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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 08-28-2008, 04:12 AM
nearmiss nearmiss is offline
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Quote:
Originally Posted by Anton Yudintsev View Post
Damage Model.

Guys, damage model in our game is much more closer to reality, than that in IL-2 game.
In IL-2 game it was harder to destroy enemy plane, than in real life - to compensate the lack of inexpereiensity, that you is not scaried (because you can't die in reality while playing), absence of black-outs and sweat running to your eyes.
What we've done - we implemented statstically accurate damage model.

Of course, if you see where to shoot (in Arcade mode there is a cross showing the spot where you should shoot to compensate that bullet is flying with finite speed) and have unlimited ammo - game becomes much more easier to play. Than play in simulator mode!

In any case. Don't assume that original IL-2 was representing REAL damage model (even stastically accurate). It was representing FEEL of real damage model. In IL-2 player has similiar combat stastics to average pilot in WW2 - but that was done by making damage model LESS real, than reality, to compensate that each virtiual pilot is a real ACE, and even robot - a lot of hours in the air, a lot of expereience, no fear of death, no red-outs and blackouts etc.
Real life has MORE 'arcade' damage model (according to available statistics of WW2 and historical consultants), than IL-2. But it was harder to 'play' in real-life.

And in a movie there is infinite ammo - which is of course much more arcade, allowing to shoot tons of bullets (from cannons!), which is very effective in 300m distance - because of dispersion. But you can fly with finite ammo as well.

BTW, Henkel has a lot of bombs and 800 litres of gas, and almost no armor - they WERE exploding often.
The trailer reminds me of the old Jane's WW2 fighters where the hit box was huge and you could easily pile up the crashing enemy. Star Wars!

It wasn't as easy as the trailer, or everyone flying a fighter would have been an ACE in a day.

Principal issues with IL2 isn't the damage modeling as much as the AI programming.
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Old 08-28-2008, 06:14 AM
Old_Canuck
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Anyone seen a landing in BoP yet? It seems to be air to air exclusively.
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Old 08-28-2008, 09:15 AM
JoeA JoeA is offline
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Originally Posted by Old_Canuck View Post
Anyone seen a landing in BoP yet? It seems to be air to air exclusively.

Good question, oh and hi there haven't seen you in awhile.
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Old 08-28-2008, 09:20 AM
Nike-it Nike-it is offline
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Originally Posted by Old_Canuck View Post
Anyone seen a landing in BoP yet? It seems to be air to air exclusively.
In some missions you will start from the airfield, the same situation is with landing.
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Old 08-28-2008, 10:42 AM
Snuff_Pidgeon Snuff_Pidgeon is offline
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Koool.
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Old 08-28-2008, 10:50 AM
mondo mondo is offline
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I've got a 360 and I'll most likely buy it. I just wish I could plug my CH pedal and stick into the 360 and it would recognise them.
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Old 08-28-2008, 11:22 AM
Nike-it Nike-it is offline
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GameSpy published small preview after playing the game at GC. You can read the article here.
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Old 08-28-2008, 12:45 PM
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proton45 proton45 is offline
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Originally Posted by Nike-it View Post
GameSpy published small preview after playing the game at GC. You can read the article here.

Mmm...

Gamespy seems to like the game. If the game is that close to being a "sim" it will be really difficult to play without a joystick.

Kind of makes you think (god, I need my coffee_LOL)
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Old 08-28-2008, 03:31 PM
Anton Yudintsev Anton Yudintsev is offline
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Originally Posted by nearmiss View Post
The trailer reminds me of the old Jane's WW2 fighters where the hit box was huge and you could easily pile up the crashing enemy.
There is no 'hit box' in the game.
There are several parts of plane, which are _modelled_ and bullet is tracing them, simulating loss of velocity and damaging to each part. Not in case of explosive bullets.

When you hit right engine, it will burn.
If you hit bombs - they are exploding.
Henkels are not armoured, and Hurricanes in trailer are with cannons.
So they are exploding.
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Old 08-28-2008, 03:55 PM
nearmiss nearmiss is offline
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Quote:
Originally Posted by Anton Yudintsev View Post
There is no 'hit box' in the game.
There are several parts of plane, which are _modelled_ and bullet is tracing them, simulating loss of velocity and damaging to each part. Not in case of explosive bullets.

When you hit right engine, it will burn.
If you hit bombs - they are exploding.
Henkels are not armoured, and Hurricanes in trailer are with cannons.
So they are exploding.
Hurricanes with cannons... that'll do it. LOL

I've been doing the bOB II WOV shooting the .303s. You do get a response from the program that you got hits, but mostly no results. The devs have a strong penchant for historical accuracy so the firepower is pretty nil on the British side. I don't disagree, since providing a more historically accurate BOB is the user and dev intent. Still gets frustrating emptying your guns with no kills and having to head for base. IMO, this would be a loser for sure in a console game.

I think you've done right thing with console game. Console players like a lot of high quality graphics, fast action, explosions and lots of victories.

I hope you do well with BOP. It certainly won't hurt to have renewed interest in WW2 Combat flight simulation. Personally, I've got a $4,000+ PC, a $1,000+ in Controllers and have absolutely no thoughts of going to console games. I'm an adult, so sitting in front of TV with bowl of chips and a Monster drink and pushing buttons at light speed is not how I see myself.

Last edited by nearmiss; 08-28-2008 at 03:58 PM.
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