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  #1  
Old 11-24-2012, 12:47 PM
salmo salmo is offline
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Quote:
Originally Posted by Aussie Pilot View Post
Thanks Salmo, I'll try it again.
Something I did notice today while trying your mission online with some others, when i started the mission we shot the truck and the he 111's didn't spawn. I restarted the mission and it worked. When we tried a third time they didn't spawn again so i restarted again and it worked. So it seems that perhaps it's not loading properly everytime.
Do you know what CLOD requires in regard to interent speed to host a stable session? I know RoF is pretty demanding, I can't host that. My internet is with Telstra, their ultimate 3.0 cable which gives me 117 mbps download and 2.40 mbps upload, which is pretty damn good for Oz. Can't wait for the fibre to be run. I was hosting and flying from the same game though...if that makes a difference.
You might have found the issue. Multiplayer code is severely crippled. It is possible that the triggers only work intermittently. It may be better to use some C# script to achieve what you want. This will give you a more consistent result.
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Old 11-24-2012, 02:24 PM
superbee15 superbee15 is offline
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Join Date: Apr 2011
Location: Qld Australia
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Salmo/Kodiak

Been working with AP on this. Tonight I built Training Mission to same concept as AP. i.e. Truck (enemy) beside airfield and on it's 50% destruction, I spawn some He111's.

I combined scipt for Triggers covered by Kodiak in this thread with other script to get rid of used planes.

To check working I placed 2 Spits in mission with target to destroy truck. They do and I get successful spawn of He111's.

However, as soon as I remove Spits from mission and take out the truck myself there are no He111's spawned. I tied this twice to confirm.

Script and also mission file (with Spits still in) attached.

We appreaciate any help.

Regards
Attached Files
File Type: txt Mulitiplayer Test Flight 1.txt (1.7 KB, 1 views)
File Type: txt Mulitiplayer Test Flight 1 Script.txt (1.7 KB, 1 views)

Last edited by superbee15; 11-24-2012 at 02:28 PM.
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