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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #1  
Old 11-14-2012, 08:07 PM
sethmage sethmage is offline
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I used to play WoW and I remember when the achieves were introduced, and that was after some other games came out with their own achievements. Now there is probably no game without it. The achievements give more reasons to replay the games, since is very unlikely you can do them all on the first run.

@travelingoz – idk, some players are very creative, they will come up with the solution that might be a bit exploitive BUT *legal* play in the sense (no mods/no cheats)
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  #2  
Old 11-14-2012, 08:27 PM
travelingoz travelingoz is offline
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Quote:
Originally Posted by sethmage View Post
@travelingoz – idk, some players are very creative, they will come up with the solution that might be a bit exploitive BUT *legal* play in the sense (no mods/no cheats)
I think the Dev's are pissed that we 'broke' their game...... In TL, i could kite all the way to Demonis and back 2 or 3 quests after the tutorial. In AP, it was even easier to open almost the whole map......... Even the so called "immovable" guardians could be conned with practice. Now, you can fly so early but there's nowhere to fly to.......

I also see after the latest patch, the guard for the last Bombo mushroom is super hard to kite away.........
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  #3  
Old 11-14-2012, 08:53 PM
ckdamascus ckdamascus is offline
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Originally Posted by travelingoz View Post
I think the Dev's are pissed that we 'broke' their game...... In TL, i could kite all the way to Demonis and back 2 or 3 quests after the tutorial. In AP, it was even easier to open almost the whole map......... Even the so called "immovable" guardians could be conned with practice. Now, you can fly so early but there's nowhere to fly to.......

I also see after the latest patch, the guard for the last Bombo mushroom is super hard to kite away.........
Being able to kite more easily is a good thing in my opinion. Makes things more flexible. Want to skip the 'trash' mobs and just do impossible mobs on the harder islands like me? Yup.

I like the flexibility of being able to add-replace companions. It was very frustrating to be forced to do things in a very rigid order.

e.g. I could never get back Jimmy, but he was super useful early on to give me more xp due to his slots, but I really want Moldok for orc build.

Or did I want the sharpshooter companion? I can't change my mind though, one build for the entire game!

Frankly, that sort of sucked and on top of that once you got some of the combinations, you didn't have a lot of enemy units left to use them on.

If they didn't want things "broken" they really really shouldn't have released the rune mage the way it was. Honestly, the amount of buffs they gave us elsewhere, I think the game is more fun.

Back in Armored Princess, the most damage I could do in a single stack attack (not ball of lightning) was close to 34K.

I'm going to bust that limit by quite a bit in the end and much sooner, when I can actually enjoy using / doing it.

I predict the game will have very very very fast runs possible now and without requiring an INSANE amount of luck and scanning for the 'right' items to drop in the right areas without insane kiting (Hey I was a pretty good kiter, but lets face it, it seemed really dumb but necessary )
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  #4  
Old 11-14-2012, 09:01 PM
travelingoz travelingoz is offline
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Yeah Jimmy, it seems like they've taken/removed a lot of the options out of the game...at least in the early stages. They're making it look like you have more options now with a new "viking class" but actually your choices are much more limited.So it's much more linear now.

Remember they joy of finding Ogres or a Call Wind scroll on the first island before? Gone! Remember kiting the easy guy near the castle and getting to the Eastern Isles and finding 4 royal griffins in the pirate hut AND paladins in the tent on the beach too? Gone!

Remember.......never mind.

Don't get me wrong all... I'm still playing! I LOVE this game! Just wish we had/they'd give us a few more starting options.

Last edited by travelingoz; 11-14-2012 at 09:09 PM.
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  #5  
Old 11-14-2012, 09:14 PM
travelingoz travelingoz is offline
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Originally Posted by ckdamascus View Post
Being able to kite more easily is a good thing in my opinion. Makes things more flexible. Want to skip the 'trash' mobs and just do impossible mobs on the harder islands like me? Yup.

I like the flexibility of being able to add-replace companions. It was very frustrating to be forced to do things in a very rigid order.

e.g. I could never get back Jimmy, but he was super useful early on to give me more xp due to his slots, but I really want Moldok for orc build.

Or did I want the sharpshooter companion? I can't change my mind though, one build for the entire game!

Frankly, that sort of sucked and on top of that once you got some of the combinations, you didn't have a lot of enemy units left to use them on.

If they didn't want things "broken" they really really shouldn't have released the rune mage the way it was. Honestly, the amount of buffs they gave us elsewhere, I think the game is more fun.

Back in Armored Princess, the most damage I could do in a single stack attack (not ball of lightning) was close to 34K.

I'm going to bust that limit by quite a bit in the end and much sooner, when I can actually enjoy using / doing it.

I predict the game will have very very very fast runs possible now and without requiring an INSANE amount of luck and scanning for the 'right' items to drop in the right areas without insane kiting (Hey I was a pretty good kiter, but lets face it, it seemed really dumb but necessary )
Remember in TL before the 1st expansion when there were no reserve slots and you were going for a high score? That really was a 'strategic' thing.

When you only have 1 type/race of units available at start of game, what strategy is required in choosing your troops???????????
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  #6  
Old 11-14-2012, 09:51 PM
ckdamascus ckdamascus is offline
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Quote:
Originally Posted by travelingoz View Post
Remember in TL before the 1st expansion when there were no reserve slots and you were going for a high score? That really was a 'strategic' thing.

When you only have 1 type/race of units available at start of game, what strategy is required in choosing your troops???????????
I never played TL.

