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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 11-02-2012, 02:41 PM
Sokol1's Avatar
Sokol1 Sokol1 is offline
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Posts: 727
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Quote:
Originally Posted by MegOhm View Post
Hey Sokol,

How do you like that 7970?
Is a nice VGA for other games, but I dont 100% happy with then in CLoD.

I am previously "Nvida Boy", but change to ATI due "3 x 2 GB" * argument for CloD.

Unfortunatelly the "final version" of CloD is plagged with "Dashed Lines of Death"* in ATI HD 79XX VGAS:

http://i49.tinypic.com/2qxnx39.jpg

For some reason is more noticeable online (in this mode the graphic engine is tune down?)...

http://i48.tinypic.com/1z1wg2q.jpg

Other low is, with ATI the horizont line is show like if draw with ruller, with Nvida's you see some fog between sea and sky:

http://img.photobucket.com/albums/v2.../horizonte.jpg

* I know that is a game bug (now permanent), but with NVida's or ATI HD 69xx you dont see this.

Sokol1
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Old 11-02-2012, 03:45 PM
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Mysticpuma Mysticpuma is offline
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I'm running everything maxed out (except buildings) and I get '0' manifold flames

Spitfire II , Nvidia 670 4GB card, latest official driver and everything set to quality in Nvidia control panel

It was a complete vanilla install of CloD too with the latest version from Steam after wiping everything from the HD of CloD.

Anyone post a Config.ini that may have something switched on to get the flames?

Cheers, MP
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Old 11-04-2012, 01:24 AM
Torian Torian is offline
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Quote:
Originally Posted by Mysticpuma View Post
I'm running everything maxed out (except buildings) and I get '0' manifold flames

Spitfire II , Nvidia 670 4GB card, latest official driver and everything set to quality in Nvidia control panel

It was a complete vanilla install of CloD too with the latest version from Steam after wiping everything from the HD of CloD.

Anyone post a Config.ini that may have something switched on to get the flames?

Cheers, MP
Here's the relevant part of my conf.ini (the one in Documents/1csoftclub)

[core]
RandSeed = 0
TexQual=3
TexFlags.PolygonStipple=0
Shadows=1
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
LandShading=2
LandDetails=2
Sky=3
Forest=1
VisibilityDistance=6
LandGeom=2
DrawCollisions=1
Water=-1
Effects=2
EffFlags.Light=1
EffFlags.SpriteRender=0
Grass=3
CordEffect=1
UseFog=0
UseLandCube=1
UseLandConnectedObject=1
LinearObjectManager=1
Roads=1
Sun=1
Clouds=1
EffFlags.LightSpritesProj=1
ShadowMapSize=5
TexFlags.AsyncLoad=1
TexFlags.ShowTexture=0
SimpleMesh.SWTransform=0
SimpleMesh.QuadTreeClip=1
SimpleMesh.InstancingHW=1
EffFlags.LightContextSprites=1
CloudsFlags.Detailed=1
TexFlags.CreateHDR=1
Decals=2
EffFlags.SWLight=0
TexFlags.CockpitOnePass=0
MegaTexture=0
TexFlags.Reflection=0
RenderTargetQual=3
MSAA=0
MeshStatics=1
MeshStaticsDetail=2
SimpleMesh.QTNoCompose=0
MeshFirstLod=0
MeshShowLod=1
SpawnHumans=0
TexFlags.SSAO=0
TexFlags.VSync=1
TexFlags.FastTransparency=1

Not sure if u will find there but here is the one in the Steamapps/CloD folder too

[core]
RandSeed = 0
TexQual=3
TexFlags.PolygonStipple=0
Shadows=1
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=1
LandShading=1
LandDetails=1
Sky=3
Forest=2
VisibilityDistance=3
LandGeom=2
DrawCollisions=1
Water=-1
Effects=1
EffFlags.Light=1
EffFlags.SpriteRender=0
Grass=3
CordEffect=1
UseFog=0
UseLandCube=1
UseLandConnectedObject=1
LinearObjectManager=1
Roads=1
Sun=1
Clouds=1
EffFlags.LightSpritesProj=1
ShadowMapSize=5
TexFlags.AsyncLoad=1
TexFlags.ShowTexture=0
SimpleMesh.SWTransform=0
SimpleMesh.QuadTreeClip=1
SimpleMesh.InstancingHW=1
EffFlags.LightContextSprites=1
CloudsFlags.Detailed=1
TexFlags.CreateHDR=1
Decals=1
EffFlags.SWLight=0
TexFlags.CockpitOnePass=0
MegaTexture=0
TexFlags.Reflection=0
RenderTargetQual=3
MSAA=0
MeshStatics=1
MeshStaticsDetail=2
SimpleMesh.QTNoCompose=0
MeshFirstLod=0
MeshShowLod=8
SpawnHumans=0
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