Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King`s Bounty: Warriors of the North

King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

Reply
 
Thread Tools Display Modes
  #1  
Old 10-31-2012, 08:42 AM
Xargon Xargon is offline
Approved Member
 
Join Date: Nov 2008
Posts: 122
Default

Okay, haven't got them yet, but they sound ridiculously overpowered. Phantom is a very powerful spell, and a 20%-60% phantom ability on a unit would be useful even if it had only one charge... repeatability, interaction with paladins and independence of the size of the rune mages stack make it silly. For now, one can abstain from using them, I suppose, but hopefully they will be fixed (and balanced) soon.


@BB Shockwave: I'll probably be ninja'd, but anyway: I read that their abilities use up the unit runes on activation (3 different abilities for attack, defense and luck runes), and are more powerful if you have unused talent runes (same as with rune mages in AP).
Reply With Quote
  #2  
Old 10-31-2012, 08:58 AM
Bhruic Bhruic is offline
Approved Member
 
Join Date: Oct 2012
Posts: 233
Default

I don't think the change from ability cooldowns to Rune limitations was well thought out. And switching from giving you a random enemy to phantoming one of your own units seems pretty powerful. You can be guarunteeded of liking one of your units, where what unit you'd get from the enemy was much less likely to be optimal.

Hopefully they do something to balance the unit, as it does seem exceptionally OP, even if you don't actively exploit it.
Reply With Quote
  #3  
Old 10-31-2012, 09:29 AM
Khornn Khornn is offline
Approved Member
 
Join Date: Dec 2009
Posts: 34
Default

They should fix Royal Griffons too, a phantom stack of Royal Griffons should not be able to leave behind persistent stack of Celestial Guards, the Guards should share their hosts phantom turn timer and expire at the same time.
Reply With Quote
  #4  
Old 10-31-2012, 10:18 AM
zjazd18 zjazd18 is offline
Approved Member
 
Join Date: Jun 2009
Posts: 97
Default

Yeah it's pretty silly, their dmg from destruction is insane aswell. Arlania seems pretty boring becouse of how powerfull combo you can pull of in here.
Reply With Quote
  #5  
Old 10-31-2012, 10:40 AM
hatuan1983's Avatar
hatuan1983 hatuan1983 is offline
Approved Member
 
Join Date: Oct 2008
Posts: 14
Default

After you get Rune Mage and Royal Griffin.
This game quite become "Clone war"!
Royal G give 1 phantom
Rune Mage can give 2. (maybe more as stated above)
Soothsayer can make 1 more from enemy.
This is just too much! If you play mage, get some from Summon spell. Well it's just too much !
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:10 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.