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| Pilot's Lounge Members meetup |
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#1
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When I first bought Il-2 I could not play it, took me a year to get a decent rig it sat on the shelf
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
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#2
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Which seems more than a little sad to me and what I was getting at. Is it really the end of complex sims like CloD as we all drift back to simpler but unsatisfying games?
But has anyone any thoughts on solutions? Maybe rather than every team of game developers building their own complete world from the ground up some form of universal standard environment could be developed that contained all the physics and effects needed and which could accept third party plugins like Speed Tree or the lighting used in CloD. That way a developer could just concentrate on the models and game play needed for their own particular scenario. More of a collaboration of the whole games industry and even hardware manufacturers. What is the point of powerfull computers if there is nothing to use them for. I am sure games are the major reason for home users wanting to upgrade. Everything else can be run on an ipad these days. Not sure if the vested interests of competing developers would ever allow that to happen though. |
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#3
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I could be wrong big time, but I don't think a guy like Oleg with a vision, is ever gonna show up again...maybe luthier if someone would back him
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
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#4
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Well if I were them I wouldn't do it.There must be easier ways to make a living, without being attacked everytime you turn the computer on!
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#5
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Quote:
Yea no fun...isn't that why Oleg became a recluse, no longer one of the boys, hyperlobby and here. People can only take so much abuse
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
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#6
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in theory, one of the benefits of object oriented code is re-usability. not sure how much of old IL-2 they were able to carry forward into CLoD. they also farmed out the trees to SpeedTree and there was a post from Liz Lemon about "borrowing" some code. so, it wasn't all on them.
then, you think what happened to hardware and software over the last seven years? dual core, multi-thread, dx10/11...etc. its all constantly changing. so the developers have to learn this on the fly because the customer wants to use his expensive hardware to the fullest. lol, maybe in few years 580 card goes for $50. anyway, it might be good idea for 1C to just keep fine tuning this code on the down low. eventually (hopefully) there will be better times. |
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#7
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Man, I paid £300 (bar the odd penny) for a GeForce 2 Pro/GTS in 2000, don't joke about that, it's not funny.
<edit> It ran IL*2 fine, full details at 1600 x 1200, so there was nothing wrong with the deal, it was just expensive. |
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