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| FM/DM threads Everything about FM/DM in CoD |
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#1
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I think the only reason some people really have this issue (and do not mix it up with their own human error) is a bug in loadouts saving. Loadouts are saved in the user.ini file in Docs/1C folder. Section for each aircraft looks like this:
Code:
[Aircraft.SpitfireMkIa] conv _Gun03 Gun.Browning303MkII 183 600 conv _Gun06 Gun.Browning303MkII 183 600 conv _Gun00 Gun.Browning303MkII 183 600 conv _Gun01 Gun.Browning303MkII 183 600 conv _Gun07 Gun.Browning303MkII 183 600 conv _Gun02 Gun.Browning303MkII 183 600 conv _Gun05 Gun.Browning303MkII 183 600 conv _Gun04 Gun.Browning303MkII 183 600 belt _Gun03 Gun.Browning303MkII MainBelt 11 9 9 9 9 belt _Gun06 Gun.Browning303MkII MainBelt 9 9 11 9 9 belt _Gun00 Gun.Browning303MkII MainBelt 10 11 9 9 11 9 9 12 Residual 20 ResidueBelt 8 belt _Gun01 Gun.Browning303MkII MainBelt 11 9 9 9 9 belt _Gun07 Gun.Browning303MkII MainBelt 10 11 9 9 11 9 9 12 Residual 20 ResidueBelt 8 belt _Gun02 Gun.Browning303MkII MainBelt 9 9 11 9 9 belt _Gun05 Gun.Browning303MkII MainBelt 11 9 9 9 9 belt _Gun04 Gun.Browning303MkII MainBelt 9 9 9 9 11 beltPreset AM1 _Gun03 Gun.Browning303MkII MainBelt 11 9 9 9 9 beltPreset AM1 _Gun06 Gun.Browning303MkII MainBelt 9 9 11 9 9 beltPreset AM1 _Gun00 Gun.Browning303MkII MainBelt 10 11 9 9 11 9 9 12 Residual 20 ResidueBelt 8 beltPreset AM1 _Gun01 Gun.Browning303MkII MainBelt 11 9 9 9 9 beltPreset AM1 _Gun07 Gun.Browning303MkII MainBelt 10 11 9 9 11 9 9 12 Residual 20 ResidueBelt 8 beltPreset AM1 _Gun02 Gun.Browning303MkII MainBelt 9 9 11 9 9 beltPreset AM1 _Gun05 Gun.Browning303MkII MainBelt 11 9 9 9 9 beltPreset AM1 _Gun04 Gun.Browning303MkII MainBelt 9 9 9 9 11 ... loadout Default SpitfireMkIa_WingGuns Default loadout MyLoadout SpitfireMkIa_WingGuns AM1 2nd part is default weapons loadouts 3rd part is my custom weapons loadout named AM1. EDIT: 4th part is the aircraft loadouts names (selected on the page where fuel is set) and corresponding Weapons loadouts (selected on weapons page). Just check that you do not have any inconsistency or strange records for any plane. E.g. if I name a custom loadout using localized Russian characters I can get 2 sections for default settings one of which is named in Russian which is wrong. Also I noticed ammo numbers not separated by spaces, etc and corrected them all. You can delete the file and let the game create a new one and then edit one British plane and copy-past to other British planes, etc. To be on a safe side you can set your default loadout the same as your preferred custom loadout. Check that all names in the 4th part are correct. Loadout changes may not influence SP missions. Also when you edit loadouts via GUI you have to hit Save (or save as, can't remember now) in both screens: weapons settings and aircraft settings. Otherwise something may not save. If Save does not work, try save as. Use international characters only for naming. If you save everything correctly and keep your settings file clean everything works. Last edited by Ataros; 11-06-2012 at 04:20 PM. |
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#2
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Ataros,
That makes the most sense Ive seen in this post yet and I strongley believe your highly likely to be correct! - especially if people have been fiddling in that file themselves! In my experice it is only nessicary that you hit save under the guns page, Ive never saved under weapon sets. S! EDIT: 2:55 - use that save! Last edited by 5./JG27.Farber; 11-06-2012 at 03:26 PM. |
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#3
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Quote:
However in many cases when people complain in TS that their guns do not fire they just assume that they have to see a tracer coming from every gun and separate splashes on the water when a group of 3-4 guns creates one bigger splash because guns are located very close together. (And are probably synchronized somehow between wings?) Some test loadouts which they did not save or loaded correctly. Editing the file should help to set default loadouts to desired custom version and avoid mistakes. EDIT: I edited the above post to include 4th part of settings. Check that all names in it are correct. Last edited by Ataros; 11-06-2012 at 04:21 PM. |
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#4
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Quote:
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#5
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I did a new install and the only way to get loadouts to work is through the FMB.Also as the post stated it may only be a problem with the Brit.side so if you only play the blue side your not having this problem. Saved everything and used plain english but loadouts only work through the FMB.
I am trying to find that "user ini." file in Documents- 1C Soft Club-COD and there is no folder there named "user ini." the only one with user is 'conf user" and there are no loadouts in that file. Hope someone has a fix for this as it's a pain to have to use the FMB all the time, don't think the game was meant to be played that way. Thanks for all your input. |
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#6
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I too did a new instal and still the same problem, loadouts only work through FMB.
I did not fiddle with any files directly. Only changed them in -options-plane-loadouts-save, and that's when I think the problem started. |
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#7
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1) I would recommend you disable Steam cloud. Then you will have direct control of you user.ini file inside the 1C Softclub folder. If you don't have a user.ini file or it's empty inside it is because of Steam cloud. Disable it.
2) Your custom loadouts will not work in singleplayer, it's been a bug since release. Configure your ammo belt in the Options > Plane screen and use Save As. Be sure to hit OK and not Back after saving. Now you can either join a multiplayer server to test or open a single player mission in the FMB, select your loadout, and play through FMB. |
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#8
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Quote:
What is strange is: I edit "Cross Country" mission just to put a "Boresight board", save and same folder. Run the mission (graphics options all switchs ON.) - from game menu, not from FMB - select Spit 1 with default loadout, since I am no able to change this from menu. Change convergences for 1000. Taxi SPit to front Boresight board, and fire. See four hits for each wing. OK. Note, If fire with some angle, the board go down. ![]() Then I take off, put game in slow motion and shot in a nearby river, with plane diving maybe 15 ~20 meters from water, and see only two splash groups... ??? Why not 3 splash for each wing, since MG 3-4 and 6-7 are groupeds? Sokol1 |
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#9
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I'm a bit curious, is it set in stone that every bullet hit in water (or ground) actually shows the impact graphics?
I don't think it's the case. A two second burst with the British planes means like 250-300 bullet impacts. I don't think that it does display that many bullet impacts, but i might just make a screenshot and count.
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#10
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This is probably a water simulation optimization to increase FPS.
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