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| King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#11
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Did I just get a really bad spawn on him or something? Because he has 7 stacks of units who are all able to kill any unit that isn't a Soothsayer the first time they attack, and Soothsayers will lose about half their health. I can't see how people who talk about just using heal are doing this. Pretty sure Warriors/Paladins aren't able to stack THAT much defense more than a Mage. EDIT: Heh, loaded up a second game to check his variance. Here's what I'm seeing: Original game: 113 skeletons 55 skeleton archers 29 decaying zombies 6 vampires 2 ancient vampires 1 necromancer 1356+770+1160+480+360+200 leadership = 4326 leadership total New game: 46 skeletons 28 skeleton archers 15 zombies 11 decaying zombies 3 vampiers 2 ancient vampiers 1 necromancer 552+392+450+440+240+360+200 leadership = 2634 leadership total. This is a HUGE difference. This is a 65% increase in the strength of units. Since difficulty isn't a linear increase (In the new game I could kill half their force with my first spell), this is at least a 3x disparity in difficulty due to the random spawns. Which when no-lossing is then more like a 5-10x increase in difficulty due to how much more difficult it is to avoid deaths. Bottom line: It may be best to scan savegames for enemy size rather than items. I don't have any Call of Nature scrolls in my original mage game, but if I did I would trade every one of them for reducing their stack sizes by nearly 50%. Seems a bit odd that with the first island clamping down and offering no randomization at all in units available and very little in items that enemy stack sizes should display such variance. Last edited by Loopy; 10-28-2012 at 10:35 PM. |
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