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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 10-30-2012, 10:59 PM
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He111 He111 is offline
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Historic reality .. AI that acts realistic ..

I once setup a test campaign of 6 Ace Emils V 6 novice defiants circling in large defensive circle. End result, Emils attack from 6 high, MISS with gun fire, 2 emils crashed into 2 defiants, no Emils hit any targets with gun fire, neither did the defiant gunners. If i changed defiant skill to higher than novice, they barrell roll into the terrain everytime ... End result, mission designer in tears bashing head against floor.


If the mission was to frustrate the user .. IT WORKS!

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Old 10-31-2012, 12:29 AM
Skoshi Tiger Skoshi Tiger is offline
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Team Work.

My most rewarding experiences in COD have been jumping onto server, joining in with a buch of pilots using teamspeak and working together to try to achieve an objective.

With player fighters and bombers working closely together you can be fairly well unstoppable and come out in front against ever the most skilful opposition.

Cheers!


[2000th post! Woot!]
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Old 10-31-2012, 02:24 AM
AirHog71 AirHog71 is offline
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Teamwork with squad mates!

My most memorable mission was online with a squad mate "Oldbeamer" using IL-2 1946.

Flying FW-190 D9's on Warclouds, we spent about 5 hours on this night. Before takeoff we'd pick a patrol area and rally point. Once in the air we did not deviate from the plan unless we both agreed or had to bailed out. When in the patrol area we were constantly calling out contacts and when we had decided on a target, one would be the attacker and the other the observer. Using BnZ attacks we would alternate the roles during the attacks, it was awesome. I remember we bagged 10 kills in a single sortie. It was the best execution of teamwork I'd ever experienced.
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Old 10-31-2012, 02:40 AM
slm slm is offline
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There could be a list of +/- items for mission builders that make missions enjoyable or boring/frustrating/etc.

One type of missions that feel like waste of time is those that last very long and during most of the flying time you just try to stay on course. Like fly 30 minutes over clouds over sea without anything happening.
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Old 10-31-2012, 03:23 AM
AirHog71 AirHog71 is offline
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Quote:
Originally Posted by slm View Post
There could be a list of +/- items for mission builders that make missions enjoyable or boring/frustrating/etc.

One type of missions that feel like waste of time is those that last very long and during most of the flying time you just try to stay on course. Like fly 30 minutes over clouds over sea without anything happening.
Believe it or not that was a common senario during the mid to late part of WWII. Not every sortie resulted in combat.
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Old 10-31-2012, 03:46 AM
Slipstream2012 Slipstream2012 is offline
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I enjoy managing my engine, and looking at the scenery if the mission gets slow.
Then I usually get woken up by tracers flying past me, and the whistle of a 109
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Old 10-31-2012, 09:43 AM
Stublerone Stublerone is offline
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Missions with squadmates against ai with a cup of coffee and de briefing analyses, what we can work on. But that was il2 1946 the last time . Online on a server like atag? Also teamwork, but noone of my guys really like flying online like that. We like planned events with other squads and not flying tasks on a server with unknown. Briefing, mission, landing, result, debriefing and next mission, not tasks on which you throw a certain amount of planes until a side won it.

Otherwise in clod, it is for sure also a pleasure to fly around and have time for the scenery. Hopefully we soon will be able to play dynamic campaigns or could easily manage to fly single player missions with your wingman for training alone. Just make every ai plane in a single player mission available for flying with some guys. It is just ai, but I enjoy such flights. Desastersoft campaigns for more than one player would be great to have.
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Old 10-31-2012, 04:28 AM
slm slm is offline
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Quote:
Originally Posted by AirHog71 View Post
Believe it or not that was a common senario during the mid to late part of WWII. Not every sortie resulted in combat.
Yes I know. And many pilots were probably happy that way when real air battles had the risk of dying. But when you fly a sim for fun (at least I do), these nothing-happens sorties are not my favorites.

If you compare these game missions to books written by combat pilots, what kind of days do they describe in their book: those when something happened or those routine days when no enemy was encountered or the weather was so bad that they couldn't fly at all etc?

Last edited by slm; 10-31-2012 at 04:34 AM.
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Old 11-01-2012, 06:14 AM
AirHog71 AirHog71 is offline
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Quote:
Originally Posted by slm View Post
Yes I know. And many pilots were probably happy that way when real air battles had the risk of dying. But when you fly a sim for fun (at least I do), these nothing-happens sorties are not my favorites.

If you compare these game missions to books written by combat pilots, what kind of days do they describe in their book: those when something happened or those routine days when no enemy was encountered or the weather was so bad that they couldn't fly at all etc?
I hear ya mate. Could you imagine ATAG with no combat?
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