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#1
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Strangely enough CoD runs fine on my PC. And even more strange, RoF runs perfectly on my PC, and its well under minimum specs there!
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#2
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Same here, and I'm flying V1.00.13954...I will save it, and can't wait to see how it does 10 years out on future hardware
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 12-12-2012 at 01:05 PM. |
#3
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Can someone post a link to this version since the site link is a megaupload link which is now dead?
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#4
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GTX560TI 2GB-I5 2500-4GB DDR3-488GB Western Digital WD5000AAKX-Win7 64-Bits [IMG]http://www.rincondesimulacion.com/im...00x200warz.png[/IMG] |
#5
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Dunno how you managed that with that graphics card. lol
What are your settings? I think the problem is that people are greedy for graphics these days. It is a terrible headache for many, myself included, to go from something ludicrously beautiful like Crysis 2 to spending £40 on a game where you have to turn almost everything off. ![]() I learnt a valuable lesson with CloD, using my HD 6770, that graphics do not make a game! Gameplay makes a game! And what a lot of gameplay this gorgeous little beast (RIP) has/had! I really do feel, now I've had the upgrade, that an awful lot of the "problems" with CloD were far more to do with our hardware and the expectations from system specs on the box than they ever were with the actual program itself. Now I have the gameplay AND the bells and whistles and, it has to be said.... this sim was a masterpiece! A slightly shaky masterpiece, sure.... but, as my original point stated.... how great it could be running now if the dev team hadn't been saddled with trying to make the engine fit the expectations on the box. Last edited by Volksieg; 12-12-2012 at 01:13 PM. Reason: strange acid casualty grammar moment. :D |
#6
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Just as an afterthought....
I also made a decision the other day... The worst thing a man can ever do is open the console and type "fps START SHOW" ![]() ![]() ![]() |
#7
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Absolutely right on
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#8
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many factors killed clod, not the person(s) making up the specs.
Its common knowledge and common sense in the video game world, you never, never, ever play a game with a PC that meets minimum specs . And regular requirements are thought as a minimum guideline. And its SOP to have a machine above. Even on beast machines CLOD would lose frames, but on the same coin, if you had a powerful PC, alot of the bugs and glitches went away. Many factors killed CLOD, and its been discussed in other posts. And unfortunately it was several major factors that lead to this being the only game in the IL-2 successor series (I consider the 777+1C merger, ROF, IL-2 style), and it not being up to par. Can't say it was one thing or blame one aspect, but several factors . . . That would be like saying Hitler was the cause of the Axis losing. Sure he played a role, but other factors (like Allies' efforts) also played larger roles . . . Last edited by hiro; 12-13-2012 at 07:30 AM. |
#9
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Mission Creep killed the game. Everything else was a result of that. Damn shame.
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#10
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When I first was trying out CloD, I had a Geforce 9800 GT with 512 of RAM, I could just barely run it on mostly low settings and it ran okay but the terrain looked like something out of a 1996 flight sim, it was simply not enough and I had a hard time seeing landing areas and targets.
After a while of that, I switched to a Radeon 7770 with 2GB of ram, that was the magic bullet and it seems to work much better now and medium/high settings (granted, I run at 1280-1024 due to my smallish monitor). It seems like we are now getting to a point where the GPU needed to run this sim is becoming cheap enough for most gamers to own one, that might have been part of the problem for some players. |
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