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#1
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Im not a 190 fan, but maybe you could post them up?
Was there something 190 specific in the landing procedures? EDIT: for the record I havent had an issue landing the 190-just make the approach a bit longer.
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#2
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with 4.11 the 190 changed its aproach beahviour. It wont bleed of speed. Slips, narrow spiral turns, you need to behave like an idiot to come down towards flap speed and even then with full flaps its rather hard to come down to 200 or less kph. With 200kp/h it bolters or shows excessive ground effect, with lower than 180 lets say 170 it drops like a ******* stone. You need to plan your approach like with an airliner.
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#3
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Just follow the normal pattern procedure for landing and you'll be fine!
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#4
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CWMV, no nothing specific to the 190. The usual force-it-down! approaches just don't work anymore. I had to change my style quite a bit, too. But as Snake points out, if you follow the usual landing pattern or normal historical / realistic landing pattern, landings are very smooth. These patterns will require a large diameter go around the airfield at lower altitudes, during which you'll lose more than enough speed.
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#5
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A wider turn helps with the throttle thing did too. EDIT: Edited to correct auto correct which auto corrects stupidly ![]()
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Find my missions and much more at Mission4Today.com Last edited by IceFire; 11-29-2012 at 09:03 PM. |
#6
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For the 109G the aircraft data sheet says that landing from 20m altitude takes 350m until touchdown. In landing configuration you're supposed to glide in at 180-200 km/h indicated air speed, touchdown at around 160 km/h. This corresponds to a glide ratio of about 1/8.
I haven't been able to find this figure for a 190, but generally landing speeds for a 190 were about 20 km/h faster, and roll out distance pretty similar, so I'd expect something similar. It would be interesting to see what the glide ratios of 190 and 109 are in game, landing configuration, 0% throttle, at 220 / 200 km/h. Changes to the flight models are generally made to improve realism. In case of the Spitfire IX, this mostly changed handling, with the Spitfire V, both performance and handling were effected. It appeared that the Spitfire needed considerable nose down elevator to fly level over most of the speed range, and this is something we now have in game. This is based on test data and I think you'll also find this on the vast majority of photographs taken of Spitfires in flight. Last edited by JtD; 11-29-2012 at 01:47 PM. |
#7
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http://forum.1cpublishing.eu/showpos...&postcount=153 The results are very interesting! Nicholaiovitch ![]() Last edited by Nicholaiovitch; 11-30-2012 at 03:54 PM. Reason: Thread link |
#8
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Good conclusion. At the other hand, did someone notice the sudden ammount of drag, when the engine is sligtly damaged following overheat or minor hits? Hardly to bring the a/c oer 300 kp/h even in descents. I did not know, that I can apply manual pitch on the german fighters. How does this work? |
#9
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Go to "Controls" and in the pitch settings assign a key to "Prop. pitch auto".....that's it. It works on later Spitfires etc. also. Take great care with this setting as it was a standby setting IRL with no protections of overspeed on these a/c (I believe). It is therefore easy to damage the engine by exceeding RPM limits. Some of the outstanding online chaps use this all the time on the Bf109/FW190 to extract the max. performance....but it requires a great deal of practise and well beyond my abilities! Good luck. Nicholaiovitch ![]() |
#10
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Well I usually cut throttle to ilde at an approach of 1000m and 400kp/h Then I pull some attitude in a harsh manner to force down rpm, which adds some 200 or 400m of altitude. Following I try to reduce speed by slipping until I can set combat flaps at ~300kp/h this usually takes a long time and I must not bleed of altitude, otherwise I maintain or gains speed again. When bled of speed to at about 330kp/h I set start-flaps and drop gear at about 220 kph. this usually takes 4 minutes, if I remain on altitude. At 200kp/h I lower landing flaps and try to bleed of altitude, which, with flaps and gear out usually results in an increase of speed. Now its getting complicated, because if you come in with sligthly more than 200kp/h, and engine idle, the crap maintains altitude and uses half of the runway until touchdown, using the entire strip. And dont fricking pull the stick to stall for a 3-pointer. Youll find yourself immediately gaining hight until you really stall and crash land. If you manage to cut speed lower than 180 when reaching die strip, you harshly stall and bolter like donkey on speed. I think the right speed is 190 - 195, but its hard on short strips. It was way easier in 4.10, I never reached the same shorntess as in a 109 but I cant remember the days I needed an entire concrete strip to force her down. About the correct prcedures, I havent found information yet. Can you provide them? |
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