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#1261
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Hello,
a interesting question from simhq: Can players join coops after mission start? Best regards MiniMe |
#1262
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What we normally do Oleg is to get the lead flight, usually Thor, to bomb aim for us. As we fly in formation behind him all our bombs can fall behind him and some quite far behind so they miss the target. To try and correct this we try and delay the bomb drop so they fall on the target together by Thor saying drop drop drop and we drop on the last drop. I think what Thor wants is in the old Micrprose and Infograms game where you targeted the target with the bombsite and got a red light showing when to drop the bombs which also made the rest of the flight drop theirs perfectly on target.
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#1263
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2. It is possible. Probably we will minimize it in release, becasue of hit to resources, but in general Buses already now can travel by their own trajectory in a city and make stops as well cars will try to find place for parking in a end "waypoint". It is working already. Just would repeat the amount of such action probably we will need to minimize due to resource eater feature. But for Editor we will offere to use it for enduser to modify scenery, etc... 3. See above. Yes we plan some life on airfields. But the main goal of course still will be the air battles ![]() 4. Yes. Also we are currently working over "real" 3D craters of bomb hits on the ground.. that will destroy the usability of airfields for some time (real time for repair of runway or the time that defined in tunings of mission or on server) 5. The resolution of detials and LODs is way higher than in lL-2. How far we we will see the type of the object... I can't say right now. All will depends of the all final resource-eaters.... In Il-2 once we did halfransparent dot for the groun objects that to make some ability to see it from longer distance... howver users dislike this system and preffered to go back as it was. It isn't definitiopn of the LOD only. It is definition of the screen resolution, and power of a system on which we will run BoB in fuuture in a middle settings. Also due to online gamplay we will need to make it absolutely identical to medium system for the fair gameplay. Its a rule... Or the player with more power PC and greate resolution of the monitor you would be named as a cheater.... We already have great experience in that and many items of gameplay when we need to go for some middle level of details on middle to high power game machines... |
#1264
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Sorry what is about individual tunings of bombsight for each aircraft that fly in your formation... If the leader say drop it doesn't means you all should drop immediatly if there is no special order for square bombing, where the leader defined when to drop you all that to get the known effect. In the case you talk in each plane the cre should set the bombsight individually and it will drop as it should. I don't think that waht was done in mentioned above games that it is real thing... |
#1265
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Can if there is free place. One of selected in a special menu AI will be replaced by new player.
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#1266
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#1267
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So, currently can say it will be 50:50 |
#1268
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![]() 2. To switch different fuel tanks should be possible in intial release. 3. Not everything. Partially panic, but close to very historic types of attach - yes. 4. Probably. It will depending of the final GUI complexity. I can say that we now can change the load of the bullet/shell belts, but it will be anyway in a way of some amount of standard sets. And special effiency of each shell/bullet type will play more greater role than in Il-2. Last edited by Oleg Maddox; 09-08-2008 at 11:43 AM. |
#1269
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2. If you mean the problem on ailerons of Spitfire before and including initial series of MK V due to rodation of the wing relatively aileron - Yes we plan it. Wing twist - visually separate of each console - not. ![]() |
#1270
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On this week we are starting the development of new separate website for SoW series...
When ready - don't know. But I plan there forum as well. As a main forum. |
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