![]() |
|
King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
|
Thread Tools | Display Modes |
#11
|
|||
|
|||
![]()
A quick feedback to the fixes from the 1st post.
The following bugs are still unfixed in WotN v1.3.1.6250. For them, I used the recommended fixes from the 1st post. - Sense Weakness fix - Soothsayer Ice Storm fix - Trolls Pacify fix - Ice Prison/Hilda's Arrows fix - Mista's Lightning fix The examples from the 1st post can all be found, so they're are still not fixed officially. ============================== The following bugs/fixes are unclear (at least for me) in WotN v1.3.1.6250. - Highterant fix Seems like it got fixed or at least changed, because the coderange/example of code from Bhruic is not the same anymore, just parts of it. ============================== - Various warning fixes This fix is unclear, too many locations to change and the example is too inaccurate to determine the right spots. Example: Should this (line 4242): Code:
if table.getn(targets_1) == 0 then Game.InvokeMsgBox("warning", "<label=sw_default>") Attack.log_label("null") return false else Code:
if ccnt == 0 then Game.InvokeMsgBox("warning","<label=no_place_to_fall>") Attack.log_label("null") return false else Code:
if not need_res then if not Attack.is_computer_move() then Game.InvokeMsgBox("warning", "<label=sw_default>") return true end ============================== - Fear (partial?) fix Maybe it's already fixed. This: Code:
if h > max_hazard then max_hazard = h target = act prob = k * (1 + hit_count*0.5) end Code:
if h > max_hazard then offencive_attack = true max_hazard = h target = act prob = k * (1 + hit_count*0.5) end - Blizzard fix Maybe it's already fixed? This: Code:
effect_freeze_attack(cell_found, t_shift, 3, nil, 1) Code:
effect_freeze_attack(cell, dmgtsi, 3, nil, 1) Last edited by messiahgov; 12-31-2012 at 08:44 AM. |
Thread Tools | |
Display Modes | |
|
|