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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #1  
Old 11-01-2012, 06:49 AM
Nevar Nevar is offline
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Originally Posted by camelotcrusade View Post
Edit3: Rarely a level 3 unit will take my pile of gold even though they aren't supposed to (says levels 1-2). I've seen a sea dog and a vampire do this. How about you guys?
Happened to me, too, but only with humanoids. I actually didn't know it was only supposed to work on 1-2 before the level up option came.
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Old 11-02-2012, 03:08 PM
pr0 pr0 is offline
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Originally Posted by Nevar View Post
Happened to me, too, but only with humanoids. I actually didn't know it was only supposed to work on 1-2 before the level up option came.
I think sea dogs have a special treasure hunting rule? - certainly I've been hit by ghost pirates teleporting to the gold rather than the unit I wanted stunned.

Vampires on the other hand I have no idea about - only legal move?
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Old 11-01-2012, 07:52 AM
tiberiu tiberiu is offline
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Originally Posted by camelotcrusade View Post
Edit: Skald's No Target. Another weird bug happened to me tonight, too. Fighting enemy skalds and a window popped up saying "There's no target for this ability!" My theory is the reload on paean was complete and they tried to use it again. However, the only thing left was them and and a zombie stack, so maybe it wouldn't have applied to the zombies (who were already hasted, if it matters)? Other ideas?
I think this is more probable, I actually came here to post about this bug : Skald tries to cast curses on our units but if we do not have any lvl 1-3 units, the spell has no target and we receive that message. Thankfully, he countinues with other action after that.

Last edited by tiberiu; 11-01-2012 at 05:05 PM.
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  #4  
Old 11-01-2012, 09:37 AM
Rah Rah is offline
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I haven't bought the game yet, played the game of a friend, but I noticed many text bugs and some of the descriptions are really twisted and not well written.

1. Even in the first dialogue with the king you say "I want to be the new kind".

2. No icon in units window for Absolute Rage, only a counter and a description.

3. Icy Rage says "Enables the hero to invest his Rage skills with the furious icy breath of the north.", maybe "invest" should be "enchant" or "enhance"?

4. Quick Draw speaks of Archer bonus, but all units that have ranged attack are described as Shooters.

5. Sense Weakness I and II, the parameter in skills.lua is +3%, +5% but the program code is +5%, +5%. Furthermore the enemy penalty for critical is programmed as 3%, -5%, 7% which does not work as intended.

6. Favorite of the Gods has the most tedious and clumsy description, which has to be totally re-written.

7. Persuasion - the same. Persuasion I could be "Negates the -1 morale penalty", Persuasion II "Reduces the morale penalty by 1" and Persuasion III "Negates all morale penalty"

8. Artifactor - should be Artificer.

9. Soothsayer - "After his dedication, a Soothsayer fully reveals his magic potential." needs to be re-written, no one says "after his dedication", it could be "with his dedication" or "Committed to the Rune Magic, the Soothsayer..."

10. Many items have a funny description and one very important thing, the skills, items, spells descriptions are inconsistent - they have many different formats and not a single template. Sometimes it says +# Attack or Attack +# ...
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  #5  
Old 11-01-2012, 06:49 AM
DGDobrev DGDobrev is offline
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One more thing - in KBAP/CW slow never used to immobilize units. It reduced the speed to 1, and lvl 2-3 only added to the duration if used on a slow enemy. Technically, everything is able to move at least 1 hex in any direction. It is not comparable to the Spider's web ability.
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  #6  
Old 11-04-2012, 08:47 PM
macaxx macaxx is offline
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Default Returning to Tungsinn crashes the game

I am unable to return to Tungsinn because this action causes the game to crash when load sequence finishes. Is there any patch to this or any walkaround?
I am playing it via Steam on MacOS.
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  #7  
Old 11-04-2012, 11:00 PM
PennyT18 PennyT18 is offline
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Christa's Gift now hangs up for me even if the unit has a clear path to the gold. I just had to bail out of two fights in a row because the unit was attracted to it and could have gone after it but just stood there while the clock kept ticking.
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Old 11-04-2012, 11:10 PM
sethmage sethmage is offline
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I don't know if this is a bug or was address before (nothing in the spell bugs on the 1st page thou) or my pc decided to do that, BUT, my 3rd level spells don't work on 4level toons, like shackles or hypnosis. anybody else has a similar problem?
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  #9  
Old 11-07-2012, 08:34 PM
ckdamascus ckdamascus is offline
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Quote:
Originally Posted by PennyT18 View Post
Christa's Gift now hangs up for me even if the unit has a clear path to the gold. I just had to bail out of two fights in a row because the unit was attracted to it and could have gone after it but just stood there while the clock kept ticking.
Yeah, mental note, NEVER UPGRADE Christa's Gift radius... EVER.



Now units get stuck and it hangs too if you aren't careful
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  #10  
Old 11-05-2012, 02:31 PM
generalee generalee is offline
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Quote:
Originally Posted by macaxx View Post
I am unable to return to Tungsinn because this action causes the game to crash when load sequence finishes. Is there any patch to this or any walkaround?
I am playing it via Steam on MacOS.
I reached Tungsinn today and had the same problem. I load an older save but game crash whenever I left then return to Tungsinn. This is very frustrating.
I'm playing on Win7.
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