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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #1  
Old 10-27-2012, 01:03 PM
impy impy is offline
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Well, I restarted the game 50+ times to see what the conditions are on the first island. Here are the observations :

Hunter sells always 2 x basic bears +wolves. Never spells, items, other units.
Runolv sells always wolves + soothsayers only. usually 1-3 potions of both mana & rage. Only twice I've seen him sell extra level 1 item, vampire stake I think. Also always sells 2 x spells, rune magic only.
Castle sells always slingers + vikings only. No spells. items vary, but are very low level. The best I've seen is helm +2 def, boots +2def (unupgraded spike boots), Shield +3def or berserker shield (better)
blacksmith sells always axethrowers and berserkers. No spells, 2 or 3 (rate) very low level items. Mind you, it can be level 1 items which can be upgraded later on nicely, i've seen staff of herbsage there for example.

Since slingers & wolves & snakes are weak, the line-up must be made from berserker, 2 x bears, axethrower, soothsayer, viking.

you cannot dig chests hoping for nice RNG, and there is no rage spell upgrade yet either. You cannot really buy spells apart from Runolv so you have to find them.
warrior char. needs 17 magic runes for either order magic (heal..) or distorsion magic (stone skin, slow..), but acquiring 17 off is nearly impossible.
The only means of healing for warrior char. is therefore soothsayers or heal scrolls.
The gift spell to recharge soothsayer only affects units 1-2 level ( at level 1). I have not played mage char. yet, but i guess you would need to upgrade rune magic to 2-3 (to affect soothsayers), which might be impossible on initial island.

I came close to defeating Ahriman as warrior which I played (att: 8,def:16, leader:775, 2 x nature call scroll) but so far nothing. Remember there is another nasty necromancer in the lair. I guess skald or mage are better suited for this.

That brings a question : what were the developers thinking? No-loss challenge in various forms has always been a part of Kings bounty community. I find it hard to believe it can only be done as result of some extreme RNG if at all. we'll see, game has been out only for 2 days..
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Old 10-27-2012, 01:44 PM
zjazd18 zjazd18 is offline
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Skald seems to be the best - song of helheim is pretty sweet against udead, and diversions made some battles extremly easy, when 2 archer stacks dont make a move on first round you know you won the lottery .

But yeah Ahriman seems to be only doable with heavy Call of Nature abuse. I think main problem is that you cannot level your rage spells from the start, which leads to doing dmg only from units who are mostly melee that get retaliated.

Last edited by zjazd18; 10-27-2012 at 01:47 PM.
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Old 10-27-2012, 03:56 PM
Razorflame Razorflame is offline
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Quote:
Originally Posted by impy View Post
Well, I restarted the game 50+ times to see what the conditions are on the first island. Here are the observations :

I came close to defeating Ahriman as warrior which I played (att: 8,def:16, leader:775, 2 x nature call scroll) but so far nothing. Remember there is another nasty necromancer in the lair. I guess skald or mage are better suited for this.

That brings a question : what were the developers thinking? No-loss challenge in various forms has always been a part of Kings bounty community. I find it hard to believe it can only be done as result of some extreme RNG if at all. we'll see, game has been out only for 2 days..
Well my observations are a bit more different

Save for the fixed things ofcourse

What i noticed what that LEADERSHIP doesn't really matter for the first island
U will get to level 4-5 in no time which will give almost any char the 620 leadership for the 3 soothsayers(which is the only semi decent u can get on this crappy island)

the point is on the starting island there are barely any HIGH level creatures to buy or units that have high HP which leaves u to get Ancient bears/soothsayers/beserkers and axethrowers and throw in some extra fodder .

you will only get 2 Ranged units. (slinger which is total crap and the soothsayer)
forcing u to get at least 3 melee stacks which is forcing u to get healing or w/e to get your melee units not dying

and the rage amulet is also quite crap with it's 70-80 damage

Which all leads to getting ORDER magic ASAP (esp for pala and warrior)
and in some games that is near impossible the ways to get to the magic abilities requires ALOT of magic runes t.t

as for beating ahriman there are quite some options i believe


1. scroll of nature and pray his damaging spells go to your summoned shit
2. healing spell (for damage , since u can damage undead with healing spells and it does decent damage for 3 mana)
3. using 2 stacks of bears ancient and normal one for tanks(and use HIBERNATION to the max) the tricky part there is the damaging spells which are a total pain in the ass.

4. U can let 1 UNIT die the soothsayer can revive one of any stack so long the HP isn't in the yellow
5. BE VERY LUCKY with the RNG and get a summon phoenix or death call spell(which i highly doubt is avaible i've only seen level 1-2 spells so far


and as for optional things u can do to max out your spell input
5. FIGHT every battle but only if there a chest in that battle that u can get! so maximing your chest find and item/gold/runes/crystals

and other than that it is quite impossible to kill ahriman xD with the crappy unit selection u have to choose from and the limited space from which u travel from


But i will find a way and post it here when i beated this boss xD
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