Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King`s Bounty: Warriors of the North

King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

Reply
 
Thread Tools Display Modes
  #1  
Old 11-02-2012, 11:17 PM
Zechnophobe's Avatar
Zechnophobe Zechnophobe is offline
Approved Member
 
Join Date: Nov 2009
Posts: 991
Default

Quote:
Originally Posted by Loopy View Post
savescumming, as always, can make sure you get the result you want.
I'm sorry, what?
Reply With Quote
  #2  
Old 11-03-2012, 12:41 AM
namad namad is offline
Approved Member
 
Join Date: Nov 2010
Posts: 142
Default

even in AP though you could just buy every single item you saw and use destructor ability and get a ton of crystals?

plus yeah... isn't the recipe one time use anyways?
Reply With Quote
  #3  
Old 11-12-2012, 02:54 AM
Handel Handel is offline
Approved Member
 
Join Date: Nov 2008
Posts: 100
Default

Quote:
Originally Posted by Loopy View Post
You want 3rd level artifactor to create/destroy items above level 3, which is when you get runes.

As far as I can tell destroying these items gives an even chance of either 2 might/mind/magic runes or 6 crystals. On average that would mean that for each rune (and 16k and 16 crystals) you spent on an item you would get 1.5 runes and crystals back. Even if it was only a 1:1 ratio, this would be highly useful for converting runes from one type to another. e.g., a mage with an excess of magic runes can convert them into might runes.
Sorry to bump this old topic but if you have even chance for 2 runes OR 6 crystals then you get need 2 crafts to get in average 2 runes + 6 crystals. But for 2 crafts of lvl 3 items you need 2x(16 crystals+1rune)=32 crystals+2runes.
How then the ratio becomes 1:1.5 (1.5 runes income for each 1 runes used for craft)?
Reply With Quote
  #4  
Old 11-05-2012, 09:58 PM
amokay amokay is offline
Approved Member
 
Join Date: Oct 2012
Posts: 16
Default

Quote:
Originally Posted by Loopy View Post
Every level 4 recipe costs runes to craft, but they do in fact have the possibility to yield 2 runes when you salvage them. All level 4 recipes costs 16 crystals, 16k gold, 80 mana, and 1 rune, with the exception of Splinter of Darkness which costs one of each rune. So it is theoretically possible to generate infinite runes.
Yes but there is a recipe for Silver Rapier a level two item that costs 4k gold 40 mana and 4 crystals and you can upgrade this item to the Ray of Light a level 4 item and so infinite runes without having to spent any runes at all, now if only I could find the student belt recipe cause I'm fresh out of crystals.
Reply With Quote
  #5  
Old 11-05-2012, 10:17 PM
Zechnophobe's Avatar
Zechnophobe Zechnophobe is offline
Approved Member
 
Join Date: Nov 2009
Posts: 991
Default

Quote:
Originally Posted by amokay View Post
Yes but there is a recipe for Silver Rapier a level two item that costs 4k gold 40 mana and 4 crystals and you can upgrade this item to the Ray of Light a level 4 item and so infinite runes without having to spent any runes at all, now if only I could find the student belt recipe cause I'm fresh out of crystals.
Oh man, that's even better. Upgradable items means not only do you get infinite runes/crystals, but you get infinite experience too.

Heck, if the money you get from the fight against the keepers is more than 4k, or if you can sell the level 4 item for more than 8k, you actually can repeat the process indefinitely, since that makes up you lost gold!

That's completely insane.
Reply With Quote
  #6  
Old 11-05-2012, 10:20 PM
amokay amokay is offline
Approved Member
 
Join Date: Oct 2012
Posts: 16
Default

Ray of Light is 12,5 k to sell.

Last edited by amokay; 11-05-2012 at 10:23 PM.
Reply With Quote
  #7  
Old 11-12-2012, 04:27 AM
namad namad is offline
Approved Member
 
Join Date: Nov 2010
Posts: 142
Default

one thing about all these sploits is that i think most games only spawn a handful of recipes across the whole game, so... it's quite possible that these broken recipes just won't appear in a given persons game at all? right?


what i really hate is that i spent mana crystals and runes to create a powerful item that... ONLY BENEFITS UNDEAD TROOPS WHICH CANNOT BE OBTAINED IN THE GAME!! what? what? that doesn't even require players to be jerks and exploit mechanics to be insane, that's just flat out insane to take my random powerful reward and make it... utterly useless, but not let me know it's useless until AFTER I pay for it TWICE!

maybe recipes should show you the stats of the item you're making? and also COST MORE so they don't generate infinite anything?
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:41 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.