You actually have bears, snakes, and spiders. While I failed to achieve pure 'no-loss', I got much closer by using the snakes (which I would normally never use from the eggs)

Also, if I wasn't forced to use the Vikings, I'd have missed out on some interested strategies.

Jotons! Split Sooths or Split Maidens? Slingers (I didn't use them early on since it was too easy to lose, but I might do it again). Berserkers as an insane damage beast, Jarls as shock troops that rival even knights.

I admit it is a little 'rail roaded' early on but later on you have tons of options since the game flattens out.
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  #7  
Old 11-14-2012, 11:23 PM
Fatt_Shade Fatt_Shade is offline
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@travelingoz
I agree about achievements, now they only look pretty and when you finish game you can make screenshot and that`s it they have no other use. And some of them are totally retarded - Heartless you need to lose 10.000 units ,and i read somewhere summoned units count toward it. WTF ? For trapper medal, summoned units arent counted, so why would they count for this ???
Other then being useless, they are just something you do no matter the gameplay :
- deal 1million dmg, no problem you`ll do it eventually
- complete at least one item set, this depends on your luck with random items in game
- gather 75 items in whole game, also doable.
- defeat 250 enemy, i guess you have to win at least that may battle before end of game (i read that there is around 700 battles in whole game so 250 is no problem
- collect 250 chests also a joke
But there art some that you wouldnt even think off without some guidance :
- win 25 battles in a row without replenishing your army
- win 50 battles without spells/rage. WHY ???? And then on other hand deal 500.000 dmg with spells and upgrade all Valkyries to 5th lvl. This achievements are contradicting each other
- defeat spider in 15 turns / defeat Loki in 10 turns, hard for ppl going no-loss. But in the end no loss is only personal choice.
Etc, etc...
If game have skills upgradeable, and medals, and spells, and rage ksills, wtf did they implement useless achievements for ????

Quote:
In TL, i could kite all the way to Demonis and back 2 or 3 quests after the tutorial.
How ? For freedom islands you had to defeat turtle, and for map from lucky James you had to defeat him (at least 12 lvl, since he was 15 and had big army), or buy it for 100K gold, also you must fight for it since it was impossible to gather that amount just running around (i think, not 100% sure). But after that yea, path to Demonis was open, and then again for Elven lands you had to free dwarf prince battle vs demon hero 18 lvl if i recall right.
And then came AP/CW and kiting aplenty Hero 1st lvl scouting Reha and gathering free quests for 4000-6000exp without fighting, and returning to Debir with 20 lvl and full dragon army ))

Quote:
When you only have 1 type/race of units available at start of game, what strategy is required in choosing your troops???????????
I dont think players were so limited in start of TL, you start with access to Greenwort , Arlania, Verlon forest, and Marshan swamp and have available human , bunch of neutral some undead and alchemist(swamp) units so it was much better then WotN on start.

@ckdamascus
Quote:
Back in Armored Princess, the most damage I could do in a single stack attack (not ball of lightning) was close to 34K.
I cant believe in this, are you sure ? i managed 436K dmg , it was almost end game but it was highest ever seen. Warrior with 2x+1 dmg items (whip +1 fire, dager +1poison) , girl power set +3 moral/100% crit to female, and around 4K fairies and gorgunas for blood mark x2dmg to enemy. It was whole battle preparing for that hit, but it was fun to watch

In the end after you remembered some things from TL, i`ll advertise mod HoMM3 Babies for TL, check it in that part of forum i promise fun with it
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  #8  
Old 11-15-2012, 06:27 AM
Nirual Nirual is offline
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I find it weird to go from ingame achievements/medals with small benefits to having both ingame medals and more mainstream achievements with no ingame benefit and little overlap between. I get achievements about beating the game at the highest difficulty and such, but many of the others seem arbitrary to me. Not to mention spoilery and kinda confusing (thanks for telling me Guilford is a bad guy and that I'm gonna fight Eric again later on).
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  #9  
Old 11-15-2012, 01:53 PM
ckdamascus ckdamascus is offline
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Quote:
Originally Posted by Fatt_Shade View Post
@ckdamascus

I cant believe in this, are you sure ? i managed 436K dmg , it was almost end game but it was highest ever seen. Warrior with 2x+1 dmg items (whip +1 fire, dager +1poison) , girl power set +3 moral/100% crit to female, and around 4K fairies and gorgunas for blood mark x2dmg to enemy. It was whole battle preparing for that hit, but it was fun to watch

In the end after you remembered some things from TL, i`ll advertise mod HoMM3 Babies for TL, check it in that part of forum i promise fun with it
I think I stopped mid-way, used a Paladin instead (less leadership), never liked the Gorgunas. I don't think I considered stuff like Pygmy, just the straight +60 attack bonus (3X dmg) and whatever + dmg items I had. Definitely needed girl power for that build and close to 100% crit.

But, wow, that's impressive! I wonder how many you had?!?
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  #10  
Old 11-15-2012, 05:46 PM
sethmage sethmage is offline
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Originally Posted by Fatt_Shade View Post
@travelingoz
I agree about achievements, now they only look pretty and when you finish game you can make screenshot and that`s it they have no other use. And some of them are totally retarded - Heartless you need to lose 10.000 units ,and i read somewhere summoned units count toward it. WTF ?
I think this achiev is broken, I got it after the fight with the mage (right after spider fight) and the thing pops up, there is no way in hell I lost 10k units at that point, summons or otherwise.

Unless that counts as 10k HP all combine units lost, trolls and yountas or whatever they called, they have 700 plus of HP alone.
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