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#1
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You can collide and just loose surfaces, you can cut your enemy in halft or rip of wings under the danger of exploding. Pieces of ac will inflict damage or down other ac. |
#2
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Another wish is the external ordnance can be hit, yesterday flying in La7 vs Ar-234 with 3xAB500 and I didn't know what happened with AI's, they just flew leveled, like drones and I can pratice shoot, and I tried to hit a bomb and nothing happens, as if the bomb was not it there. I know if a bomb was hit, probably wouldn't explode but at least would come off from the wing. ![]() sry for my bad english. Last edited by Bionde; 01-17-2013 at 09:23 PM. |
#3
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#4
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Well, I know it's way too late for 4.12, but... for 4.13 (eh, should it be called 5.0?
![]() The current maps, either in-briefing and in-flight are next to useless for the level bomber, especially in the crosswind. We even do not have the marker bombs to check the aiming, whereas they were in use in WW2. E.g, It's nice to have the FAB-x000 in say Pe-8, but I do bet that before using it the navigator was using the marker to do a last-minute adjustments of the bombsight. Ok, I do understand introducing the marker bombs is likely too much pain. But maybe it is possible: 1.to replace the maps - to replace the old bitmap ones with the better-resolution ones, probably generated from the terrain? It would be fantastic to be able to read the heights from the inflight map using the mouse. 2.To introduce the simple aiming aids - the TAS conversion table, the altimeter and the airspeed indicator that are visible when looking in the bombsight, all of them graduated in the same units as a bombsight? And the direction and speed of the wind? --------------------- One more request is for introduction of RRABs for Soviet bombers, They were extensively used during the Winter War. And ZAB's - towards the end of WW2. |
#5
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Winds blowing at different speeds at different altitudes have yet to be modeled in the game. In particular, you don't have the effects of the Jet Stream modeled at stratospheric altitudes. That was a big problem, especially for some U.S. heavy bombing operations. Also, while IL2 does a good job modeling cluster bombs and similar explosive submunitions, it doesn't do such a great job with smoke bombs, flares or incendiaries. Likewise, there's no provision to ignite flammable objects, such as wooden buildings, so incendiary munitions are a moot point. And, as you said, a number of targeting aids used for level bombing aren't readily available in the game. The problem is that doing any of these changes right - so that when you drop an incendiary bomb on a building it actually starts a fire which spreads - requires a massive amount of work, almost turning IL2 into a different simulation. |
#6
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#7
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Yes, thats right, wind speeds are modelled, but some Pursuivant suggestions are very good.
Here an example of the multiple target marking sistems/navigation aids used by the Bomber command. http://www.raf.mod.uk/bombercommand/target.html
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Bombing smurfs since a long time ago... Last edited by ECV56_Guevara; 01-19-2013 at 12:13 PM. |
#8
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My bad for missing the wind height and speed option in the FMB. Let's hope that it allows for even more dynamic weather effects later on.
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#9
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Seconded.
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LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories |
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