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Pilot's Lounge Members meetup

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  #1  
Old 01-02-2013, 11:14 PM
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furbs furbs is offline
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In fact ive used SweetFX for both COD and ROF, in ROF you dont really need the SMAA because it already has 8XFSAA and 8XAF...but its useful for adding a little sharpening to the textures, making them look even more brilliant!


In COD SweetFX helps a bit in the cockpit and your own aircraft but get any further away and it doesn't really help, because COD only has 2x FSAA, COD's real problem is in the LOD at medium and far distance, where as ROF doesn't have LOD's it renders the full high detail LOD at any distance, it also keeps the markings.

One of the things im really looking forward to in BOS is seeing a flight of 109's with proper FSAA and AF.
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Last edited by furbs; 01-02-2013 at 11:16 PM.
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Old 01-02-2013, 11:16 PM
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Of course not using LOD's can really hog resources with high numbers of objects in the scene, so I guess the poly limit on models will have to be sacrificed to an extent, we don't want pretty we just want fps.

or of course limit the number of objects you have in a scene, I believe ROF does this.
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Last edited by bongodriver; 01-02-2013 at 11:19 PM.
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Old 01-02-2013, 11:22 PM
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True, the low LOD's in COD wouldn't of been such a problem if we had more FSAA to deal with it..but having both the LOD and low FSAA just made the fantastic aircraft models look ugly at mid/far distance.
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Old 01-02-2013, 11:26 PM
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philip.ed philip.ed is offline
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Bongo, zip it up.

Why do you feel the need to constantly attack other members when unprovoked? You just made yourself look like a complete fool, and your naivety on the reasoning behind the implementation for Sweet-FX in RoF is astounding.

As Furbs said, it isn't to remedy a failure in the nature of RoF-proper, but rather to 'improve' the artistic/aesthetic appearance of the game, whereas the main use for CloD is to inject some form of AA (which, let's be honest, is a total failure in the game).

Those are the facts. Either deal with them, or continue sounding like a spoilt little brat who lost his favourite toy.
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Old 01-02-2013, 11:33 PM
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Quote:
Originally Posted by philip.ed View Post
Bongo, zip it up.

Why do you feel the need to constantly attack other members when unprovoked? You just made yourself look like a complete fool, and your naivety on the reasoning behind the implementation for Sweet-FX in RoF is astounding.

As Furbs said, it isn't to remedy a failure in the nature of RoF-proper, but rather to 'improve' the artistic/aesthetic appearance of the game, whereas the main use for CloD is to inject some form of AA (which, let's be honest, is a total failure in the game).

Those are the facts. Either deal with them, or continue sounding like a spoilt little brat who lost his favourite toy.
Oh god here we go, the gang is kicking off again, not enough brain power individually so the reincforcements get called in.
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Old 01-03-2013, 12:10 AM
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Dude...you walked up behind him and virtually sucker punched him.. not sure why you felt the need to call him out like that. Everyone realizes you both have had your differences in the past..let it go.. there is no fight if no one throws a first punch! Very frustrating bro..very frustrating....
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Old 01-03-2013, 12:55 AM
Skoshi Tiger Skoshi Tiger is offline
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Thanks for the intel guys.


Quote:
Originally Posted by furbs View Post
ROF doesn't have LOD's it renders the full high detail LOD at any distance, it also keeps the markings.
That must just be for aircraft? Other objects like buildings have LOD's or so it tells us in the "Buildings and blocks SDK" documents.

Quote:
4. Maximum number of polygons for LOD 0 = 3000, LOD 1 = 1500, LOD 2 = 750 and so on.

Last edited by Skoshi Tiger; 01-03-2013 at 01:04 AM.
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Old 01-03-2013, 01:05 AM
arthursmedley arthursmedley is offline
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Quote:
Originally Posted by Skoshi Tiger View Post
Thanks for the intel guys.

That must just be for aircraft? Other objects have LOD's or so it tells us in the "Buildings and blocks SDK" documents.
Hmmm.........no I don't think so. Ground objects, buildings, bridges, vehicles zoom in beautifully in RoF. I don't know how it works but it works very well.

Not sure if view distance has any relationship to the relatively small amount of moving objects that can be placed on the RoF maps either.
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Old 01-03-2013, 04:41 AM
Skoshi Tiger Skoshi Tiger is offline
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Quote:
Originally Posted by arthursmedley View Post
Hmmm.........no I don't think so. Ground objects, buildings, bridges, vehicles zoom in beautifully in RoF. I don't know how it works but it works very well.

Not sure if view distance has any relationship to the relatively small amount of moving objects that can be placed on the RoF maps either.
Please goto the Rise of Flight forum, and download the documentation. It talks about the limitation for levels of detail for user made buildings. Do you think the documentation is in error?

They also talk about limitaions of object numbers!

http://riseofflight.com/Forum/viewtopic.php?t=31847

Cheers!

Last edited by Skoshi Tiger; 01-03-2013 at 04:45 AM.
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Old 01-03-2013, 05:03 AM
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I was talking about how ROF renders aircraft at mid and long distance, maybe my terminology is wrong but it seems there is no drop in detail to low LOD's at distance.
This allows for easy target ID at range and also helps with immersion for me.
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