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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #1  
Old 12-31-2012, 04:36 PM
Fatt_Shade Fatt_Shade is offline
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Huraaaaaaaaaaaaaaaaaaaaaay !!!
We reached 1000 posts, in discussion on bugs in this game, in less then 2 months of release. This must be some kind of world record. Congratulations to developers.

@ivra
You`re right it`s something wrong with this item. Look at it, -1moral to all demons, and then it says +30% to attack OF ENEMY demon units ???? So it first lover att/def of all demons then rise enemy demons attack for 30%. WTF?
Here`s statistic of Kerus sword in previous game (the legend for example)
Code:
   price=100000
  maxcount=1
  level=5
  race=human
  use {}
  mods {
    attack=count,3
    intellect=count,3
  sp_attack_demon=count,30
...
Same sp_attack is in 2 other items Silver rapier (gives 30% attack AGAINST undead) , and Dragonslayer sword (gives +50% AGAINST dragons).
So my thought is that devs f..ked up again here and mistranslated bonus for Kerus sword (why would you use item that gives bonus to enemy army ??? )
Other question is why did they change function that worked great in previous games (sp_attack_demon=...) and imported new that is broken (sp_unti_demon=...)
This function is in some other items also, so you can check if any to them work properly (Holy ring - +50% attack vs undead/demons , Silver rapier , Sun ray , Dragonslayer sword , Kerus sword , Yew bow , Full moon sword , Lumberman axe)
One more weird thing about this function is that it have same function for silver rapier and this item Kerus sword, but it`s translated that in one case give bonus against enemy undead units ,and then give bonus to enemy demon units.
All in all, one more broken thing added to list.
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  #2  
Old 01-01-2013, 10:37 AM
dainbramage dainbramage is offline
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In the ally battle(s) with Eric, you keep the mana value of your last allies as Olaf. I.e. if you use the elf army last then you'll permanently have 250 mana for the Guilford fight. 46 start, 50 play.
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Old 01-01-2013, 03:06 PM
Gza Gza is offline
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Courtly Garb can't be upgraded. When you select the Upgrade option from the right-click-menu the fight does not start. Nothing happens. Need start new game? My version : 1.3.1. 6250
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  #4  
Old 01-01-2013, 03:44 PM
ivra ivra is offline
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Regarding:

Ay Vaz's Masterpiece (Patch 3): Several players have reported the counter does not go up for defeating all three pirate ships, make this quest unable to be completed. A save game where it can be reproduced is here.

This bug is not completely fixed. It works if you get the quest and fight all three ships without loading the game. If, however, you save any time from the point after getting the quest to the point before fighting the last pirate ship, the quest will be bugged if you load that save game. It looks like the state of the quest is not saved properly in the save game. It is quite easy to verify if the quest works or not. If you get a dialog box telling you that you killed the first, second or last pirate, then it works. If not the quest cannot be completed.
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Old 01-02-2013, 06:18 AM
kenchen722 kenchen722 is offline
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Default blind duration

Is the spell "blind" 's duration working as designed? No one seems to have reported this.
I often use Engineer's flash potion and sometimes the spell blind on enemy to stall them somewhat. It's supposed to last for 2 rounds (seeing blinded icon and number 2 in status), but the effect almost always ends after 1 round. For some creatures it seems to work properly, but for enemy units like skeleton archer, it's always just 1 round, and the effect disappears.
I'm on the latest steam patch btw.
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Old 01-02-2013, 04:04 PM
ckdamascus ckdamascus is offline
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Quote:
Originally Posted by kenchen722 View Post
Is the spell "blind" 's duration working as designed? No one seems to have reported this.
I often use Engineer's flash potion and sometimes the spell blind on enemy to stall them somewhat. It's supposed to last for 2 rounds (seeing blinded icon and number 2 in status), but the effect almost always ends after 1 round. For some creatures it seems to work properly, but for enemy units like skeleton archer, it's always just 1 round, and the effect disappears.
I'm on the latest steam patch btw.
Probably working as designed. Blind is dispelled whenever the unit takes damage. If you pre-burn a unit, then blind them, it will only last one round as they will take damage from burn/poison/cold, thus, dispelling blind.

Or if you hit them, that will naturally dispel blind as well.
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Old 01-02-2013, 05:28 PM
Fatt_Shade Fatt_Shade is offline
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@kenchen722
Or other thing possible : if some unit make action in turn and you blind them after that, it will count as 1 turn for blind spell. So they will be blind next turn (making no action) and in 3 will act normally = were blind for only 1 turn actually.
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  #8  
Old 01-03-2013, 12:17 AM
kenchen722 kenchen722 is offline
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Quote:
Originally Posted by ckdamascus View Post
Probably working as designed. Blind is dispelled whenever the unit takes damage. If you pre-burn a unit, then blind them, it will only last one round as they will take damage from burn/poison/cold, thus, dispelling blind.

Or if you hit them, that will naturally dispel blind as well.
Ahh I see, I had no idea the elemental effects would dispel blind. Thanks for the explanation.
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