 is offline
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Dear Team Daidalos
I have some further slight suggestions which came up recently.

1.) If I bellyland a stricken plane with engine allready dead, the prop does not need to bend like if its spinning blades hit the ground.

2.) In FMB if I open an existing mission and pick on one of the allready existing waypoint or object, it would be great if the "viev-object" pane pops up automatically.

Did not mean to disturb..... and away
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  #2  
Old 01-28-2013, 02:59 PM
Pfeil Pfeil is offline
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Quote:
Originally Posted by SPAD-1949 View Post
If I bellyland a stricken plane with engine already dead, the prop does not need to bend like if its spinning blades hit the ground.
The reason all the blades bend back is because there are only two damage states for props; Undamaged or Bent Back(Wooden props may break instead, but the issue is the same).

As you can't just bend the blade that's actually touching the ground, it's either all or none.


For this to change, either multiple prop models need to be modelled for various damage states, or the blades made individual parts.
Even if the old models are reused and adapted this is not a small task.

In addition, for full realism the unbent blades should rotate downward(provided the engine isn't seized up).


Another feature would be in-flight prop damage, where the propeller could get unbalanced and induce vibration at higher RPM.
This could be done with a damage texture so the pilot knows why the effect is produced.
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  #3  
Old 01-28-2013, 04:51 PM
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Bolelas Bolelas is offline
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Default Change pilot (keys) in game.

I think i mention this before(sorry), but here it goes: I have assigned several pilots (key and axis assignements, like the ones when we "create new pilot" comes John Mad Doe by default). I have more that one pilot because of the types of aircraft i fly.
E.g.: if i fly bombers, i have assigned all those keys for the bombsight, and if i fly fighters, the same keys are assigned to diferent things.

My wish is: When flying, can we be able to change the selected pilot? If i am online and i forgot to change the previous pilot,(or playing in turns with a friend in my house), i have to close the game, open it offline select the pilot i want and connect to server again.

Maybe this is not very difficult to implement... ... and it is painfull to change keys one-by-one each time i change fighters to bombers.

Last edited by Bolelas; 01-28-2013 at 04:54 PM.
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  #4  
Old 01-28-2013, 06:09 PM
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jayrc jayrc is offline
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Please Team Daidalos include radiator and mixture axis in device link
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  #5  
Old 01-28-2013, 07:25 PM
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Artist Artist is offline
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I second that motion, as usual!

@jayrc: Great! That's what I created YaDeLi for!
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  #6  
Old 01-28-2013, 08:19 PM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by Bolelas View Post
I think i mention this before(sorry), but here it goes: I have assigned several pilots (key and axis assignements, like the ones when we "create new pilot" comes John Mad Doe by default). I have more that one pilot because of the types of aircraft i fly.
+1. Having multiple keyboard assignments and being able to link them to a particular pilot profile would be a good thing.

I wonder if it already exists in the GUI preview that TD released?

Quote:
Originally Posted by Bolelas View Post
My wish is: When flying, can we be able to change the selected pilot? If i am online and i forgot to change the previous pilot,(or playing in turns with a friend in my house), i have to close the game, open it offline select the pilot i want and connect to server again.
The ability to change pilot profile once you start a campaign should be easy if you do it between missions - since all the program is doing is linking to a particular data file.

Likewise, it should be easy to alter difficulty options once you start a campaign, as long as you do so between missions. (This would sometimes be a real convenience, such as when you realize that a particular mission was designed for options such as Padlock On or No Clouds, but only after you're a couple of missions into the campaign!)

Changing pilot profile, difficulty options or other campaign information is probably more difficult, since I think that the program takes GUI, mission and campaign data and uses it to generate the mission. At the very least, you'd need to reload the mission - which certainly isn't possible for online play!

For offline play, I could see an option where the computer saves the mission in progress rather than just quitting the mission. The program could then give you the option of altering the mission parameters (using the FMB?), pilot profile or difficulty settings. Once you've done that, the program could give you the option of reloading the mission you saved (and possibly altered), starting the original mission from the beginning, or deleting the saved mission.

For coding, I could see data capture when saving a mission being treated as a "snapshot" of the data captured using .trk or .ntrk files.
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  #7  
Old 01-29-2013, 07:37 AM
SPAD-1949 SPAD-1949 is offline
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Quote:
Originally Posted by Pfeil View Post
The reason all the blades bend back is because there are only two damage states for props; Undamaged or Bent Back(Wooden props may break instead, but the issue is the same).

As you can't just bend the blade that's actually touching the ground, it's either all or none.
In case of dead engine belly land, the prop could stay undamanged, the blade damaged IRL is not seen from cockpit and would just protrude ground in F2 mode.
Quote:

Another feature would be in-flight prop damage, where the propeller could get unbalanced and induce vibration at higher RPM.
This could be done with a damage texture so the pilot knows why the effect is produced.
Just saw it on NG-TV. The story of the Lockheed Electra which lost No.4 Prop in flight.

Edit.:

This accident does not show up in this list.
Eventually made up.

Last edited by SPAD-1949; 01-29-2013 at 07:51 AM.
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  #8  
Old 01-29-2013, 09:05 AM
Lagarto Lagarto is offline
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Is Tunisia map still being developed?
I imagine some of the new ground objects shown recently in the 4.12 preview are part of this project? If so, are we getting any new vehicles, too? A column of British-looking trucks is badly needed for all MTO scenarios, a sort of generic vehicle which is neither US nor Russian.
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  #9  
Old 01-29-2013, 09:31 AM
Malkav Malkav is offline
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Just want teh patch.
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  #10  
Old 01-29-2013, 11:29 AM
_1SMV_Gitano _1SMV_Gitano is offline
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Quote:
Originally Posted by Lagarto View Post
Is Tunisia map still being developed?
I imagine some of the new ground objects shown recently in the 4.12 preview are part of this project?...
central tunisia map is on hold. Basic structure is complete but it needs texture and object placement. The new objects are not 100% related but migth return useful. There were some important roman sites in the area, Sbeitla being one of the most famous.
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