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IL-2 Sturmovik The famous combat flight simulator.

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Old 09-08-2008, 01:22 PM
HFC_Dolphin HFC_Dolphin is offline
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Hi Oleg

In online wars we have the "rescue" type of missions, where someone lands close to a bailed-out pilot and "rescues" him.

Is there any chance you simulate this in a better way?

An idea would be that only planes that can carry extra pilot(s) to land near the bailed-out pilot(s) and by pressing some button to start the rescue procedure (that will last some time, according to the distance in between the plane and the pilot). Imagine a timer showing the countdown to the rescue, both to the rescuer and the bailed pilot. This should make them both sweat

Cheers!
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Old 09-08-2008, 01:42 PM
BDMoby BDMoby is offline
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And secondly please can you include this feature in SOW.

Ability to do instrument approaches. for bad weather.

For basic IFR aircraft (VDF) voice direction finding. Man in tower gives you direction of you planes from his radio station. we could design our own approach charts and would need the airport elevation , or a QFE altimeter setting.

http://www.atcmuseum.org/Surveillanc...ar_VDF_QGH.asp


For later planes a working ADF/NDB guage, needle- would need radio navigation beacons on maps

Later for the SOW KOREA -- ILS , DME and TACAN beacons and maybe PAR precision approach radar-- full talk down by airfield radar operator to 200 feet or 70 meters


Thanks Oleg
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Old 09-08-2008, 01:43 PM
Bobb4 Bobb4 is offline
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Having discussed this with a few friends who all fly online (ADW, Warbirds of prey etc.) we were wondering whether the map size would be historic?
Will the map be one large one stretching along the entire occupied territories including the Channel and the Atlantic?
Or will it be made up of smaller segments?
This would have specific impact for online play as flying 30-40 minutes over the channel without contact could create a boredom factor. This is especially true in the more airquake arena of play!

So my question is will the maps be scaleable for online play?

And the reverse of the same question, will they be realistic for off-line play and for those online enthusiasts who for the sake of realism will be willing to fly those extra 20 to 30 minutes?

Again with online wars (A classic example, that is in no way perfect is ADW) in mind how much development is going into a possible online Battle of Britain with related stats and other goodies?
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