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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #1  
Old 11-21-2012, 02:20 AM
Puce Moose Puce Moose is offline
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I also can't scroll my inventory anymore, which is a big usability problem. If anybody can confirm whether this happens on a new game, let us know. It will take a while to get enough junk that you have to scroll your inventory, though. Edit: It does work in the castle, as advertised. Just not in everywhere else.
This happened to me, although I found a workaround. If you collapse your inventory to one line with the button, it (at least for me) allows me to scroll to the end of the inventory. Changing your sorting method can ease the pain of trying to make it to the end of a huge inventory.
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Old 11-21-2012, 05:15 AM
BenSt88 BenSt88 is offline
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I played the new build tonight, but want to keep comments over at the other sticky (bugs) thread so this thread doesn't become duplicative re bugs.
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Old 11-21-2012, 01:31 PM
Totoro Totoro is offline
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If you don't want to restart each time they apply a patch don't restart until they've had most bugs fixed.

There will be more bug fixes you can count on that.
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Old 11-21-2012, 03:01 PM
hippo hippo is offline
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Wake me on Spring 2013 when all bugs will be fixed.
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Old 11-21-2012, 04:46 PM
trucane trucane is offline
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Originally Posted by hippo View Post
Wake me on Spring 2013 when all bugs will be fixed.
And wake me when they wake you. First Kings bounty game I just quite in the middle because of all the ridiculous amount of bugs making it unenjoyable
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Old 11-23-2012, 10:38 PM
BB Shockwave BB Shockwave is offline
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Originally Posted by trucane View Post
And wake me when they wake you. First Kings bounty game I just quite in the middle because of all the ridiculous amount of bugs making it unenjoyable
Hear hear.

I did the same thing. And to be frank, the reason I am madder then usual is that this is NOT a new game. About 75% of it is the same, and it is the same engine, as the previous 3 games. There should NOT be this many bugs. Well, unless 1C fired all the previous game's programmers and replaced them with random people they hired on the street. Who knows... in Russia, anything can happen. Maybe they are paid in vodka?
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Old 11-24-2012, 01:40 AM
ckdamascus ckdamascus is offline
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Originally Posted by BB Shockwave View Post
Hear hear.

I did the same thing. And to be frank, the reason I am madder then usual is that this is NOT a new game. About 75% of it is the same, and it is the same engine, as the previous 3 games. There should NOT be this many bugs. Well, unless 1C fired all the previous game's programmers and replaced them with random people they hired on the street. Who knows... in Russia, anything can happen. Maybe they are paid in vodka?
My hypothesis, while the game is similar, they didn't use the same hardened code as Crossworlds.

They added a lot of new things but I guess their code was not that modular and it caused a lot of grief (e.g. cold damage type).

Old fixes were not retroactively applied due to the new direction for the game (notice, rune mages are completely revised, a lot of little differences that seem more retroactive, like archdemons going back to 666 etc).

They probably found the problems to most of the quest code, but it required them to go back a lot, so they ended up breaking stuff.

Just my hypothesis!
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Old 11-21-2012, 05:12 PM
torquemada torquemada is offline
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Thankfully the replayability in KB is good
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