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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Historic reality .. AI that acts realistic ..
I once setup a test campaign of 6 Ace Emils V 6 novice defiants circling in large defensive circle. End result, Emils attack from 6 high, MISS with gun fire, 2 emils crashed into 2 defiants, no Emils hit any targets with gun fire, neither did the defiant gunners. If i changed defiant skill to higher than novice, they barrell roll into the terrain everytime ... End result, mission designer in tears bashing head against floor. If the mission was to frustrate the user .. IT WORKS! .
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#2
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Team Work.
My most rewarding experiences in COD have been jumping onto server, joining in with a buch of pilots using teamspeak and working together to try to achieve an objective. With player fighters and bombers working closely together you can be fairly well unstoppable and come out in front against ever the most skilful opposition. Cheers! [2000th post! Woot!] |
#3
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Teamwork with squad mates!
My most memorable mission was online with a squad mate "Oldbeamer" using IL-2 1946. Flying FW-190 D9's on Warclouds, we spent about 5 hours on this night. Before takeoff we'd pick a patrol area and rally point. Once in the air we did not deviate from the plan unless we both agreed or had to bailed out. When in the patrol area we were constantly calling out contacts and when we had decided on a target, one would be the attacker and the other the observer. Using BnZ attacks we would alternate the roles during the attacks, it was awesome. I remember we bagged 10 kills in a single sortie. It was the best execution of teamwork I'd ever experienced. |
#4
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There could be a list of +/- items for mission builders that make missions enjoyable or boring/frustrating/etc.
One type of missions that feel like waste of time is those that last very long and during most of the flying time you just try to stay on course. Like fly 30 minutes over clouds over sea without anything happening. |
#5
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#6
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I enjoy managing my engine, and looking at the scenery if the mission gets slow.
Then I usually get woken up by tracers flying past me, and the whistle of a 109 ![]() |
#7
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Missions with squadmates against ai with a cup of coffee and de briefing analyses, what we can work on. But that was il2 1946 the last time
![]() Otherwise in clod, it is for sure also a pleasure to fly around and have time for the scenery. ![]() |
#8
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If you compare these game missions to books written by combat pilots, what kind of days do they describe in their book: those when something happened or those routine days when no enemy was encountered or the weather was so bad that they couldn't fly at all etc? Last edited by slm; 10-31-2012 at 04:34 AM. |
#9
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