Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King`s Bounty: Warriors of the North

King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

Reply
 
Thread Tools Display Modes
  #1  
Old 11-08-2012, 08:46 AM
tiberiu tiberiu is offline
Approved Member
 
Join Date: Oct 2012
Posts: 168
Default

What? You can't buy undead? So no more Stone Skin and Target on Cursed Ghost for me I guess.

You have to admit it would be a little weird for Olaf to go around trying to extinguish the Undead with an Undead army. It must be story related... but I will miss my ghosts and my vampires . On the bright side, all undead units except zombies and melee skeletons are overpowered so this will help create a harder challange.
Reply With Quote
  #2  
Old 11-08-2012, 09:06 AM
namad namad is offline
Approved Member
 
Join Date: Nov 2010
Posts: 142
Default

are they really overpowered? the fact they were immune to most healing effects I'd say always made them a bit underpowered? although with a few key exceptions like cursed ghosts.
Reply With Quote
  #3  
Old 11-08-2012, 09:22 AM
Nevar Nevar is offline
Approved Member
 
Join Date: Oct 2012
Posts: 174
Default

Quote:
Originally Posted by namad View Post
are they really overpowered? the fact they were immune to most healing effects I'd say always made them a bit underpowered? although with a few key exceptions like cursed ghosts.
Black Knights and Evlin are all you'll ever NEED for undead.

Also, speaking of undead, I run the All Races Mod for my Soothsayer and fielded an undead army for a while. For some weird reason, I kept recruiting Decaying Zombies for free after each battle. I think it was the Necromancer, but it has no abilities that could do that.

What's interesting is the existence of this ability. If we weren't meant to have undead, then why does one of them have the ability to recruit zombies? CPU can't use that at all.
Reply With Quote
  #4  
Old 11-08-2012, 10:07 AM
Nevar Nevar is offline
Approved Member
 
Join Date: Oct 2012
Posts: 174
Default

Wouldn't be that weird at all, imo. Lots of examples of evil powers, good users. Take Hellboy, for example, or even Riku from Kingdom Hearts. How different is Necromancy from returning the dead from Valhalla?
Reply With Quote
  #5  
Old 11-08-2012, 11:33 AM
tiberiu tiberiu is offline
Approved Member
 
Join Date: Oct 2012
Posts: 168
Default

Quote:
Originally Posted by Nevar View Post
Wouldn't be that weird at all, imo. Lots of examples of evil powers, good users. Take Hellboy, for example, or even Riku from Kingdom Hearts. How different is Necromancy from returning the dead from Valhalla?
Well, they are on the way to Valhalla, not there yet. Takes a while for the soul to reach there apparently. This idea also featured in the movie Apocalypto by Mel Gibson, when the dudes that knew they were going to die wished each other "swift journey". The cult of Christianity even to this day has similar ideas about the soul first being judged before it reaches either Hell or Heaven. Of course, as fellow Mandea pointed out, this is just a fantasy game so I;m not saying anything is wrong with these things.
Reply With Quote
  #6  
Old 11-08-2012, 11:51 AM
tiberiu tiberiu is offline
Approved Member
 
Join Date: Oct 2012
Posts: 168
Default

Quote:
Originally Posted by namad View Post
are they really overpowered? the fact they were immune to most healing effects I'd say always made them a bit underpowered? although with a few key exceptions like cursed ghosts.
Just what I think about undead..(well, of course not overpowered in the sense that Rune Mages or Droids are overpowered - some units are really totally broken)

Necromancers have splash attack with curse effect, high initiative, high attack and defense. They have plague ability which is very powerful and can summon some cannon fodder from corpses. They also get you free Zombies which you can use as cannon fodder in battles.

Ghosts and Cursed Ghosts with their 50% phisical resistance and ability to raise their numbers are simply "enough said".
Vampires and Ancient Vampires, as in all games in existence, have good stats, ressurect themselves and again, "enough said"

Skeleton Archers is high damage and low leadership, and is simply better then other low lvl archers.

