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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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I have only 2 items on me that increase defense or attack. So that proves that I'm really unlucky in my run, dammit! Now I'm considering a reset. While it's certainly doable I'd love to have that extra 20 int instead...
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#2
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should be able to get like 60 int or higher
at least in KB:Ap that was pretty much easy doable ![]() |
#3
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I am almost done with game 0 losses so far. Trick is to install the mod for different units on starting zone :] Paladins and rune mages(think they are called just woke up).
You can say its cheating to use other units other then Vikings but I disagree totally. I play video games for choice's not fixed boring character at start. All you have to do is make sure you fight stuff that is deadly and it makes the game really fun and sometimes a challenge. But no matter the units this game needs a super impossible mode even if you just use vikings at start. |
#4
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#5
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#6
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I'd only reset if you really want to play a mage focused on damage spells. Int is not that important for buffs and other stuff (maybe some of the summoning spells). I would be surprised if the difference in altars was that huge, and you can always get the medals and talents. The biggest difference may be in items, and I think you get at least one +5int ring fixed (the snake ring). With that, my lvl27 (or so) soothsayer has 29 intellect iirc, and I do not have great incentives to raise it right now (no powerful damage spells except blizzard, no powerful summon spells except ice ball). I can get 10 more intellect from talents, I believe.
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#7
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The problem with not having high intellect with a mage is that you will be forced to rely on buffs/debuffs to help your weaker-than-average army. You'd basically be playing like a Skald with half the army size. I.E. you'd be handicapping yourself. Still, like I mentioned, my own Skald has 28 Intellect, with a lot of that from altars. I can't imagine the difference in altars is huge, either. |
#8
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I just tried lvl3 ancient Phoenix..wow..just wow
roughly 400-700 dmg, 2.3k life, close to 200 atk and def, this is what I got with 37 intell, and I don't even have point in creation yet. I got to Greenwort with my mage a bit early, at level 14. This summon gonna make my mage's life at Greenwort so much easier. |
#9
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I think mine was ~700-1400 damage? ~300 attack/defense, ~4100 HP. If you start with Greasy Mist, you can do ~6K dmg per hit (high crit chance) to 3 stacks, and chance to retaliate (if it survives the counter attacks) all for 35 mana. Very good tank + damage combo until you have super nuke spells. Nevermind it can interrupt most enemies due to high initiative (you can summon him after your interdictor unit has moved half way through the map or 1/3 in). |
#10
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Out of curiosity I used code to max out my skill trees and compared the lvl 3 Ancient Phoenix with lvl 3 Book of Evil at 53 intell. BoE has some insane number of attack and defense, like 800ish, and over 9k life. But AF comes out on top with far better initiative, speed, AOE attack and rebirth. Not to mention the amazing synergy with other spells.
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