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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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Old 10-30-2012, 05:14 PM
Nevar Nevar is offline
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Originally Posted by camelotcrusade View Post
Yeah, maybe in addition to the undead invasion they could have had a bandit uprising at the same time trying to take advantage of the situation. So you at least got to fight bandits too. Part of the fun in earlier KBs was the fact that sooner or laster you'd encounter an enemy army that you weren't optimized to destroy. So you had to decide whether to use your less ideal troops and maybe take losses, or whether to reorganize for those fights. But in WoTN so far I haven't felt stretched that way.
This. I wound up trying to look for a good army to kill undead quickly.

At first I tried to be clever and run Undead, too, but that just made it even more tedious. It was like watching two guys stab each other with spoons, since Undead are immune to their own unique attributes (Plague and Curse, I mean).

In the end, I went with an army that had Paladins, Jarls, Battle Maidens, Assassins and Soothsayers. Bear in mind I'm using the "all units available at start" mod for my Soothsayer file.

Lots of extra turns available and I plowed through Nordlig with a lot of 2 or 3-round wins. I wonder how viable this is late game with Distraction level 3. Not gonna find out with this file since I'm just using an army while I still don't have good summons.

Could be worth looking into for my Skald, though.

Slight derail there. My apologies.
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Old 10-30-2012, 07:45 PM
DGDobrev DGDobrev is offline
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Originally Posted by camelotcrusade View Post
Yeah, maybe in addition to the undead invasion they could have had a bandit uprising at the same time trying to take advantage of the situation. So you at least got to fight bandits too. Part of the fun in earlier KBs was the fact that sooner or laster you'd encounter an enemy army that you weren't optimized to destroy. So you had to decide whether to use your less ideal troops and maybe take losses, or whether to reorganize for those fights. But in WoTN so far I haven't felt stretched that way.
+1 on that. There are plenty of story-creating elements that could have been used. I agree that the undead are rightfully there, but how about a demon, who entered the wrong portal and showed up right where it wasn't supposed to be, right on our doorstep? Or a shipwrecked human expedition? Pirates and Bandits who take advantage of the chaos? More animal life to prey on?

The way I see it, is that everyone had quite high hopes for the sequel, and we just got another KBAP-type game, but this time with additional limitations.
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Old 10-30-2012, 07:41 PM
Karlos Karlos is offline
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Yes... This is the end of 2012 - and there are so many games that allow for much more fun than KB does even for less money. Games, that allow for awesome replayability and numerous options. I am sad to see that they are turning KB into a competition game where all you want to do is get to the end of the game the fastest way possible and get a good score.

Games are not only about score and bragging rights, you know...

Ugh, Nevar, I feel for you... I also started a Soothsayer after the Skald, and I gotta say I am not seeing anything different, it is the same boring chore of casting spells/bashing undead between the eyes, as the trainer NPC's put it...
Frankly, for me it's the other way around. I absolutely adore the KB franchise but haven't played any KB game for more than a year. When I found out that WoTN is coming to Steam (like a week before the release I was ecstatic.

Now that I'm playing I find it as fun and addictive as ever. I personally don't find WoTN any more or less "repetitive" than the previous installments. Yes, I can imagine the hordes of undead on the first island can be a bit tedious on the third or fourth playthrough but I just started a second game and don't mind it at all. As for going through the game and bashing enemies on the head, well, that's pretty much what KB is all about

Sure, not all is rosy, I did expect more new units, some deeper changes to the skill trees and gameplay mechanics - and I don't find the rune system very important or interesting (I almost never use the runes, doesn't seem to have that much an impact) - but those are only minor quibbles. I don't think WoTN is better or worse than the predecessors. It's almost completely the same and that's (mostly) a good thing.

But if
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Old 10-31-2012, 10:05 AM
BB Shockwave BB Shockwave is offline
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The repetitiveness is really annoying. I made a new game as a Soothsayer and fighting through all those undead units again almost makes me want to throw up.

I even installed the "all units available" mod so I could at least use a different army, but yeah, the sheer number of skeletons, zombies and necromancers in this game are a huge turn-off.
That, and the HIGH Level of the enemies you face! I remember in The Legend, when I first met Necromancers or Ancient Vampires and Death Knights, it was a moment of awe, seeing those imposing creatures and wondering "can I beat those with my army of level 1-3 units?" This 'magic' is gone now when you run into them at every second turn. It's like if in Diablo, you'd run into balrogs and black knights in the very first catacomb, instead of in hell.

The game progresses too soon. It throws you into the thick of things too fast. I want to experience the game slowly. In AP, on the first island you were limited to low-level Human units, Dragonflies and Snakes, and that was fun - because you also faced similar enemies. Remember that first - very clever trap, btw - fight with your first dragon, where you are trapped in a cave and see that big green coming at you? Now, that was an "OMG!" moment... Here, you basically run into a mini-Kalador boss at the end of the first island. Anticlimatic.

I actually wish we had a working editor and people could start and make their own KB campaigns... 'cause I feel some people could do it better.
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