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#6
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With 20/20 hindsight (of course) I wish MG could've started off a LOT simpler with CoD following a similar release model to their successful IL2 Sturmovik release. Instead of immediately branching off in all directions, they could've focussed on fewer planes and ground objects, a smaller map -- but getting it all RIGHT the first time. Example: 1) Battle of France: Hurricane MK1 (2-speed), 109E1, Blenheims, Ju87's, 110's. MAP: NW France, Low Countries. Sunny weather only. Cost: $50 2) Dunkirk Evacuation: add: Spitfire MK1 (2-speed), Beaufighters, 109E3, 110's, Ju88's. MAP: East Coast airfields. No added weather Cost: $50 3) Channel War: add: Spitfire 1a, Hurricane MK 1 Rotol, 109E4, He111. MAP: no addition. Weather: Heavy cumulous, overcast. Cost: $50 4) RAF airfields: add: flyable Wellingtons, Dornier17's MAP: add Sector 11 SE England less London. Weather: rain, thunder, lightning. Cost: $50 5) London Blitz: add: Spitfire 2a's, Me262's (anyone reading this far?) Map: London, Sector 12, Weather: fog_peasoup_version. Cost: $50 Of course, above is an oversimplification and we can certainly argue plane types, ground object inclusion, radar, FMB, etc etc. But you get the gist. MG/1C could've milked us by five times over AND WE WOULD HAVE PAID -- IF -- they focussed on the important stuff and got it right the first time. This is a genre that sells thousands, not 100K's, of copies. They needed a steady inflow of cash to keep CoD on course. They failed on that IMHO.
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Last edited by ATAG_Snapper; 12-21-2012 at 06:26 PM. |
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