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Pilot's Lounge Members meetup

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  #1  
Old 12-12-2012, 07:58 AM
Flanker35M Flanker35M is offline
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S!

Can live without clickable cockpit if everything else is done well.
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  #2  
Old 12-12-2012, 08:45 AM
6S.Manu 6S.Manu is offline
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For my taste I really prefer the ROF community to this one: those players are focused on the application's real target: being a WW1 combat simulator.

I'm always been against clickable cockpits: it's good for FSX, is not for a combat sim... Even if it's a toggleable feature, as you can still manage the plane by keys, it's a loss of time and resources on something that's it's not really important.

Like the 3d modelling of cows, sheeps and chessboards.

Now 777 is taking the big part in this new project: it's like a dream to me.
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A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria.

Last edited by 6S.Manu; 12-12-2012 at 08:53 AM.
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  #3  
Old 12-12-2012, 09:27 AM
ParaB ParaB is offline
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Clickable cockpits in WW2 aircraft are a "nice to have" feature for me. Nice if it's implemented but no big deal if it's absent. There are a lot more features that are far more important to me.
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  #4  
Old 12-12-2012, 09:42 AM
pupo162 pupo162 is offline
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i was agiasnt clickables in the beggining but now its kind of nice being able to fly a plane without having to set up all the keys for it first.
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  #5  
Old 12-12-2012, 11:14 AM
wannabetheace wannabetheace is offline
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Quote:
Originally Posted by pupo162 View Post
i was agiasnt clickables in the beggining but now its kind of nice being able to fly a plane without having to set up all the keys for it first.
+1
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  #6  
Old 12-12-2012, 11:39 AM
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Sokol1 Sokol1 is offline
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Clickable cockpit is a bunus, but live without this.
But please do animated cockpit swichs and levers, that react to keyboard/joystick commands, like in some IL-2 1946 planes.
Things like static brake lever, trim tabs... in CloD Spit/Hurris is disappointing.

Sokol1

Last edited by Sokol1; 12-12-2012 at 04:50 PM.
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  #7  
Old 12-12-2012, 11:36 AM
ems9 ems9 is offline
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Quote:
Originally Posted by pupo162 View Post
i was agiasnt clickables in the beggining but now its kind of nice being able to fly a plane without having to set up all the keys for it first.
+1

It's like: we make a step to be less arcada (IL-2 1946) and more simer (Clod), then we get another step backwards to be more arcada (BoS).

I just love to see how people like to be blind folded with the future game.
RoF is such a limited game compared with our current CloD.
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  #8  
Old 12-12-2012, 12:04 PM
Hooves Hooves is offline
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Quote:
Originally Posted by ems9 View Post
+1

It's like: we make a step to be less arcada (IL-2 1946) and more simer (Clod), then we get another step backwards to be more arcada (BoS).

I just love to see how people like to be blind folded with the future game.
RoF is such a limited game compared with our current CloD.

And yet, Clod is dead............. so now what? Gonna play BoB for ever? HAve fun with that.
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  #9  
Old 12-12-2012, 12:56 PM
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addman addman is offline
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As long as we don't have some kind of touch based screen type standardized, click-able cockpits in a combat sim is something of a fun "extra". It's fun to poke around with but impractical as *curseword*. Maybe some of you (self-masochists?) take enjoyment in trying to control stuff like radiators and control-surfaces with the mouse, mid-combat. I, personally prefer to just slew those things to the HOTAS/joystick. In conclusion, it's a fun feature but far from game-breaking. There are more important stuff that makes up a good combat sim, co-ops for example....hrrrm.

P.S It's things like click-able cockpits that was partly to blame for the failure of CloD, the team was too ambitious -yes they were- and tried to do EVERYTHING but that led to many half-finished or half-hearted features. I hope too see more of a focused approach on the new IL-2 title(s).
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Last edited by addman; 12-12-2012 at 12:59 PM.
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  #10  
Old 12-12-2012, 12:14 PM
6S.Manu 6S.Manu is offline
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Quote:
Originally Posted by ems9 View Post
+1

It's like: we make a step to be less arcada (IL-2 1946) and more simer (Clod), then we get another step backwards to be more arcada (BoS).

I just love to see how people like to be blind folded with the future game.
RoF is such a limited game compared with our current CloD.
IMO there will be a knowledge merging: 777 develpers will use the experience of 1c developers to improve their engine (at least the graphic libraries => DX10/11).

CloD's ideas weren't bad, but it was incomplete and badly developed: those ideas and some solutions can be reproduced in the 777's engine.
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A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria.

Last edited by 6S.Manu; 12-12-2012 at 12:18 PM.
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