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| King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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why so much bugs in a game?
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#2
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I am starting to believe the development team was replaced at 1C. I mean, if this game was developed by the same people who made AP or CW, NO WAY they'd create so many bugs - including ones they already made in the previous games.
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#3
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Because of incompetent game-testers.
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#4
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Anyone else experienced weird flashing "lines" on the map textures? Especially visible on snowy terrain, for example when you start a new game and you get a quick intro video of the island. Odd, as I never had video problems with TL and CW and I actually have them installed on the very same computer.
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#5
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its wrong on steam too beacuse you not can get achievements
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#6
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On a side note:
"Transmute not providing mana from a spell kill: Even though it should provide mana for any type of stack kill, transmute isn't providing its mana bonus when that kill is done by a spell. " Wasn't it supposed to work exactly like this? It was working the same way in KBAP/CW too - otherwise you could spam armageddon/geyser/death star almost every turn. "Destruction isn't activating: This ability should add crit chance to spells but no one has confirmed an actual critial on any of their spells. Modders were also unsuccessful activating a crit after upping the chance to 80%." I thought destruction gives a damage increase, not critical chance. In KBAP/CW there was never a spell crit. Could it be a misinterpretation or a bad translation? "They are working but need to be clarified. Trapper only works when the stack dies as a result of a trap." Another copy/paste example. It was the same in KBAP/CW and never got fixed,
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Last edited by DGDobrev; 10-31-2012 at 12:10 AM. |
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#8
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Somebody told me about this bug but I forgot to add it... and now, karma has inflicted it up on me. And now that I'm actually playing again I'm finding bugs. Just added:
Has anybody else had this happen to them? Looking for clues on what causes it... Edit: Skald's No Target. Another weird bug happened to me tonight, too. Fighting enemy skalds and a window popped up saying "There's no target for this ability!" My theory is the reload on paean was complete and they tried to use it again. However, the only thing left was them and and a zombie stack, so maybe it wouldn't have applied to the zombies (who were already hasted, if it matters)? Other ideas? Edit2: Rune mages have "Runic Staff" which says "Can strike at any distance." But they still have ranged penalty. Do you think that's a bug, or does it mean that they have a ranged attack? Edit3: Rarely a level 3 unit will take my pile of Christa's gold even though they aren't supposed to (says levels 1-2). I've seen a sea dog and a vampire do this. How about you guys? Last edited by camelotcrusade; 11-01-2012 at 03:52 PM. Reason: Clarify edit 3 |
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#9
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If you mean a chest in battle - yes, the AI does it when it has no better action. Works the same way as with crucifixes, coffins, dwarven statues, statues, etc. If the AI unit has 1 more AP and they have a chest or structure nearby, they will usually remove it from play - unless the AI feels that it's overpowering you, in which case they rush for your lines rather than destroy or pillage.
If you mean a pile of gold on the map... never seen it happen. As for the runic staff, I would venture to say that the developers meant they can strike from distance.
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#10
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They not really "take" the gold, on the second island when a patrolling enemy troop passed near a gold stash, the gold disappeared, the "grabbing hand" remain visible, but you cannot get anything.
This appened to me only once and only when ALT+TAB was pressed before multiple times. I'm talking about non-combat contest, to be precise. |
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