Death Knights are just awesome unit. You can't compare it to his "good" counterpart Knight.
Bone Dragons are good like all dragons nothing to say here, probably easiest to ressurect with eviln; Deals poison damage which is good vs some other good units which are phisical or fire resistant.
Reply With Quote
  #7  
Old 11-08-2012, 03:43 PM
Nevar Nevar is offline
Approved Member
 
Join Date: Oct 2012
Posts: 174
Default

Quote:
Originally Posted by tiberiu View Post
Just what I think about undead..(well, of course not overpowered in the sense that Rune Mages or Droids are overpowered - some units are really totally broken)

Necromancers have splash attack with curse effect, high initiative, high attack and defense. They have plague ability which is very powerful and can summon some cannon fodder from corpses. They also get you free Zombies which you can use as cannon fodder in battles.

Ghosts and Cursed Ghosts with their 50% phisical resistance and ability to raise their numbers are simply "enough said".
Vampires and Ancient Vampires, as in all games in existence, have good stats, ressurect themselves and again, "enough said"

Skeleton Archers is high damage and low leadership, and is simply better then other low lvl archers.

Death Knights are just awesome unit. You can't compare it to his "good" counterpart Knight.
Bone Dragons are good like all dragons nothing to say here, probably easiest to ressurect with eviln; Deals poison damage which is good vs some other good units which are phisical or fire resistant.
Cursed Ghosts add troops to themselves too quickly, though. It's pretty much guaranteed you'll lose control.

Also, Undead have a slight disadvantage versus demons, and an even bigger disadvantage against themselves. There are also spells and effects specifically designed to destroy them. However, there is very little chance of seeing these things actually used against you, especially since you're not supposed to have undead in this game in the first place.
Reply With Quote
  #8  
Old 11-08-2012, 03:49 PM
tiberiu tiberiu is offline
Approved Member
 
Join Date: Oct 2012
Posts: 168
Default

Quote:
Originally Posted by Nevar View Post
Cursed Ghosts add troops to themselves too quickly, though. It's pretty much guaranteed you'll lose control.
...Which is a much better event then you might think (game considers them enemy and their leadership increases your rage skills more quickly.)
Reply With Quote
  #9  
Old 11-08-2012, 04:24 PM
camelotcrusade's Avatar
camelotcrusade camelotcrusade is offline
Approved Member
 
Join Date: Apr 2009
Location: San Francisco, CA
Posts: 448
Default

Having fun with this game but no undead is knock against it in my opinion. I just don't think limiting entire races should be part of the game. You always got to choose what you wanted to bring with you and play the renegade if it was fun for you.

But no undead or lizardmen... that's a significant part of what the game has to offer, imo. Are they just holding back to make a Crossworlds-like version of WoTN? I hope they do, because I want it ALL. All the spells, all the units... bwa hahaha. Plus I have all these points in those abilities which decrease intolerance and raise morale. I took all those diversity classes for what?!

And I know I can mod it in, but it's just not the same for me as when it's woven into the game naturally. Having said that, a mod to put a selection undead into various ghost ships would be cool. Not all of them in every one, but rather like the other dwellings you could slowly put together an army based on each ship you clear.

Edit: Oops, you can get demons

Last edited by camelotcrusade; 11-08-2012 at 08:31 PM.
Reply With Quote
  #10  
Old 11-08-2012, 05:29 PM
ckdamascus ckdamascus is offline
Approved Member
 
Join Date: Mar 2010
Posts: 1,059
Default

Say what? I can't get Archdemons? NOOOOOOOOOOOOOOOOOOOOOOO

To be frank though, with all the extra damage buffs we have (Viking Berserker skill chance to 2X dmg, Absolute Rage skill buff attack rating and critical damage), I can't imagine how insane the Black Knight would have been.....
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:28 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.