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View Poll Results: Do you prefer graphical aspect of ROF or COD one's ?
ROF 26 18.71%
COD 113 81.29%
Voters: 139. You may not vote on this poll

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  #31  
Old 12-20-2012, 01:59 PM
carguy_ carguy_ is offline
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Quote:
Originally Posted by philip.ed View Post
It is an entirely new sim, made using the same engine. This does not mean that it will look exactly the same.
Where did you see me write that, exactly?

Quote:
We can compare CloD to RoF all day, but until we see more of BoS it is pure conjecture,
Maybe you should reread that yourself.


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and you sir are sh*t stirring.
I`m not, I`m just asking questions. Maybe you should not post at all if you feel offended by such questions.
  #32  
Old 12-20-2012, 08:42 PM
WTE_Galway WTE_Galway is offline
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The future of commercially viable flight sims is pretty clear.

Anything that approaches realism or has any sophistication is far too likely to attract criticism and negativity. These things should be avoided.

What will sell is something that looks pretty, has awesome explosions and effects, is simple for beginners to use, and right from the start makes absolutely no claims to historical accuracy or accurate flight dynamics.

hmmm ... sounds like someone should make a Crimson Skies II
  #33  
Old 12-20-2012, 09:10 PM
kendo65 kendo65 is offline
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It wasn't the realism and sophistication in COD that attracted criticism. It was the half-implemented features and bugs.

Those problems were related to the sophistication and ambition though so there is a lesson - if you're going to go for the ultimate make sure you can pull it off, or else scale back your ambition.
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  #34  
Old 12-20-2012, 09:20 PM
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JG52Krupi JG52Krupi is offline
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What bugs!

I could fly around with a fairly constant 60fps, the bugs couldn't have been that big!
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  #35  
Old 12-20-2012, 09:25 PM
kendo65 kendo65 is offline
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Ok. Parallel universe time again??!

Were you getting the steady 60fps at release of the game Krupi?

I don't think saying that COD was afflicted with bugs and problems is really that controversial a statement, at least I didn't intend it to be and I didn't intend to provoke an argument.
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Last edited by kendo65; 12-20-2012 at 09:36 PM.
  #36  
Old 12-20-2012, 09:40 PM
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SlipBall SlipBall is offline
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Originally Posted by JG52Krupi View Post
What bugs!

I could fly around with a fairly constant 60fps, the bugs couldn't have been that big!

Netcode and AI commands fixed would have been the saving grace I think...oh well here we are today
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  #37  
Old 12-20-2012, 09:45 PM
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Quote:
Originally Posted by kendo65 View Post
Ok. Parallel universe time again??!

Were you getting the steady 60fps at release of the game Krupi?

I don't think saying that COD was afflicted with bugs and problems is really that controversial a statement, at least I didn't intend it to be and I didn't intend to provoke an argument.
No I got a steady 60 fps about two patches ago IIRC.

The bugs were been slowly but surely ironed out, the problem was not the sophistication or the ambition those are both things that should have been seen by the community and allowed them time to fix everything ala the original il2.

The problem was the game was released too early and that a lot of people were not patient enough to wait for fixes and added content.
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Quote:
Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
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Last edited by JG52Krupi; 12-20-2012 at 09:48 PM.
  #38  
Old 12-20-2012, 09:47 PM
WTE_Galway WTE_Galway is offline
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Originally Posted by SlipBall View Post
Netcode and AI commands fixed would have been the saving grace I think...oh well here we are today
Well that and an OK offline campaign.

The offline gamer market segment is bigger than people think, the game ran OK offline compared to online early on, and offline players tend to be much more tolerant of issues and glitches (a mission freezing is way less annoying than getting kicked from a server) and are less bothered by percieved game balance issues.
  #39  
Old 12-20-2012, 09:51 PM
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Originally Posted by WTE_Galway View Post
Well that and an OK offline campaign.

The offline gamer market segment is bigger than people think, the game ran OK offline compared to online early on, and offline players tend to be much more tolerant of issues and glitches (a mission freezing is way less annoying than getting kicked from a server) and are less bothered by percieved game balance issues.

Yep, desastersoft with the release
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  #40  
Old 12-20-2012, 09:52 PM
kendo65 kendo65 is offline
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Quote:
Originally Posted by JG52Krupi View Post
...

The bugs were been slowly but surely ironed out, the problem was not the sophistication or the ambition those are both things that should have been seen by the community and allowed them time to fix everything ala the original il2.

The problem was the game was released too early and that a lot of people were not patient enough to wait for fixes and added content.
Sorry, but I disagree. But it's easy to see which way any further discussion on this will go, and in the current climate I'm not going there.
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