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  #1  
Old 12-04-2012, 08:53 PM
SPAD-1949 SPAD-1949 is offline
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Yeah and another Idea for 4.13 or 4.14: Read out the mission briefing via USB conection to something like an iPad or similiar. The Pilots had their maps also with them. It would be cool to have that on your lap and zoom in and out on the map with the actual mission data. I usually have my second monitor and do a desktop snapshot, then load it full screen in irfanview as a jpeg, but on larger maps and long missions it really lacks on details to compare actual view with the map.
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  #2  
Old 12-08-2012, 09:50 PM
1984 1984 is offline
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Quote:
Originally Posted by IceFire View Post
It would be nice to at least have ShKAS as an option on the Type 24 if not the default with ShVAK as the addition.
main changes was only weapon (this written in final description of types), so, in fact, yes, especially if in game problem with old single missions (heard something like this) and if game can change performance if you selected other weapon for type 24, for example (like yak-9m with/without ns-37)...

and need reworking of FM of i-16, i think, now in game not so obviously what aircraft was not very stable in flight, this can effect when pilot shoots at long distance...

ofcourse, it's only my opinion, maybe in something wrongly...

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Originally Posted by neoasel View Post
Who gets to decide what planes were historically worn out and/or poorly maintained?
these old planes sometimes are really needed, for example, soviet spit-5, hurri, i-16 in 44, repaired FW-190А-2,3 from 15(sp)./JG51 in 43 etc etc etc, we all - i mean we players, DT etc - have info mainly not very accurate, of course, so, need lot of researches for all sides and, of course, at first we need correct normal planes...

about quality, i can say about soviet planes, we have some info and correct approach to these problems can give more historically correct performance (i try explain this in one topic here, how can, maybe DT reading this)...

anyway, at first, i repeat, need normal all main planes with performance within 2-3 % tolerance and all this it's lot of work...

Quote:
Same for random inflight failures... Flying online for 20min towards objective just to see my engine fails? Why should I do that?
here i agree with you, it's a very old game (at this moment personally i can't have fun only if done something in this game, we need new sim and these features mainly for him), we must have choice, plus, all these various failures, defects of bombs etc require lot of complex researches what i think not deal even for big experienced team...

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Originally Posted by RegRag1977 View Post
Another thing that could be corrected easily is the location of oil smoke for La7: it appears exactly there where the La5 radiator would be. Problem is that La5 and La7 cannot share common location for the smoke effect since the La7 had its radiator located far behind under the fuselage and not directly under the Ash82 engine as is now.
hmm, maybe, it's not SO wrongly, when i read about p-51, remembered, what la-7 have similar oil system, so, slightly larger area of ​​damage...
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  #3  
Old 12-09-2012, 03:16 AM
panzer1b panzer1b is offline
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not sure if i ever mentioned this, but could we get some sort of button to scroll through various weapon selector options like in actual planes?

i know some planes had a few buttons that would actually select the weapons that were active on the trigger

the one plane that is driving me nuts is the fw190 which i cannot select mg17s only without wasting cannon if i want to do some spamming or get someone to maneuver...

its just i main the fw190 and could really use an option to either unlink the mg17s from teh cannons (wing root fire at teh same time) or have it set as is with the toggle gunpods enabling or disabling the mg151/20s (would be easy to do as its already a key in gam ebut dont do anything in the fw190 anyways)

while were at it itd be nice to see an option for weapon selection toggle while in flight for any planes that supported this functionality. if not possible at least give us the option to fire cannons and mgs separately on avery plane that had such loadouts (fw190 the one that comes to mind)

(also i have read somewhere about a pilot account of the zero having this option. i forget where i read this but it was about a zero ace who was attacking a f4f and then was confident enough todrop it with just mgs so he switched off cannons, this mean that the zero actually had one trigger and not two like in game but was selecatable on off cannons)
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  #4  
Old 12-09-2012, 10:35 PM
LennysCopilot LennysCopilot is offline
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Would it be possible to add HVAR rockets to the loadout for the FM-2 Wildcat? Thanks for all of your hard work!
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  #5  
Old 12-09-2012, 11:58 PM
IceFire IceFire is offline
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Quote:
Originally Posted by LennysCopilot View Post
Would it be possible to add HVAR rockets to the loadout for the FM-2 Wildcat? Thanks for all of your hard work!
+1 on that. It'd be a great addition to that Wildcat version.
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  #6  
Old 12-10-2012, 05:50 AM
Juri_JS Juri_JS is offline
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Quote:
Originally Posted by LennysCopilot View Post
Would it be possible to add HVAR rockets to the loadout for the FM-2 Wildcat? Thanks for all of your hard work!
And also for the P-51D-20, please. The Mustang units in the PTO used the HVAR rocket, especially the units based on Iwo Jima.
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  #7  
Old 12-10-2012, 07:17 AM
Fighterace Fighterace is offline
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Or a P-51K
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  #8  
Old 12-11-2012, 11:54 AM
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T}{OR T}{OR is offline
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Can something be done to the AI carrier landing routine? Currently it takes them ages to land on the carrier. Maybe cutting the distance at which they start the final approach to half what we currently have or re-doing it completely...


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  #9  
Old 12-11-2012, 06:53 PM
1984 1984 is offline
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Quote:
Originally Posted by Fighterace View Post
Or a P-51K
it's p-51d with another prop and a little bit worse speed? and how much worse this version? i think, even if - 10 kph, it's reason for...

plus, p-51d now 25 lbs, if I'm not mistaken, so need and 18 lbs performance...

and mustang III in game have realistic performance? apparently, it's 25 lbs, but with >605 kph at sl...

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Originally Posted by panzer1b View Post
bf109 ... F1 ... (a nice midway between the mg151/15 and thbe mg151/20....
i agree with you, 20mm gun, but not mg151/20 it's good for balance, historically correct and, maybe, DT can do this version without correct ammo counter? if i'm not mistaken, yak-9k - "На приборной доске в кабине летчика был установлен счетчик оставшихся снарядов пушки." - but, and nothing...

although, it's not serious changes and we can wait, and when plane are correct it's good... but and variant when f-1 included and finished off later, i think, not so unacceptable...

next, if we talking about Fs, what about f-2 with and f-4 without armor glass (it's protection, of course, and + - 10 kph?, i seen and read something like this, so, why not if this historically correct and can changed performance of aircraft)…

and generally speaking, maybe, for all aircrafts need some new mechanism or new option like choice of loadouts, skins, etc, for different equipment, although, sometimes more optimal it’s "different" planes of one type how now...
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