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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #1  
Old 10-30-2012, 03:59 PM
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camelotcrusade camelotcrusade is offline
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Originally Posted by QNk View Post
I can almost assuredly say that Shield of Rage %'s are subtracted from 100%. For example, if the skill says your units has a 15% change to shrug off debuffs, that actually means (100-15) = 85% chance. So lower levels are better.

Berserker is fine, but don't take my word for it (still need to sit down with a notepad and tally up berserk/nonberserk attacks).
Oops I think I missed this one and I'd like to post it. Can you tell me what it says now vs. what it should say? Is it just a tooltip error or are there mechanics issues too?
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Old 10-30-2012, 07:54 PM
QNk QNk is offline
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Originally Posted by camelotcrusade View Post
Oops I think I missed this one and I'd like to post it. Can you tell me what it says now vs. what it should say? Is it just a tooltip error or are there mechanics issues too?
The tooltip for Shield of Rage currently says that your warriors have a #% chance to shrug off negative statuses on the start of their turn. However, some percentage testing have led me to believe that this listed number is the percentage chance that your troops will NOT shrug off the effects. If a randomly rolled number (0-100) is GREATER than this percentage, the troop shrugs off the effect. In essence, it seems that the mechanics for the skill (which I can't find) has a flipped inequality sign.

So the lower levels of the skill is more effective because it gives less chance to NOT remove debuffs.

As a side note, this calculation is made once at the start of your fastest unit's turn and applies to ALL of your troops at that instant, not just one by one.

And I really wanted this game to be bug-free, too...
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  #3  
Old 10-30-2012, 08:16 PM
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camelotcrusade camelotcrusade is offline
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Originally Posted by QNk View Post
The tooltip for Shield of Rage currently says that your warriors have a #% chance to shrug off negative statuses on the start of their turn. However, some percentage testing have led me to believe that this listed number is the percentage chance that your troops will NOT shrug off the effects. If a randomly rolled number (0-100) is GREATER than this percentage, the troop shrugs off the effect. In essence, it seems that the mechanics for the skill (which I can't find) has a flipped inequality sign.

So the lower levels of the skill is more effective because it gives less chance to NOT remove debuffs.

As a side note, this calculation is made once at the start of your fastest unit's turn and applies to ALL of your troops at that instant, not just one by one.

And I really wanted this game to be bug-free, too...
Good work. I've added it. Maybe it's something we can fix in the files once we find it, too.
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Old 10-30-2012, 09:33 PM
Nekondas Nekondas is offline
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At THIS thread i found out bugged item.
Its called "Banner of the Horde" . I think that if u use it u dont receive exp for won battles. It would be nice if someone else tried it too to reproduce this bug.
I cant be sure but it might have to do something with "Diplomacy" perk.
http://i.imgur.com/Z28Ja.jpg?1

"Onslaught" perk seems bugged also because it should give 10/20/30 adrenaline to random orc unit at battle start but every fight i do always 1st unit gets boost.
In my party (screen above) its Blood Shamans.

Last edited by Nekondas; 10-30-2012 at 09:38 PM.
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Old 10-30-2012, 09:58 PM
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Zechnophobe Zechnophobe is offline
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Last Stand spell seems buggy. I've gotten the '-1' from losing a unit, but not actually had the number of units decrease.

Also, I haven't done a lot of testing on it yet, but it seems like the damage you take at the end is... not at all what I expect. Skald casts it on a unit sometimes, and the unit takes no damage during its duration... and then takes some damage at the end. Weird.
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Old 10-30-2012, 10:11 PM
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camelotcrusade camelotcrusade is offline
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Last Stand spell seems buggy. I've gotten the '-1' from losing a unit, but not actually had the number of units decrease.

Also, I haven't done a lot of testing on it yet, but it seems like the damage you take at the end is... not at all what I expect. Skald casts it on a unit sometimes, and the unit takes no damage during its duration... and then takes some damage at the end. Weird.
Wait... do you mean Last Stand or Last Hero? I forgot if those were different spells. I was going to add it but I better make sure I know what I'm talking about. And if it is Last Stand, kindly remind me what it does (I don't have it yet).

@Nekondas I will add both of those now. Even though I don't have Onslaught I have seen the exact same behavior on Song of Midgard. It probably is supposed to give at least one random unit +1 initiative but it always hits the first one for me.

Last edited by camelotcrusade; 10-30-2012 at 10:19 PM.
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Old 10-30-2012, 10:42 PM
Muckraker Muckraker is offline
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**GAME-STOPPING BUG ON FIRST ISLAND**

I've scoured the island over and over and unless I missed something obvious it appears I'm stuck in a loop of impossibility.

I need the dragon tooth from Eric but he demands I bring him back troops. One of these troops is Ancient Bear (5). The animal trainer WAS the only guy that sells Ancient Bears but he will not sell me anything because I am on his quest to find his items floating in the water. I need a boat to get the items. There is a magic barrier blocking the way to the boat. I'm assuming the barrier goes away when I get the 5th dragon tooth and kill the necromancer but it appears impossible to get the 5th dragon tooth.

Is it possible to abandon a quest so I can buy bears again? Anyone know of a solution to this problem? I suspect I'll probably have to start over and buy the Ancient Bears early.

Anyway, it's a pretty huge and annoying bug since the first island is painstakingly slow and incredibly boring.
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Old 10-30-2012, 10:54 PM
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Zechnophobe Zechnophobe is offline
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Originally Posted by camelotcrusade View Post
Wait... do you mean Last Stand or Last Hero? I forgot if those were different spells. I was going to add it but I better make sure I know what I'm talking about. And if it is Last Stand, kindly remind me what it does (I don't have it yet).

@Nekondas I will add both of those now. Even though I don't have Onslaught I have seen the exact same behavior on Song of Midgard. It probably is supposed to give at least one random unit +1 initiative but it always hits the first one for me.
Er sorry, was reciting from hero. Last Hero, the spell where you take half damage for a while, and then full damage + s'more at the end. When the second half damage triggers, I'd sometimes 'lose' troops... except none are lost. It's almost like the damage is applied, but the counter of troops in the stack isn't updated.
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Old 10-30-2012, 11:01 PM
Bhruic Bhruic is offline
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Originally Posted by camelotcrusade View Post
Even though I don't have Onslaught I have seen the exact same behavior on Song of Midgard. It probably is supposed to give at least one random unit +1 initiative but it always hits the first one for me.
I just looked into it, the way it works is that (assuming you don't get +1 for every unit), it will give the +1 initiative to the unit with - what I believe is - the lowest morale. If there is a tie, then it will go to the last unit (which based on the ordering may appear to be the first unit in game). I don't have a Skald to check, but if you get a chance next time you are playing, can you verify that it's working the way I describe?
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