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| King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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Which just leaves that they get a 50% stat bonus before morale effects. I have roughly 50% in the tooltip of my own Adaptable ability for the terrain, but the tooltip of the enemies has another value, just not one it seems to follow. - I've seen a couple of other behaviors that seem act slightly different from the tooltip, the talent Magic Shield says it lowers any damage inflicted by 50%, but doesn't affect damage from Burning or Frozen, dunno about Poisoned, and the Diplomacy skill says it'll convince a percentage of the enemy troops to desert, but it only convinces that percentage of a single unit type. Dunno if it's intentional, but one of the upgrades for the rage skill Ice Blades, lowered the rest time from something like 4 turns, to -5 turns, effectively removing the rest time for quite a while. Also seems to be a typo in the skill Sense Weakness, it says espace where it seems like it should say escape. Last edited by BaZERGer; 01-24-2013 at 10:05 PM. |
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#2
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Kinda new this game and haven't gone pass the first 4 islands but thats not the point. Reading the bug notes and atm on 40th page somewhere and havent knowtice this mentioned before - it would fit better under cosmetic problems and not a bug but i thought why i keep loosing my magic crystals and finally figured out that Raven who writes the scrolls actually takes 5 for making one (atleast for titan sword one). Also the 3 crystals i brought up in smugglers haven Devils lake (the sunken goldbag quest) don't count for the crystal collecting achivement (i think they should as afterall they are found).
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#3
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Not that the Silver Rapier does not let us make infinite XP anymore, it still costs several millions gold to craft it (if you have >4M gold). WTF ??? the good bug is corrected and the bad bug still exists... So now it is not possible to reach lvl70 in impossible mode AT ALL. |
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#4
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My save games in demonis have become corrupted. They load successfully, but I'm unable to move out of the screen. The screen has stopped scrolling. I also cannot interact with any monsters.
However, if I load an older save (where I'm not in demonis) they work fine. has there been a recent update (its hard to tell from steam) thanks |
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#5
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#6
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Should you by chance be close enough to a travel zone, you may go out and in again, and the bug disappears... I noticed it's still possible to fight / talk / enter a castle... but even after a fight the camera is still "locked" at the old position.... Unfortunately my last 4 hours of game were in Demonis Hope some urgent fix is on the run.... EDIT: reloaded a "quite old but not so" save game located in Demonis, my viking being close to the portal, went out and in again, could move, but every time I try to fight, the game crashes (in the lava arena) after 2 or 3 min (tried 4 or 5 times with the same savegame)... Very weird, tried an older savegame (4 days ago), went to demonis and could fight without a crash... Tried another recent savegame, located in demonis, with camera bug... game crashed during next fight... looks like the savegame is really corrupted.... Last edited by asimovfr; 01-30-2013 at 07:02 PM. Reason: New bug found since then... |
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#7
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Cool, new update here.
I don't have time to start updating the bugs thread right now, but I can work on it soon. Meanwhile, if anybody has new bugs to report or olds ones to help point out that should be removed from my list feel free to post them here. Don't forget to post your build if you're reporting bugs - you can find it on the title page of the game. PS - My game still says build 6250. Maybe Steam isn't really updated yet? |
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#8
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Updated. A lot of the new bugs that were fixed weren't on the original list, so I only had to change a few things. Let me know if I missed anything.
I wasn't sure how crafting has changed (sounds ominous!) so I don't know whether they still require levels of artificer and if so, whether or not the scrolls tell you what level you need (they didn't before and it was on our list). I am very curious if any of the many hang-ups introduced in patched savegames are fixed. Let me know if you guys see anything clear up. Going to test Poison Cloud right now and report back with an edit. Edit: I have fixed the Poison Cloud issue. Apparently I had downloaded and installed "mod_wn131_interface.kfs" a while back so I could see previews of the spell upgrades. Well, inside that folder are a bunch of other .lua files have that since been modded and caused conflicts. If you have that mod I suggest you delete it until there is an update. So, if you are getting hangups with spells (Poison Cloud, Rune Chain, possibly others) hunt to see if you have this in your sessions or sessions/mods folder. Last edited by camelotcrusade; 02-02-2013 at 04:56 AM. |
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